teebeeohh said:
the last cod i liked was when it was still about getting headshots with bolt-action-rifles. because when i got killed i knew that i got killed because someone was better than me, either because they were a better shot or because they managed to get the jump on me.
now i don't mind the inclusion of assault rifles as much because it still takes skill to shoot someone with that but when 90% of my death are from some kind of explosive damage or minigun fire from a chopper i don't feel like i was beaten by someone who is better than me. i also don't get any satisfaction out of getting kills with streak rewards or grenades.
Just because they didn't use a rifle doesn't mean they don't have skills. That is a serious false premise right there.
Most weapons have a cost/benefit analysis associated with them, and pretty much all of them equal out in the macro sense.
Examples:
An M60 Machine Gun is easily the most powerful MG in both CoD:BO and MW3, but it is really heavy, takes forever to get your eyes down the sights, and has a really slow rate of fire compared to, say, SMGs or even the lighter machine guns.
The most powerful long ranged weapons in MW3 are the bolt action rifles (and are the only ones that can oneshot without a headshot on normal modes), but you loose a huge rate of fire over the semi- and fully-automatic rifles.
The hinge-action shotguns are the most powerful short range weapons, but they're effective range is about 3m and you get two shots before you're murdered while reloading.
The most powerful rifles are single and burst shot, but heaven help you if you don't have the speed/latency to line up the sights on a guy before he moves.
And SMGs are a build-a-gun workshop of rate-of-fire, bullet damage, stability, kick, magazine size, and accuracy.
There is only one type of game in CoD where luck can trump skill (and, even then, skill and map knowledge can mitigate that factor significantly) and that is the Hardcore mode, where 1 shot, 1 kill applies to everything except SMGs (they get 3 shots) and intel streaks (such as UAVs) and bulletproof vests can turn a game.
Yes, some kid can still kill you on sheer luck, but when the game plays out, the better players still rise to the top and the rest learn to adapt.