No, beause they're undertaking large scale military deployments from the start of the game. Eden Prime, Benning etc. They're invading and holding either entire planets, or the major urban centers/strategic locations. That would require a hefty commitment of ships, gear and manpower. Which the game doesn't tell us how they got.evilthecat said:Why? because you fought like 30 of them on Mars? That's a military now?Megalodon said:Except Sanctuary wasn't around before the war, and they have their stupid out of nowhere military from the start of the reaper invasion.
Again, the problem isn't a lack of men, the game explains that. What the game doesn't explain how Cerberus managed to translate that manpower into an effective military force.Most of Cerberus actions (like invading Eden Prime and raiding Grissom Academy) are based on acquiring new subjects for integration. Do you think those were the only missions where they were doing that?
It's also clear, both from ME2 and ME3, that the actions of the council and alliance leadership in denying the existence of the Reapers have served to drive up Cerberus' recruitment.
Yes, but the point was that it was the sort of deal that desperate people, who pay their life savings, were going for.Except, as revealed routinely in dialogue. It cost a lot of money to go there which is why not everyone is shipping out. Where was that money being paid to again?Megalodon said:Coupled with Sanctuary seeming to appeal primarily to the out of luck and desperate, based on what you hear from people the the game, I doubt many multi billionaires were lining up to be husked.
Considering Rupe Elkoss is envious of the profit margins on such a scheme, it's obviously making big damn money.
And remember, that volus thought Sanctuary was cheap prefabs and nutrient paste. All that husking machinery has to eat into the profit margins
ME1 says the SR-1 cost the same as a heavy cruiser, not a dreadnought or the eezo core could have been used for 12000 fighters. Incidently ME1 says the SR-1 has 120 billion credits of eezo in it's drive core. So I repeat my statement that the Lazarus Project budget (4 billion) should have been chump change if Cerberus has the kind of resourcing ME3 suggests.Why do you say so?Megalodon said:If they could afford a fleet like we see in ME3, then the few billion spent reviving Shepard would've been chump change, not the major expenditure Miranda says it was.
As pointed out in ME1, developing the Normandy SR-1 cost as much as a dreadnought. In ME2, Cerberus not only replicated that feat but improved on the design enormously. They clearly have money and shipbuilding facilities already.
Sure, there's a difference in scale, but then if I had a machine which made people loyal slaves I'm pretty sure I could use it to get things I wanted too.
What did they improve? They made it bigger so it couldn't enter atmosphere (until the writers forgot) and put in more lights. Apart from EDI, the useful upgrades Shepard had to buy him/herself.
Where does ME suggest that all construction is essentially 3D printing? You can repurpose civilian infrastructure for military designs however, and it has been done. However, Cerberus is stated as not having supply lines, whereas repurposed factories would be supply lines and the perfect target for strikes by Citadel forces.My point is that the specifics of mass production in Mass Effect is never really dealt with. Why assume, for example, that you need a special factory to build tanks rather than.. you know, commandeering a civilian auto factory and reprogramming it with the (presumably illegal, but not unobtainable) tank building software. It's just an idea, but it fits in well with how most things seem to work in the Mass Effect universe.
That doesn't automatically mean that they were a significant military challenge to Citadel forces, merely that they didn't want to inflict a war on their society and face the political shitstorm. To use a real world analogy, the US doesn't want to get into a conventional war with North Korea, Iran etc. However, this reluctance isn't due to a belief that these countries are a match for the US military.Did you notice how most of the council's actions in ME1 and ME2 were based on a desire not to antagonize anyone in the terminus systems?Megalodon said:While the various merc groups and corporate soldiers exist, we are never given the impression that they could stand up to any major race's military in a shooting war, even on a small scale.
The you get into the whole bit where the Terminus systems were made to seem bigger and scarier in ME1, then you go there in ME2 and it's not nearly as impressive.
And yet Cerberus doesn't use Reapers, only existing gear with Reaper Tech buffs. The only time before the finale when Cerberus and Reapers share screen time, they're fighting. So the Reaper fleet doesn't help explain where Cerberus get their materiel.Ahem..Megalodon said:We're just supposed to accept the TIM found a force capable of fighting the full force of the galactic fleets behind the sofa one day.
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It's still enough to give the Reapers a fight at Earth, so it's ot a force to lightly dismiss.I'm not sure "the full force the galactic fleets" really meant what it used to any more by the time ME3 rolled around.
All this comes down to the simple fact that the ME games are not consistent with each other, so the overall details don't add up. Like the fallout from the Battle for the Citadel:
ME2- Shepard lists the eight cruisers the Alliance lost defeating Sovreign.
ME3- The 1st, 3re and 5th fleets all lose 1/3 of their ships fighting Sovreign, not to mention any losses to the 2nd and 4th.
So either each alliance fleet is made up of around 9 ships each, which is a pitifully small number, especially given that the Alliance fields 6-9 dreadnoughts in the series. Or someone at Bioware wasn't paying attention.