I don't know exactly what percent of processor power running a 360 game requires either, but if it ever approaches 80% or so, (which it probably does, considering the console isn't new anymore, and developers are likely sucking every bit of power they can out of it by now), then another 15% would be a problem.Reuq said:snip
Fun times, I'm on my third 360 too. Seems that three is, indeed, the lucky number.Reuq said:Yeah, I am realising that now. I am used to seeing my PC's CPU usage. I forget that the Xbox is a little erm... shit. I have had three so far.AngloDoom said:I think the problem is, most 360's have problems with heat just playing a normal game. Adding another 15% to the mix isn't going to help all the Red Ring of Death issues that stil haunt the console.Reuq said:Between 5-10%Sevre90210 said:I want you to go into task manager right now and see how much power your CPU is using.Reuq said:I really don't see 15% as that much... is it?
utorrent
firefox
gameranger
steam
Vista
So I would say that 15% isn't massive.
In itself, it isn't a huge amount, but it's a bit like jumping up and down on a car over a frozen lake. Sure, it can take the car, but that push might just be enough.
As people above have pointed out, it might be a problem even if current games only take a use a small percentage. In fact, that might make the problem worse.Jadak said:I don't know exactly what percent of processor power running a 360 game requires either, but if it ever approaches 80% or so, (which it probably does, considering the console isn't new anymore, and developers are likely sucking every bit of power they can out of it by now), then another 15% would be a problem.Reuq said:snip
Not a big deal though, as any games making use of it will have planned around it from the start, and you'll likely never know the difference.
This, To the Maxw-Jinksy said:I'm surprised anyone really cares about natal still.
No where in the article does it say that Natal takes up 15% while 'just plugged in', only when in actual use.Sevre90210 said:So your Xbox, which has substantially less power than your PC, doing more than all of that while just having Natal plugged in, isn't massive? Imagine the overheating issues while playing a game?
I thought that's what was insinuated by the whole:Baby Tea said:No where in the article does it say that Natal takes up 15% while 'just plugged in', only when in actual use.Sevre90210 said:So your Xbox, which has substantially less power than your PC, doing more than all of that while just having Natal plugged in, isn't massive? Imagine the overheating issues while playing a game?
And I'm assuming that if the thing is doing everything that it can do.
Just having it plugged in won't tax the CPU any more then having a disk drive plugged into your computer that isn't in use. And any game that ends up supporting Natal will know this ahead of time, and they can plan and program accordingly.
That using Natal is taking away up to 15% of the CPU's power which the developers have to work with just by being used.Greg Tito said:The Natal will not ship with its own dedicated processor in order to keep the cost of the peripheral down. Therefore, Kipman and Co. (new sitcom!) had to figure out how to accomplish all of this computing without stealing too much processing power from the game developers. But is 15% of the CPU too much? Will Natal games look worse because of the peripheral leeching power? Only time will tell.
I can't wait to see how it reacts when you fall over BT!Baby Tea said:Imagine it being used simply as a lean command when playing a shooter. I lean right, my guys leans right. Sweet!
Right! When it's in use!Sevre90210 said:I thought that's what was insinuated by the whole:Baby Tea said:No where in the article does it say that Natal takes up 15% while 'just plugged in', only when in actual use.
That using Natal is taking away up to 15% of the CPU's power which the developers have to work with just by being used.Greg Tito said:The Natal will not ship with its own dedicated processor in order to keep the cost of the peripheral down. Therefore, Kipman and Co. (new sitcom!) had to figure out how to accomplish all of this computing without stealing too much processing power from the game developers. But is 15% of the CPU too much? Will Natal games look worse because of the peripheral leeching power? Only time will tell.
Bwahaha! That'll open the door to all new levels of both Machinima and 'noob' calling.Sevre90210 said:I can't wait to see how it reacts when you fall over BT!Baby Tea said:Imagine it being used simply as a lean command when playing a shooter. I lean right, my guys leans right. Sweet!
I'm more looking forward to the applications to the rest of the interface. The original demos not only demonstrated the motion controls, but also facial and voice recognition. Voice and gesture commands could really improve the base system interface for people that aren't comfortable with a controller, like my wife, which would really make all the non-gaming features much more useful for her. It would be nice if she could easily watch Netflix, stream music, and check Facebook on the TV without needing any help from me.Baby Tea said:There is plenty of potential here, we'll just have to wait and see how it's used.
Good question regarding how the power hit will be split, I'm guessing either 15% per core or 5% on each one. And in regardds to graphical bottleneck it's neither of those really, it's the crippling lack of RAM.bawkbawkboo1 said:Do they mean 15% of one of the three cores, or 15% on all of the three cores? Or 5% on all of the three cores? I am not particularly looking forward to natal (looks like a dumb gimmick), but I am pretty sure the XB360's graphical bottleneck is the GPU (Xenon), not the CPU(Xenos) anyway.