Challenging and frustrating

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The_R3d_Fury

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Z of the Na said:
I'm curious as to which boss fight was the one that gave you trouble.

Surely it must be Bladewolf? Maybe Monsoon?

I know for a fact Monsoon was the one that gave me the most trouble.
Second monsoon fight.
 

The_R3d_Fury

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krazykidd said:
For me, i think frustration only comes from , bugs and glitches. If the game plays and does what it is supposed to , the then fault is entirely on the player. I think blaming things on the devs is a cop out response because people don't want to admit that the suck at a certain section of a game , or a game in it's entirety.
Yeah, that's what I'm saying. That's why I don't mind playing Contra - It's my fault. Like I said, though, if the fault is with the game then fair enough.
 

The_R3d_Fury

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TehCookie said:
The_R3d_Fury said:
TehCookie said:
Though I don't see how you have bad aim with grenades is bad mechanics.
It's because in some games the grenade arc (the little red thing that shows you the pay of the grenade) is sometimes off just enough to make you miss some vital throws. Tomb Raider sometimes shows misleading flight paths.

And yeah, the double Mistral/Monsoon fight. The problem is that I dodge a lot as well and, yes, while it is pretty easy to parry, some of his attacks are so close together that blocking becomes difficult and you take damage. I'm out of EM grenades and don't have any health, so I've been relying on dodging to wait for the perfect moment to strike. Problem is that sometimes the camera switches (I haven't been using lock on) and I'll suddenly switch direction and run right into a kick.
Lock on helps a lot to control the camera, and like I said you don't need to use grenades. The only time I've had to use them is rescuing one of the hostages in the city that was guarded by the Grad (and I could take my sweet time aiming and the enemies didn't move after I throw it).

Also if you want to get better, stop dodging and learn to parry. The game is made around parrying, and it sounds like dodging isn't working for you. If you're taking damage guarding aim for perfect parries so you don't get hurt and you deal damage. You can call the game annoying because there is a "right" way to play it, but it's not frustrating as long as you go with it instead of trying to play the game like it's something it's not.
Using EM grenades on Monsoon actually really helped me in the first fight and I was trying to emulate that. I don't know why, but I can always block the first attacks but the follow-ups always get me.
 

The_R3d_Fury

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FoolKiller said:
The_R3d_Fury said:
FoolKiller said:
That's not really a valid comparison
I was waiting for this comment.

I must admit that I strayed from the original topic a bit as I wrote my post, but at the same time my point still stands. Devs make games that have all of these issues in them - not issues that are obvious like the black screen in Fallout: New Vegas, but issues that affect Gameplay while remaining relatively low-key - but the fact that they're not fixed before the game drops is the point.
I don't think that's possible. When you program something like Super Mario Bros, even though it was advanced for its time, the actual game is relatively simple from a coding point of view. With games including exploration and open worlds and such, its impossible to predict what a player will try to do or could do by accident. So the issues are usually not possible to deal with until they have to patch stuff. The only way to truly deal with it would be a beta test with thousands of people and that isn't feasible in many cases.
The thing is, though, that if I myself am running into these issues then surely the playtesters must have.