The_Waspman said:
What else? Broken in game economies? The fact that I will never ever buy anything from stores, but will offload literally every piece of crap I pick up out in the field? Amalur does this too. In a lot of the towns there will be someone who gives you tasks. For example, one dude gives gold for bandit armbands. And they stay active for the rest of the game. I must have handed in 10,000 gold coins worth of armbands to that guy. Where was he getting all this gold from?
Only 10,000? I was making
ten of thousands of gold off that guy, 'cause he gives out ~2200 per armband. Get the quest early into your exploration of Erathell, and you'll easily make upwards of 200,000 gold by the time you've explored the whole region and done all the quests, all off that one repeatable task.
Getting rich in Amalur is ridiculously easy, and yet ultimately pointless. I had ~1.5 million before I ever set foot in Rathir, and that's with me salvaging every piece of white, green, and blue equipment I acquired (which gives no money). I had nearly 4 mill by game's end, and I do not own any of the expansions.
DoPo said:
Look, I'm only going to say it once (here) - you must immediately get Magicka because not only does it have the best magic system I've ever seen and always wanted, but it's incredibly fun as well. Filled with humour and quirky stuff. I mean, one of the first spells you get is called Crash To Desktop. It instantly obliterates one random character on the screen by having them disappear after a blues screen effect. Well, it could also kill you or your friends but that's the fun of it. Do check out Total Biscuit and the Yogscast's Let's Play of Magicka [http://www.youtube.com/watch?v=wZHhwUK8aj8] if you're not yet convinced (but you totally should).
Raeshkae said:
First and second now

and thank you. Been lurking a while, but figured anybody who agreed with your point on how typical magic casting has become boring would like to check out a deviation from the norm. Also, I like pushing more people at Magicka as my way of thanking the developers for being generally awesome.
Went and downloaded the Magicka demo, and I cannot tell if it's because the game is harder than I expected, or I just plain suck, but I was having a hell of a time progressing against the larger mobs. I've got four distinct complaints that I discovered during my run-through:
1. Part of it is the whole on-the-fly-remembering-what-every-combo-does-and-what-would-be-most-helpful-while-the-goblins-are-breathing-down-my-neck aspect. Ultimately kind of the point, adding to the hectic gameplay, so I'll let it slide.
2. I noticed a distinct delay in between when I pressed an Element button, and when it would be added into the hotbar. I kept messing up my combinations 'cause Lightning + Arcane + Fire for Haste would become Lightning + (hit Arcane) + (no Arcane) + Fire + (realization) Damn it! + (replacement) Arcane = Fire/Thunder bolt attack.
3. Holding down the left click to move is annoying. Cannot I just click where on the ground I want to go, and the mage goes there?
4. I was having issues aiming the giant Fireball attack (Arcane + Earth + Fire) and other ranged AoE attacks, 'cause it goes a set distance or knocks into the first enemy it encounters, and not where my mouse pointer is, which was a pain. And when it crashes into the target right in front of me, I end up killing myself more than the monsters do.
Beyond that, I really like the inherent idea behind the element-combining. Rather, I was having issues with the gameplay itself; maybe it's a learning-curve thing, I don't know. Did you notice any of that, or was it just me?