Double jumping. It honestly breaks immersion for me when the character I control rebounds off the air. A single jump with variable heights depending on how long you press the button makes more sense.
The_Waspman said:Beyond that, I really like the inherent idea behind the element-combining. Rather, I was having issues with the gameplay itself; maybe it's a learning-curve thing, I don't know. Did you notice any of that, or was it just me?
All it says to me is "I must edit the console to eliminate this inane inconvenience".The_Waspman said:I do get a bit sick of the rouge/warrior/mage dynamic in games. Especially if the game locks you into one of them. That was one thing that really irked me in Dragon Age, how in almost all of the origin stories there would be locked chests, which was kinda the games way of telling you 'you must play a rogue'.
My friend if you want more than decent martial arts combat just get Sleeping Dogs. It combines this Batman Arkham City like combat to a third person open world game. Oh and by the way yes you can slow down time by jumping over objects while having a gun out but yhat's optional.sanquin said:But I hardly see any games that have half-decent unarmed combat implemented apart from specific martial arts games.
heh - Breaking Bad: The ActionRPG.thesilentman said:Come on, why don't we have a character that has control over the elements in the Periodic Table of Elements.
Wow, I can't believe I forgot about that one. I would've actually tried justifying the double jumps in platforms, but the best platformers I played are Super Meat Boy and Uncharted 2.debtcollector said:Double jumping. It honestly breaks immersion for me when the character I control rebounds off the air. A single jump with variable heights depending on how long you press the button makes more sense.
I kind of meant it to be focused around character abilities, yeah. Sometimes the powers granted to the player leak into over-arching gameplay elements, but I was trying to be more specific. Otherwise this thread would probably derail pretty quickly lolRaeshkae said:Is this just relegated to annoying character abilities? Can we add the CoD style infinite spawning dudes unless you pass a waypoint that makes them stop spawning?
I despise double-jumping. It makes me mad every time I see it. The only time I've ever accepted double-jumping was in Mechwarrior, or other giant-robot games, 'cause at the very least it can be described as:debtcollector said:Double jumping. It honestly breaks immersion for me when the character I control rebounds off the air. A single jump with variable heights depending on how long you press the button makes more sense.
I was more looking for an rpg with decent martial arts.yokillernick said:My friend if you want more than decent martial arts combat just get Sleeping Dogs. It combines this Batman Arkham City like combat to a third person open world game. Oh and by the way yes you can slow down time by jumping over objects while having a gun out but yhat's optional.