I'm talking more about the flavour of these classes than their actual mechanics, by the way. I imagine a lot of people don't like fighters or anything because they dont like the typical playstyle, that being 'go up to thing and whack it until it stops moving' but I find nothing wrong with the concept of a fighter.
-Monks
Before you ask, yes, MOP is the reason I'm bringing this up, but it applies to monks in most other games as well (like, for example, D&D and the computer games derived from it).
Now then; Monks. I really hate them. Your typical roleplaying monk is a guy who specializes in unarmoured, unarmed combat. The reason I hate this is that monks routinely go up against well-trained guys with weapons specifically designed for killing people, and win. Not only that, but oftentimes (especially in D&D) the monk makes a better fighter than the plate-armoured axe-wielding death machine! That's... just... so... stupid.
-Druids
First off, I know this is a personal peeve of mine, but I always thought 'nature' themed abilites and whatnot always seemed kind of... uninteresting. And silly. And useless. Now in gameplay terms, Druids do of course have good abilities, but I look at druids in the same kind of light that I look at Aquaman. If an encounter is taking place outdoors in a rural setting, a druid is right in his environment, but if you put one in an urban setting, or underground, their abilities would logicallly be mostly useless.
A typical druid ability is the ability to turn into various animals, and while I will concede that a bear with intelligence behind it would be bloody terrifying, shapeshifting never really appealed to me as a power.
Finally, druids tend to come off as straw environmentalists, which is not only annoying in and of itself but pointless in worlds that haven't even undergone industrial revolutions yet.
Now there are other classes I don't like playing as, but don't get annoyed by their presence. Clerics are one example because I don't like the idea in-universe that if all your abilities aren't necessarily your own doing, for example, all your spells are granted to you by a god or somesuch, then that god could utterly screw you over if you ever did anything to displease them. Paladins had a big problem with this in older versions of D&D because if they ever made some choices that weren't considered 'lawful good', they'd be stripped of all their powers and be unable to level up anymore.
Anyway, those are my class-based peeves. What classes do you hate, if any? Do you disagree with my own choices?
-Monks
Before you ask, yes, MOP is the reason I'm bringing this up, but it applies to monks in most other games as well (like, for example, D&D and the computer games derived from it).
Now then; Monks. I really hate them. Your typical roleplaying monk is a guy who specializes in unarmoured, unarmed combat. The reason I hate this is that monks routinely go up against well-trained guys with weapons specifically designed for killing people, and win. Not only that, but oftentimes (especially in D&D) the monk makes a better fighter than the plate-armoured axe-wielding death machine! That's... just... so... stupid.
-Druids
First off, I know this is a personal peeve of mine, but I always thought 'nature' themed abilites and whatnot always seemed kind of... uninteresting. And silly. And useless. Now in gameplay terms, Druids do of course have good abilities, but I look at druids in the same kind of light that I look at Aquaman. If an encounter is taking place outdoors in a rural setting, a druid is right in his environment, but if you put one in an urban setting, or underground, their abilities would logicallly be mostly useless.
A typical druid ability is the ability to turn into various animals, and while I will concede that a bear with intelligence behind it would be bloody terrifying, shapeshifting never really appealed to me as a power.
Finally, druids tend to come off as straw environmentalists, which is not only annoying in and of itself but pointless in worlds that haven't even undergone industrial revolutions yet.
Now there are other classes I don't like playing as, but don't get annoyed by their presence. Clerics are one example because I don't like the idea in-universe that if all your abilities aren't necessarily your own doing, for example, all your spells are granted to you by a god or somesuch, then that god could utterly screw you over if you ever did anything to displease them. Paladins had a big problem with this in older versions of D&D because if they ever made some choices that weren't considered 'lawful good', they'd be stripped of all their powers and be unable to level up anymore.
Anyway, those are my class-based peeves. What classes do you hate, if any? Do you disagree with my own choices?