I hate effect dealers, characters that spelling in damage over time like poisons, or slows, there boring.
I think we have reached the point where you are talking about soothing complacently different form me. I don't care about D&D charter classes, I was saying don't ascribe real world physics and fighting when you are arguing about I god damn game.Yosharian said:snip
I dont't really dislike any classes, but this is pretty much me. I like playing a class/character that uses ranged attacks (bows/magic/snipers) rather than melee.Saladfork said:I'm talking more about the flavour of these classes than their actual mechanics, by the way. I imagine a lot of people don't like fighters or anything because they dont like the typical playstyle, that being 'go up to thing and whack it until it stops moving' but I find nothing wrong with the concept of a fighter.
Oh yes, it was a much more serious game back when I could play my pink-haired gnome riding a robotic bird without running into a panda monk... Also I think Kung-fu Panda was Dreamworks, not Pixar. Not that it matters, haha. Yeah, unoriginal, but so are half the race/class combinations people choose.Zeckt said:Monks. Every game they are put in they nearly ruin it with their ridiculously stupid gameplay! MOP Kung fu panda monks HOW ORIGINAL! taking out that human in full plate armor with a sword and shield with a stick and a straw hat in no armor? Pffft. Warcraft has become a pixar cartoon.
I would like to see what your monk could do against somebody who trained all their life in full plate mail on a mailed horse with a lance coming at them at full charge adept at killing unarmored infantry. Oh thats right, he would DIEthirion1850 said:Archers/hunters/rangers/bow wielding annoying Legolasses. (ha, lasses) When I imagine a ranger, I imagine Aragorn. Stalking the wilderness, aim, shoot, kill. Survival within an unforgiving natural environment, learning it like the back of their hand out of necessity and will. Not taming tigers and bears because they oh so cute and then doing backflips as you fart out magical arrows and make every fletcher in the land wallow in their misery.
"Pirates" or swashbucklers. Just rubs me the wrong way. Can't place why exactly.
Druids. Especially god damn druids. The way I imagined druids were true mysterious guardians of the natural order. Unfortunately, every other roleplayer I've met didn't see eye to eye with me. Thus this definition was thus soon changed to "cocky-urban-smartass-cunts-that-also-turn-into-cats".
Warcraft's nowhere near the true awesomeness, wit and parody that was Kung Fu Panda. Also, your realism fails to apply when said human, much like his other 50 human buddies are built so well you could grind cheese on dem abz, with beards so mighty the Norsemen of old wallow in their jealousy. Whilst throwing holy hammer swirls around. Or charging at 200 miles per hour. Or moving around in said plate/robe completely unimpeded by its weight or design stupidity. I wonder when people will finally understand the fallacy of these kinds of complaints. :|Zeckt said:Monks. Every game they are put in they nearly ruin it with their ridiculously stupid gameplay! MOP Kung fu panda monks HOW ORIGINAL! taking out that human in full plate armor with a sword and shield with a stick and a straw hat in no armor? Pffft. Warcraft has become a pixar cartoon.
You're probably right. It's easy to see how someone could make and ostentatious Mary Sue. The best way to make an unusual, interesting character isn't to tack on as many distinguishing features as possible. Just taking a typical class and doing one thing differently with them, should be enough to make a stand out character - like a Dwarf who's a thief, a scrawny Barbarian, or a blue collar elf.Frission said:I don't know. There is the opposite problem of people trying to be as "unique" as possible, only to realize that despite being having some fancy exotic class or race, they still have absolutely no personality.maninahat said:I don't dislike any class in particular, but they all have their cliches. I tend to dislike assassins, because people always cast them as awesome, death dealing, trench-coating badasses. But every class has their own cliche. Big muscular barbarian? Do-gooder Paladins in shiny armour? Slight, tall rangers? It applies to races too.
My one piece of advice is that if you make a viking dwarf with an axe, or a haughty elf with a bow, just stop right there. Just stop and rethink how boring you're being.
I would rather go for the time tested cliches if they're not done in a way that's too annoying.
Already done (maybe even to death), doesn't necessarily mean it will be bad. At least it would rather be better than "My epic sorcerer-monk half demon half orc who uses katanas".