More Fun To Compute said:
There are two schools of thought on this. The "pro" attitude is that you always play to win and use any advantage you can get and that anyone who complains about imbalance or unfair tactics is a scrub. The other opinion is that if a game is obviously broken, whole worlds of great possibilities off limits because the devs fucked up, then you set house rules and fix the game yourselves that way.
see, this is the problem: I have never played a broken game. Not one. Oh, i'll refer to thing as broken, and usually refer to a lowered difficulty through the abuse of game mechanics, (magic-immune zero-cost spellspam in skyrim), or occasionally to a gameplay mechanic that does not work despite the programmers attempting to make it so. For instance, the single-player of my constant *****-target Darkwatch is BROKEN. At literally any moment of the game any script can fail completely, leading to all doors vanishing, enemies gaining immortality, bullets not hitting, bullets not doing damage (all separate issue. seriously), and any number of amazingly incompetent glitches.
But I have yet to play any competitive game that is actually broken. That's not to say they don't exist, but I've never played one. (i'm not counting deliberate balance issues like playable bosses in fighting games. yes, those fights are unfair, but they are supposed to be)
Now, we all love SSB Melee, except those of us who don't. But, for some reason, fewer people like Brawl. Many claim that Brawl is broken, that its characters are unbalanced and there are incredibly unfair parts of the game.
This is bullshit. Now, I'm not going to say Brawl was perfect. I have several issues with the game, for various reasons. In the months following the game's release, "Damn you, Sakurai!" became a catchphrase.
But how is the game broken? Every character can be used to defeat every character. I personally can't win with Dedede or Olimar, but they aren't broken. I know several people who will ALWAYS win with those characters. The only character I think has actual issues is DK, since he's big, slow, and almost every character can beat him when your attacks clash. And i STILL have seen DK used against expert-level players and come out on top easily.
And on melee, supposedly item's unbalance the game. What you MEAN to say it that you can't use/counter items. Now, brawl has more issues with items than melee did, but even fan abuse can be stopped, countered, and punished.
There ARE no cheap tactics, except to limit what parts of the game are "acceptable" and then complain when someone uses them. Don't want Maxi to drum-tap your face for an easy win? learn to stop it. Don't want people splattering you with rocket launchers? learn to avoid the LARGE, SLOW MISSILES. Don't want to get shot by people lying in wait for a victim? learn to clear a room effectively.
On that last note, I have recently been made aware of series of videos concerning people "trolling" snipers in games like battlefield and CoD, for being "campers". THAT IS A SNIPER'S JOB. To stay in a far-off spot that is hard to shoot back at, and take potshots at unsuspecting people. Granted, they are crappy snipers if they don't notice you burying them in c4 and then sending them a message announcing your intent to murder them, but you can't complain about "camping" snipers.
seriously, what are you, idiots? oh, wait