Cool, I'm leaning toward Civilisations 4, in that case. Perhaps I'll pick up Civ 5 in the future with some DLC/expansions on top.BloatedGuppy said:-snip-
Thanks, for that, I appreciate the help.
Cool, I'm leaning toward Civilisations 4, in that case. Perhaps I'll pick up Civ 5 in the future with some DLC/expansions on top.BloatedGuppy said:-snip-
definitely, especially when some fat fuck flies by you in the shittiest kart WHILE you have golden mushroom being spammed...i mean WTF?!?!?Hazy992 said:The rubberbanding in Mario Kart immediately comes to mind. Fucking cheating bastards.
sweet jesus..i remember playing against motaro, that BASTARD. fucking dickhead of cheapness with how much damage he does and his range AND he can teleportdaveman247 said:BloatedGuppy said:It's not just kart racers. Many racers seem to have cheating AI. It's virtually impossible to separate yourself from the pack.Hazy992 said:Probably was. Like you said, cheating AI seems to be a part of kart racers
Rubberbanding, and massive precision. Most of the AI drive flawlessly, even taking the exact same racing lines >_<
The best racing games are the ones that have the aI making mistakes too
OT: The AI in mortal kombat 3 on DS. Not sure about the otiginal but on this one the opponants actively read the buttons you pressed, and then countered them. Not fun >_<
Or some the sims in perfect dark, the ones that know exactly where you spawn and actively get there a second later >_<
Yeah it didnt help i was still learning the game, and was just getting mercilessly beaten down XDgmaverick019 said:snip
From someone who doesn't like Civilization V much, I wold still recommend Civilization V. It's a little easier to get into, it looks better, and there are less rules to memorize. Civ IV is more suitable for enthusiasts. The AI in Civ IV can feel brutal at times, it plays a little like humans would play in multiplayer which can result in some very short aggressive games. If you like Civ V and decide you want more, I can wholeheartedly recommend Civ IV.DoPo said:Let's imagine that there is somebody who has no experience with the Civilisation series aside from briefly playing Civ 1 (or maybe 2) where they managed to research the alphabet right before they were roflstomped over. Let's assume that this theoretical somebody is, however, interested in getting into the series. For the sake of it being easier to communicate, let's call our hypothetical, fictional somebody "DoPo", because that's the first name that comes to mind for some reason. So, would you recommend this person getting Civ 5 (especially since it's 75% off) or would DoPo better go for Civ 4 or maybe both?BloatedGuppy said:Speaking of Civilization, Civ5 is free to play on Steam this upcoming weekend and 75% off to buy if you want it thereafter. It's an imperfect game, but still quite compelling, and with the mods and the upcoming expansion pack has a lot of potential to improve by leaps and bounds.
The AI actually gets insane bonuses at every difficulty level. It almost completely ignores happiness, for example, leading to infinite city spam. But cheating AI is such a long standing Civ tradition it's almost a game within the game figuring out the ways in which the AI is boning you.Zenn3k said:Its lazy development that leads to this.
One of the worst examples I know of is Civ 5. The computer gets insane bonuses starting from level 5 difficulty.
At the least, the game makes no secret of this, but in a game where the CPU gets benefits at all times...to just pile on more and more as a way to increase difficulty just seems lazy.
The CPU should have to play by the same rules, just improve its decision making instead.
I haven't spent much time with Shogun but that's not necessarily bullshit. Total War games do not start with tabula rasa playing fields ala Civ or other strategy games. For example, if you play Medieval 2 as, say, Venice, and immediately pick a fight with the Holy Roman Empire, you're going to get rolled.GundamSentinel said:Playing Shogun 2 Total War and having an enemy 3-star general with a full stack of units come at me after 5 turns. I call bullshit.
I already covered the debate between Civ 4 and Civ 5 with DoPo at another point in the thread. As for "infinitely better"...well, I'm not going to get into it with a Civ 4 fanatic, but they each have their pros and cons.The7Sins said:Or they could buy Civilization 4 and its expansions and have an infinitely better game for much cheaper.
Indeed, the CPU city spam is a large part of the reason why I don't really play Civ 5 anymore.BloatedGuppy said:The AI actually gets insane bonuses at every difficulty level. It almost completely ignores happiness, for example, leading to infinite city spam. But cheating AI is such a long standing Civ tradition it's almost a game within the game figuring out the ways in which the AI is boning you.Zenn3k said:Its lazy development that leads to this.
One of the worst examples I know of is Civ 5. The computer gets insane bonuses starting from level 5 difficulty.
At the least, the game makes no secret of this, but in a game where the CPU gets benefits at all times...to just pile on more and more as a way to increase difficulty just seems lazy.
The CPU should have to play by the same rules, just improve its decision making instead.
That holds true for previous games, but in Shogun 2 every faction (with only a few exceptions) starts with 1 piece of territory, a couple of 1-star generals en a small military force. It's impossible to get such a force together in 5 turns.BloatedGuppy said:I haven't spent much time with Shogun but that's not necessarily bullshit. Total War games do not start with tabula rasa playing fields ala Civ or other strategy games. For example, if you play Medieval 2 as, say, Venice, and immediately pick a fight with the Holy Roman Empire, you're going to get rolled.GundamSentinel said:Playing Shogun 2 Total War and having an enemy 3-star general with a full stack of units come at me after 5 turns. I call bullshit.