dpak said:
the question I ask you this: can one really generalize about a human player's strength in open and closed positions? My own experience tells me that it is possible for a HUMAN player to be strong in the former and weak in the latter - especially if one is suffering from that very human phenomenon known as fatigue. Does his blunder really imply computer assistance? Or is it an example of an all-too-human player, tired and under strain making a blunder whilst trying to force the issue in a closed position?
A human player will fail in closed positions for different reasons to a computer. Computers play badly in closed positions because closed positions require strategy rather than tactics. Computers have little understanding of strategy, while there are few opportunities for tactics. In such positions a grandmaster can slowly build up a decisive advantage while the computer just meanders around, never making any tactical mistakes but never dealing with the long term threat.
Humans, on the other hand, might get impatient and unwisely attempt to open the game up, or might get tired and make a blunder, but in both cases these are tactical errors that a computer will not make. Or the human might just be bad at strategy, but with a 2000+ rating he won't be so bad that he simply wanders aimlessly in a closed position like a computer. He'll just be relatively bad.
A half decent player should have long term goals. Computers don't. If computers agree with all his moves, the player doesn't have any long term goals either and he is probably using a computer.