I'm going to help Treblaine a little. What you're arguing about is "conclusivenes" of evidence. Treblaine wants something that would actually hold value in real court. What you, electric method, are providing is something that would at most justify getting full search warrant. A real evidence would be something like finding computer with chess engine installed with log consising his tournament games timed at exactly tournament time and ofcourse player moves would be identical to this guy's opponent. Now THAT'S an evidence.
electric method said:
I will have to try another method here. I will attempt, in the simplest terms possible to explain to you the differences between computers and humans and the relevance here. Maybe then you'll start to grasp this.
Get a grasp on this. YOU DON'T KNOW HOW EVERYONE THINK. Our knowledge of human brain is still in fairly basic form. We don't know how everything works. You can say what is the difference between AI and existing game masters based on solely on experience of analysing their games. But that doesn't mean some gm wouldn't suddenly change his game style. You can't just say "human would
definitely play this move over that one"
electric method said:
"Stop hiding behind your special knowledge and use it." You have no idea exactly how offensive that is nor the serious breach in chess ettiquete that is do you? I have used my knowledge and talent repeatedly in this thread. I have given more than generously of my time, talent and insight. Both as a experienced and knowledgable player as well as someone that caught computer assisted players.
Oh really? Then let me enlighten you, how do you look in some eyes:
electric method said:
Oh, so you lowly, talentless, idiots want to know why am I, the grand master of everything that is intelligent, sure that piece of a trash cheated. (here be some moves explanation). What, to hard for you? Oh silly me, I forgot that even fraction of my intelligence is too much for common people.
I might've overcolour it a bit (but only a bit!) for shit'n'giggles but you get a drill. You "sound" like a pompuos dick. And please note that it is not because of your games explanations (well actually I don't know since I didn't read them) but it's mainly because of your prologue to them like "I apologize in advance but I will say complicated stuff". That and continously asking other to present knowledge on certain level which IS NOT REQUIRED. You act like we really need to understand chess at certain level to get this but it's simply not true. You don't need to know advanced physics to understand why MotoGp racers don't fall off their bikes every turn. And if you're so worried that you're giving your "knowledge" for free then you should stop writing here and go look somewhere where people will appreciate you for the self proclaimed god you are.
Treblaine said:
Further when one plugs these games into a chess engine one sees that his moves match up with the number 1 suggested move of the engine a frightening number of times.
Shouldn't it happen... EVERY TIME. A couple of times isn't enough, especially as so many peices only have 2 or three effective moves, like knight pawn and so on.
Here's how you can prove he is cheating.
Take the game move-by-move and put them into various chess engines. Because here is the thing about computers, with the same input the output would always be the same.
So it wouldn't be a case that 90% of the moves were "computer like" in any random order. But that the moves would match up PERFECTLY with a chess engine.
If a lot of them don't, and they are not in the same order as any chess engine, that does not fit with the cheating theory, then you still need definitive evidence.
Actually it's not that simple. I'm not sure but chess engines should be using neural networks at least a bit. So for example if two moves have same "move strength", AI would use its own "experience" to choose one over another (or just choose randomly). Also one game is divided in three parts (both for AI and humans I believe). Opening, middle and end game. For opening part, computers have installed gigabytes of data (well, at least specific computers made specifically to play chess, chess programms available to common public have some compromises here) on opening moves from games played since chess games started to be archivised. Basically, in opening part, AI would rely on this data comparing board pattern with its data and choosing "best" moves. This is where possibility of different moves made even with exact same chess engine should be greatest.
Then in the middle part you have your normal tree reading game when AI would try to read as much possibilities and go with the move that returned highest "move strength" (this is counted pretty much how electric method described "computahrz wayz of tinkin'" in his post before getting upset for being called on hiding behind his knowledge).
Then we have end game, which is different for man and machine. Machine will enter end game mode when it knows the outcome of the game. That is if it knows, beyond any action of the opposing player, that it will 100% win. Or if it doesn't see the way to win, knows it can at least get a draw (and possibly a win thanks to opponent mistake). If such board pattern won't materialise AI will be stuck in middle game untill such pattern materialise, it will get mated, left in a position in which even three year old could mate it (then it will resign by itself) or being in losing end game pattern itself and learnt that its opponent is no pushover and likely won't make any mistake and then too it will resign (albeit much earlier). End games pattern are also stored as data from the get go. So no, 100% match would be hard to get even with the same programm on the same machine.
Please note, that I'm not sure of everything I wrote above about chess AI. It's been a while since I've been in a loop about that and even then, I was only partialy interested so don't call me on that.