I can confirm this, I've worked with classic wow models to attempt modding the game,Aeshi said:To be fair, there's probably only so much you can do with an engine as old as WoWs before you hit "may as well just make a WoW2 while you're at it" territory.Caiphus said:Right.
I mean they look better, certainly. They still don't really get anywhere near the new stuff in other MMOs.
which isn't strictly within the TOS but.. well they can't do anything about it so who cares?
anyhow, the original 3d engine for this game is absolutely archaic. there is literally no wiggle room the models must conform to poly limits in terms of size or the game will disable them, the models must have separate skin files that conform to size and dimension limits or the game will reject them, if parts of the model used for animation are missing, no models will load in the game world ect... this is also why wow model's arms and textures would 'bend' or stretch as they animate, lack of modern uv layering techniques ( imagine stapling your clothes on via fixed points, and you'll get the idea )
my advice overall: modding wow is a *****, find another hobby.
now with blizzard's proprietary model tools it's obviously going to be easier, as these limits will doubtless be hard-coded in but my point is you can't simply drag and drop any old model file in there as you can with say, skyrim, crysis or anything even remotely modern, so these updates are indeed a refresh of the engine using updated tools.
and, having studied software development I can also tell you that if you have the source code you can continue to mod it to the end of time, if you know the variables and how they interact there is simply no point in making a 'new' engine since it will share half it's code with the old one anyway as code never really gets old unless it's been outdated by more efficient code and well if it ain't broke, don't fix it!
so with the original code, yep there are massive limits but blizzard has the power to modify them on a whim so it's not a major problem it just takes time.