Top three worst video game experts of all time:
1. Marco Bocaz
2. Tomás Cofré
3. Michael Pachter (Couldn't resist...)
1. Marco Bocaz
2. Tomás Cofré
3. Michael Pachter (Couldn't resist...)
Duuuude read my post above yours. All Cofré did was say ET, Daikatana and Duke Nukem Forever suck.MazokuRanma said:Top three worst video game experts of all time:
1. Marco Bocaz
2. Tomás Cofré
3. Michael Pachter (Couldn't resist...)
This article hit me because after years of being told Okami was the crown of the PS2, I just bought Okami HD for the PS3 yesterday, and have had to walk away after 2 hours of play. The obnoxious character "voices" and the constant pressing of X for 20 minutes before you even get to play the game.JimB said:I wish the article states what's so bad about Okami.* I mean, the ratio of actual gameplay to unskippable, snail-paced cut scenes can make playing it feel like a goddamned endurance test sometimes, but top ten worst games of all time?
*unless it does actually say what's so bad about Okami, in which case I wish it would say so in English so I can understand it
Oh? Are you a fan of one of these games or something?Daystar Clarion said:*Eye twitch*
I see...
No, no, it's grand, I'll just be over here.
[sub]Shattering armies...[/sub]
[sub][sub]Burning worlds...[/sub][/sub]
Okami got a DS sequel and an HD remaster. Do they do that for commercial failures?erbkaiser said:If this is not trollbait, it seems like this list counts commercial failures as bad games. In which case yes, Okami, Psychonauts, and Shenmue sadly all qualify.
Edit: as does Grim Fandango for that matter. So this is 6 bad games, and 4 commercial failures that nearly broke their studios.
Are you kidding? That's the best reason TO take it seriously. Old games, frankly, suck more than newer ones!Johnny Novgorod said:If anybody cares to inspect the list up close you'll notice that the ranking is based chronologically.
1) ET (1982)
2) Pac Man (1982)
3) Desert Bus (1996)
4) Grim Fandango (1998)
5) Shenmue (1999)
6) Daikatana (2000)
7) Big Rigs: Over the Road Racing (2003)
8) Psychonauts (2005)
9) Okami (2006)
10) Duke Nukem Forever (2011)
Another good reason not to take the list seriously.
Click bait, or maybe it wasn't translated into Spanish properly...Or maybe a chilian writer didn't like the Mexian atmosphere....Either way it's an amateurs attempt to write a gaming list....ExtraDebit said:Grim Fandango was one of the greatest point and click adventure games.....I would pretty much like to know their rationale on putting this game on their list.
It does. Hitting people with a weapon will always be just hitting Square a bunch of times, but you can combine weapons in ways to have access to more effects, though they're pretty limited in scope. Most of the variation will come from trying to figure out how to use your brush techniques in a fight. You'll also be able to buy techniques from a dojo that grant you greater mobility and defense (in the form of dodging, not a passive defense like armor), or that cause your enemies to drop rare items.happy_turtle said:I hope the combat improves as it's currently just the same "mash one button" approach.
That's what makes me think Alex Co didn't play that Pac Man game, it was really bad and the developers should feel bad. One maze, horrible aesthetic, the game was very very bad.SirBryghtside said:Just to clear something up, listing Pac-Man for the Atari is justified, and pretty standard for these lists - it was a broken mess in the same vein as ET:
But yeah, the rest just makes it look like the guy's trying to look edgy. Then again, when asked my least favourite games I say Metroid: Other M and BioShock, so it's whatever
Okami is one of my favorite games and I have to admit it is a bit of a slow burner.happy_turtle said:snip.
Okami was a commercial failure and is one of the poster children of "really good games that didn't sell". It sold about 200k copies in it's first few months. Reason why it had ports and a DS sequel (which was kinda meh) was because it was a cult classic and considered to be among the best games of the PS2. Ico sold badly too, but it's been ported to the PS3 and Vita (and Sony still gives money to Team Ico despite SOTC not selling that great either). Cult hits can still make a lot of money, though I can say with confidence they ported Okami to the Wii (and enabled Move support on PS3) because they thought the drawing mechanic would've been better suited to the console.Zachary Amaranth said:Okami got a DS sequel and an HD remaster. Do they do that for commercial failures?erbkaiser said:If this is not trollbait, it seems like this list counts commercial failures as bad games. In which case yes, Okami, Psychonauts, and Shenmue sadly all qualify.
Edit: as does Grim Fandango for that matter. So this is 6 bad games, and 4 commercial failures that nearly broke their studios.
This is aa serious question, BTW, because if it was really a failure it seems counter-intuitive to make an HD re-release.
I don't know about the rest. Okami's the only one I've paid even remote attention to.