Fun fact: Rumor has it that cinematic 24 fps was too slow to properly capture Bruce Lee's punches. They had to either over crank the camera or ask him to slow down. It's probably just a myth, but either way, video games need to stop trying to be like a different creative industry, especially one that usually embraces new technology the wrong way (CGI for basic sets and receding hairlines ) and won't let go of old, date tech and ideals (24fps).
If video games worked when treated as another medium, we have more games like Dragon's Lair and Space Ace or text only games reminiscent of those "choose your own adventure" books. Averting things like Nintendo's stubborn desire to make us read walls of text in Legend of Zelda's cutscenes (even in the spinoffs) is the only absolutely acceptable "cinematic" approach.
Trishbot said:
Who wants a cinematic experience?
If I wanted a cinematic experience playing Assassin's Creed, I'd demand a 24 fps game... and also ask my friends to sit behind me, talking on their cellphone, have babies cry at random intervals, have one guy heckle the film, and demand 30 minutes of trailers before I'm allowed to play the game.
"Cinematic" video games can go die in a fire. I just want the best, most responsive video games you can permit.
... Which I find even more interesting considering Peter Jackson champions faster frame rates for films than what Assassin Creed IV will provide.
Add "The the film doesn't start on time or the wrong film starts playing because the projectionist was told to go do something else that could have been done by any of the numerous extra employees or management wouldn't leave him/her alone about someone he had already confirmed with them several times," "having a drink or snack requires taking out a loan or wearing baggie clothing and copious amounts of duct tape," and "not being able to pause to take a wiz," to your list. Also, technical issues could count, but our TVs could also spontaneously detonate, too.
The "cinematic experience" in general can suffer eternal hellfire, for all I care.