Take it a step further. Make it a giant art museum, and every possible button press is represented by a painting. That you have to walk to. Like you'll have a big book full of button press combinations that tells you which painting to go to, and you have to look up the button press every time.
If that's not the pinnacle of the art of cinema, I don't know what is.
RealRT said:
irishda said:
It's hard to take gamers seriously when they say "We care more about gameplay and story" when they raise such a stink about 30 fps.
FPS affects gameplay.
No, it doesn't. Video game controllers use an interrupt-based scheme rather than having the console constantly read the controller. So low FPS only becomes a problem when the displayed image falls behind the actual state of the game in the console's memory, that is, when there ceases to be a continuous flow between displayed images. Generally speaking, the point at which the human brain ceases to see sequences of separate images and starts to see a continuous movement is between 15 and 20 FPS.