"Cinematic"

thanatos388

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Apr 24, 2012
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Cue people saying that they care about gameplay more than graphics.
Can't we all just sit down and admit that the new consoles were kinda unnecessary and add nothing but more restrictions on content with extra social media bullshit?
 

irishda

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Hairless Mammoth said:
Fun fact: Rumor has it that cinematic 24 fps was too slow to properly capture Bruce Lee's punches. They had to either over crank the camera or ask him to slow down. It's probably just a myth, but either way, video games need to stop trying to be like a different creative industry, especially one that usually embraces new technology the wrong way (CGI for basic sets and receding hairlines ) and won't let go of old, date tech and ideals (24fps).
Probably not too much of a myth. Jet Li has to slow his movements down for films, as he moves too fast for the camera to capture it properly as well.
 

Therumancer

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Nov 28, 2007
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TheMatsjo said:
Who are these mythical people that swallow this scoop of bullshit? They certainly don't seem to hang around at The Escapist. Are we sure it's not just a matter of not having a choice between 30 and 60 fps on these titles?
I think it's more a matter of most people not paying attention to the companies to begin with. The BS is only there for those who pay attention, and really given our dedication, and that the masses likely won't be aware or care when they are jumping for a franchise means it doesn't matter. I sometimes think gaming companies realize this and do this kind of thing deliberately for their own amusement knowing that they can be that ridiculous and in the end it doesn't matter. Ubisoft could announce tomorrow that it's going to have interns take a dump into every case they sell a disc in, and whether they do it or not, it wouldn't matter, because not enough people will hear about it. Those of us complaining who like Assassin's Creed will buy it anyway an keep complaining, those people not listening who like Assassin's Creed will buy the game anyway and at best notice it doesn't look or flow quite as good. Truthfully I'm not sure if your average person playing games even understands "Frames Per Second" and if you mention FPS most will probably think it means "First Person Shooter". Indeed with all the Assassin's Creed FPS talk, I'd be surprised if somewhere out there isn't a "game bro" who is getting all excited that the new Assassin's Creed game is going to be a shooter, and getting all revved to play an Assassin fragging Templars with a mini-gun, and wondering if there will be a Nazi Zombie mode. :)

I'll leave you to wonder how much of that I'm joking about (if any of it). :)
 

Vigormortis

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Nov 21, 2007
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A year later, Assassin's Creed XVII topped Assassin's Creed IX as the most cinematic thing ever by being a single, laminated lithograph showing the game's new protagonist jumping from a roof top.

Ubisoft followed up the game's release by offering the single most immersive, expansive, and epic DLC pack every conceived.

It brought a whole new level of tactile interaction into the game.
 

IronPerson

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Is it bad that I just learned what a Zoetrope is?

CaitSeith said:
When will the people learn that a movie frame doesn't behave the same way as a videogame frame?
Yeah, I think that's the problem. It's not a cinema, someone has to control it.
 

BX3

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Funny comic as usual. I'm confused by the title though. Didn't Grey or Cory say that they hated when people used quotation marks as a biting insult?

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Darth_Payn said:
We'll know games are officially cinematic when they rake in awards for being super depressing to their players to the point of wanting to kill themselves.
Spec Ops?

8BitArchitect said:
Am I the only one that dislikes the intensive blurriness during action scenes in cinema? Where you can't tell what's going on because the camera is jerking around and barely keeping the characters centered?
Oh, good lord, this.

I hear punching, but I don't see punching. I wanna see the punching! Dammit, cameraman, sit still for a second!
 

Smooth Operator

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8BitArchitect said:
Am I the only one that dislikes the intensive blurriness during action scenes in cinema? Where you can't tell what's going on because the camera is jerking around and barely keeping the characters centered?
No you absolutely are not, but it is primarily a problem with directors who think camera wank will make things far more exciting then just directing a good action scene.
Never the less 24 frames and 42ms shutter speeds will make most high speed movement into a streak of color. Which is still massively better then in games where there are no shutter speeds and objects will appear to merely teleport from one frame to the next.
 

Denamic

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renegade7 said:
Take it a step further. Make it a giant art museum, and every possible button press is represented by a painting. That you have to walk to. Like you'll have a big book full of button press combinations that tells you which painting to go to, and you have to look up the button press every time.

If that's not the pinnacle of the art of cinema, I don't know what is.

RealRT said:
irishda said:
It's hard to take gamers seriously when they say "We care more about gameplay and story" when they raise such a stink about 30 fps.
FPS affects gameplay.
No, it doesn't. Video game controllers use an interrupt-based scheme rather than having the console constantly read the controller. So low FPS only becomes a problem when the displayed image falls behind the actual state of the game in the console's memory, that is, when there ceases to be a continuous flow between displayed images. Generally speaking, the point at which the human brain ceases to see sequences of separate images and starts to see a continuous movement is between 15 and 20 FPS.
It does affect gameplay. Try playing Counter-Strike, dota 2, or SC2 at 30 FPS. Your performance will drop noticeably when it comes to things you have milliseconds to react to. That's not to mention that playing these games at 30 FPS feels disgusting.
 

blackrave

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Rainbow_Dashtruction said:
blackrave said:
MarsAtlas said:
That reminds me, I saw a commercial on TV for the new Call of Duty which had at least two mentions calling it "cinematic". I guess now that means its a hand-holding bore where you can't do anything and it has a shite framerate.
Could be worse, it could be "animetic" (it's a word, shut up!)
Since most anime run at 14fps (sometimes even lower)
But I guess Watchdogs already did it
Thats just not true. Anime uses the same framerates as everyone else. 24 fps, 12fps when saving money and 6 fps when REAAAAALLLY saving money with variation throughout. While 14fps is possible, it'd be incredibly pointless, as it simply means that the scenes that'd cost half a cent to animate look worse along with everything else.
Yeah I meant 12fps not 14fps, my bad.
I also agree that most modern anime have 24fps (because PCs made frames cheaper)
But back in the hand drawn era most anime were 12fps, so term "animetic" have rights to exist.

To be honest I once had animetic Minecraft experience (200+ mods and I was listening podcast on background)
It wasn't fun at all :/
 

wAriot

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Jan 18, 2013
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Rainbow_Dashtruction said:
K12 said:
I wonder if Peter Jackson realises that his high frame rate versions of the Hobbit films are the least cinematic films of all time.
It still sucks that the public rejected that. It had far far better effects on the 48fps version thanks to the frame rate, and thinking it doesn't look cinematic just means your stubborn and its really not that hard to get used to.
To be fair, the CGI really stuck out with the higher framerate, and it looked like crap.
I did like the action scenes though, they were way smoother and didn't have as much motion blur as others (which also looks like shit in my opinion. Just let my brain do the work).
 

8BitArchitect

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Sep 24, 2014
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Smooth Operator said:
[quotesnip]
No you absolutely are not, but it is primarily a problem with directors who think camera wank will make things far more exciting then just directing a good action scene.
Never the less 24 frames and 42ms shutter speeds will make most high speed movement into a streak of color. Which is still massively better then in games where there are no shutter speeds and objects will appear to merely teleport from one frame to the next.
Yeah, motion blur/shuttering makes it 'more acceptable' in a movie than in a game, but they're both kinda crappy.
 

Demonjazz

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Sep 13, 2008
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2020: Assassin's Creed 16: painting edition beats the previous world record for most cinematic game. It sold over a billion copies and soon even those in 3rd world countries were buying it. Everyone(Other those Hipsters with 60FPS) agreed that this was truly a breakthrough in cinematic gaming.
 

CaitSeith

Formely Gone Gonzo
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Jun 30, 2014
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IronPerson said:
Is it bad that I just learned what a Zoetrope is?

CaitSeith said:
When will the people learn that a movie frame doesn't behave the same way as a videogame frame?
Yeah, I think that's the problem. It's not a cinema, someone has to control it.
Most of the time. However no one controls it on the cinematics. The difference I'm talking about is how the frames that display movement are different in a movie and in a videogame. In a movie, a frame may have movement blur. Videogames usually don't render motion blur in their frames (there are notable exceptions, but in general the implementation hasn't been perfected yet), and each frame is like a perfect picture of the action frozen in time.