Cliches that you hate with a passion.

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MegaManOfNumbers

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Mar 3, 2010
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Hazy said:
"We can't kill him, then we're no better than they are!"
Your right. The only exception I believe is Batman, Seeing that he really is one step away from being as psychotic as his enemies.

I'd say.... Harems.

HOW THE FLYING.... Sorry, too loud.

*ahem*

How the flying fuck does that even begin to make sense, I have a relatively- er, functional social life and I can say no man or woman can be attractive to swoon more than 2 people at the very MOST. Also, Evil antagonists.

For Christ's sake, no one is evil or good. We just hate each other. Designating someone as evil and another as good is not good storytelling, it is bad.

Antagonists aren't evil, just disillusioned, dictatorial, obsessive, fucking insane, manipulative, etc., or a mix of multiple traits.

Hell, that antagonist might be the guy doing the right thing! It's not that hard to make a non-cliche antagonist. Now a good story line, that's an ENTIRELY different subject.....
 

Smeggs

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Oct 21, 2008
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Dfskelleton said:
I hate the cop-out "It was all a dream" ending. It might have been clever the first time someone did it, but after that, it got old.
Besides, it essentially makes everything you just watched/read/played absolutely worthless.
You didn't just experience an epic quest of hardship and victory, you just experienced the thoughts of a sleeping person.
That is called a St. Elsewhere. Go the whole time then find out it was all a dream or some sort of mental breakdown.
 

Hazy

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megaman24681012 said:
Hazy said:
"We can't kill him, then we're no better than they are!"
Your right. The only exception I believe is Batman, Seeing that he really is one step away from being as psychotic as his enemies.
I can forgive Batman because he's a true hero. To him, the act of taking a life is directly against his views and moral code. It's written into his character.

I'm talking about the stupid shit like Ezio pulled in the end of Assassin's Creed II.
 

Smeggs

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Oct 21, 2008
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Hazy said:
megaman24681012 said:
Hazy said:
"We can't kill him, then we're no better than they are!"
Your right. The only exception I believe is Batman, Seeing that he really is one step away from being as psychotic as his enemies.
I can forgive Batman because he's a true hero. To him, the act of taking a life is directly against his views and moral code. It's written into his character.

I'm talking about the stupid shit like Ezio pulled in the end of Assassin's Creed II.
I liked how it worked in Saboteur. If you don't shoot the guy at the end he jumps off the tower himself xD
 

Christian Amado

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Jun 14, 2011
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Weird endings that are deliberately incomprehensible also tend to show up a bit to much in anime/video games. It's one thing if I need to rewatch it with new perspective but when I need some guide book to get it that's just bad writing.
 

breadsammich

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May 5, 2011
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teqrevisited said:
Hmm. We're looking for something incredibly dangerous that has already murdered half of us and scattered their entrails about the place... I know! Let's split up to look for it! I'm sure nothing horrendously gruesome will happen to the guy that we've all been saying was going to die from the start.
"Oh, it IS an axe murderer...haha... Guys, you were right! It was an axe murderer!"

*thwack*
 

Alaster Angelo

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Jul 12, 2010
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Those silly faces anime/manga characters make, they just... bug me. Is it so hard to actually draw an actual facial expression?
 

Skoldpadda

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Jan 13, 2010
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Burningsok said:
A sequel or prequel uses a well known line just so fans can go "aahh awesome! a shout out to the series, coooolzzz." It has really started bugging me ever since I saw Rise of The Planet of The Apes.
Yes yes yes!

I saw this most recently on the Star Trek remake. The "Dammit, Jim!" line was forced and cheesy as fuck. There was so much cringing, it hurt my sphincter.

It's used to FANTASTIC effect in this scene though ^^
http://www.youtube.com/watch?feature=player_embedded&v=1x-ATlpqo1M
But that falls under parody, so that's ok, just wanted to post it.

Ok, anyway. The clichés that bother me most are:

- (videogames) "You have to get x things, or go to y places to be able to go to the final showdown." I know it has its place, it tries to strike a balance between non-linearity and still keeping some kind of story structure, but after a while, it gets grating, and I start to wish they try another way of doing things. Bioware is particularly guilty of this (Jade Empire struck a good balance though.).

- (videogames) "You can do anything! How cool is that?! This way, we can avoid writing a decent story, and get away with it." The sandbox game. I wouldn't mind it, if it weren't so much of A Thing these days. The scarcity of good storytelling makes us reward mediocrity, and I haven't seen a really good storyline in ages. And if there is, it sacrifices gameplay to such a degree you wish they'd made a movie instead.

- (detective stories) "The guy that got two seconds screentime, and one line, within the first ten minutes/pages, did it." You know, the guy you'd least expect. After a while, the guy you'd least expect, becomes the guy you'd expect first, and the whole intrigue is pointless from the start. You'll ignore it, and just wait on the deus ex machina that solves the whole thing. Because it's almost never a clue that was there in the first half of the story. Suddenly it's there and the mystery unraveled.

- (music) Those end-of-year-lists on the radio. There's a "Timeless 100" list on a popular, so called "alternative" ,radiostation, where I live, that does one of these every year. Everyone I know listens to it. I can't stomach it anymore. These "Timeless 100" are only "timeless" because they keep force feeding that shit to us. It's a whole afternoon and half an evening of the worst music that has ever been heard since the cataclysm that killed the dinosaurs. You know, maybe they all killed themselves to Europe's fucking Final Countdown.
 

Promethax

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Dec 7, 2010
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"Peace is ALWAYS the answer."

or

"Any evil can be talked to and reasoned with."

THATS NOT HOW THINGS WORK, DAMMIT!
 

Nouw

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Mar 18, 2009
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"Oh no, the villain is about to attack me! Oh shit, I just tripped. I guess crawling away will do the trick!"

Whenever someone falls in a horror film, they lose their fucking legs. Stand up!
 

twistedmic

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Sep 8, 2009
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I don't know if this has been mentioned yet, but I'll say one that I hate. I hate it when people in a horror/slasher flick grab a weapon and only hit the killer/monster once then run away only to have the killer/monster get back up and resume chasing them. The original Friday the Thirteenth was the worst offender that I have seen.
 

Arina Love

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Apr 8, 2010
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muscular "badass" men like in gears of war god of war and pretty much every action game, it's truly annoying and i'm to tired of those. How about developers grow some balls and create strong woman character for once. lol as you can see i'm FemShep and Lightning supporter!
 

DementedSheep

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Jan 8, 2010
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But there so many to chose from

***** female side kick (who is often set up as a ?touch chick?) who in practice actually just makes things worse and needs to be rescued all the time. Also her attitude is just a defence mechanism because someone hurt her in the past. She is really a fragile flower and just afraid.

?I love you but I?ll only hurt you!? and angsting about being a ?monster?

The loud, hyperactive, adolescent, out to prove themselves protagonist.

Hero figures out some emotional scar the antagonist has and then upon revelling this knowledge the antagonist will cry, decide what they are doing is wrong and probably sacrifice themselves to fix things.

Amnesia or memory regression causing them to forget something important that happened in the past and will be the key to figuring out what is going on.

Love conquers all

The group of misfits who were kind of just thrown together and have only really got into whatever it is a couple of months ago taking out the guys who have be training and working hard at it for years.

The handsome asshole with a dark past that pre teen girls seem to gush over.

?There is no way they could have survived so we should just leave without checking?

The very serious honourable Asian who fights with a sword.

?Oh no they couldn?t possibly have survived! Wait what?s that? A silhouette of person limping towards us holding their side? It?s them, their alive!?

Hazy said:
"We can't kill him, then we're no better than they are!"
This^
Especially since the hero has usually been mowing down henchman but for some reason has moral qualms about killing the big bad.
 
Jan 29, 2009
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Eaglesolidus said:
"The misunderstanding" part
Listen up, movie characters: if you're clearly in love to the stupid gushy point of there being a movie about it, a misunderstanding is not going to hurt it too bad. If it does, you're being shallow and stupid and you don't trust each other so there's no point in making a movie about a romance like that.
 

Suijen

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Apr 15, 2009
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Hazy said:
"We can't kill him, then we're no better than they are!"
"So I'll let him go to prison, where he'll escape and kill thousands, and then the cycle continues my having a guiltfree conscience > hundreds dying".

Wintermute_ said:
The obligatory love interest.
I would like to see a movie in which the lead guy and lead girl are just good friends.

And lastly, I hate it when a helpless pretty girl is running away from an enemy only to trip on a rock. This happened at least 10 times in Inuyasha, and made me want to strangle her. "WOMAN! You are entering a land of demons and danger! Don't you think you should wear more than a school girl hentai outfit?!"
 

Vault101

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Sep 26, 2010
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Hazy said:
megaman24681012 said:
Hazy said:
"We can't kill him, then we're no better than they are!"
Your right. The only exception I believe is Batman, Seeing that he really is one step away from being as psychotic as his enemies.
I can forgive Batman because he's a true hero. To him, the act of taking a life is directly against his views and moral code. It's written into his character.

I'm talking about the stupid shit like Ezio pulled in the end of Assassin's Creed II.
which is kind of weird...because it really (really) didnt pay off at the end

-that america is the centre of the universe an american ausdiences cant process somthing in their little brains if its not american enough...for example upon hearing the the "kid that dies" in MW is an american tourist...in london, that actually shocked and offended me more than the fact that the kid dies

-the guy has to bregrudgingly watch a romcom while the female tears up and crys...seriously girls can heve taste in movies too

-the Ideal man is some bland mussclebound asshole who whines at anything offending his masculinity

-if you are single you are NOTHING

-you are SPECIAL, you dont have to train for years or work really hard...you can do cool shit because you were born into it....granted I can accept this if its done well (harry potter) though thats a little complaint I have with Desmond from assasins creed

what if you had a movie (more action I guess)..where there are two charachters...a main one and a sidekick...except they are BOTH female...amazing right? I dont know of many, because its like females are the "exception" to the "norm" of males

why I like dragon age and mass effect and fallout NV, you can totally do that
 

Redlin5_v1legacy

Better Red than Dead
Aug 5, 2009
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You know in techno music, that one drumroll everyone uses? The one that speeds up like crazy? I am so tired of that cliche and it usually takes me out of my mood for techno.
 

zerobudgetgamer

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Apr 5, 2011
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Patinator said:
That whole samurai quick draw sword thing. Never understood it, never liked it. So terribly, inefficient.
It's actually a specific sword style known as Iai. I believe the logic behind the style is constantly swinging a sword is a waste of energy, and moreover leaves you wide open against a smart enemy. Truthfully, though, the style isn't all about SINGLE sword strikes, just about making every strike count, which is what it all boils down to. What would you rather have? 100 sword swings that take down maybe ten guys, or ten well-placed sword strikes that fall those ten guys? I will admit, though, that movies tend to exaggerate the style and turn it into ONE strike that can fell DOZENS, or some such crap like that.

For me, I think my most hated cliche is the lack of use of excessive force when the need arises. Like, say, we have a zombie epidemic in a single location of the world, and we never see bomb effing ONE drop, much less a nuclear one which could decimate the entire lot immediately.

That and monologuing/hesitation. When one side is cornered, the other just starts talking, and talking, AND TALKING, until the "cornered" side finds a way to get the upper hand. Or when the hero has a gun pointed at the enemy, but is "afraid" to shoot. I believe others have given the "reasons" behind this hesitation, but for me, it doesn't matter. You hesitate, you die.

OH, one last one, basically, the moments in movies where you just stare at the screen and wonder "has this person never seen even a single minute of TV/Movies/VideoGames/Insert Media Here?!?" It's all over. People going into dark houses in scary movies, the hero choosing NOT to take some badass weapon of ultimate victory or use the weapon he has in a non-retarded fashion, protagonists mulling over some obvious plot, one you've seen and recognized from countless other movies/TV shows. I can't pick out any specific instances of this, but they're freaking everywhere, and they really kill the immersion sometimes.
 

Largo833

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Jan 14, 2010
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Similar to "The misunderstanding", my most hated cliche would have to be when a character (almost always the love interest) eavesdrops on a conversation from/about the main character and hears an incomplete summary of what's actually a perfectly innocent situation, but the portion they hear makes the main character sound terrible.

What really gets me about this is how blatant and ridiculous the setup is- in nearly every instance, if the character had started eavesdropping five seconds earlier or stayed five seconds longer, they would have heard something that would give them a much more accurate grasp of what's going on, but no! The plot requires the most convoluted timing possible!