AzrealMaximillion said:
Lol no. new items started coming for TF2 in 2008. The game was released in 2007. The Gold Rush Update my friend.
New items =/= microtransactions. The new items introduced in the Gold Rush update could not be bought, because without the Mann Co store, where would you buy them from?
The Mann Co store was introduced in the Mann-Conomy Update [http://wiki.teamfortress.com/wiki/Mann-Conomy_Update] in 2010, which was three years after release, like I said.
AzrealMaximillion said:
A fair point, but EA is hardly the lone company doing this.
True, but this isn't exactly EA's only crime. Watch the Jimquisition episode " Why Do People Hate EA? [http://www.escapistmagazine.com/videos/view/jimquisition/5946-Why-Do-People-Hate-EA]" if you don't know what I mean.
AzrealMaximillion said:
With each game mode came a bunch of new items that dropped randomly in crates. Crates that you have to pay to unlock.
Anything you get in crates you get from random drops, too. Admittedly, you need a "Premium" account in order to get those random drops, but all that means is that you bought the game, or made any single Mann Co purchase ($3?).
I can see how Dead Space 3's "pay for convenient access to those things you want, but would have to grind for otherwise" microtransaction system is very, very similar to the crate system though, I'll give you that.
AzrealMaximillion said:
A fair point. But the Dead Space series has always suffered from this so its not really a surprise.
I'm pretty sure this is the first Dead Space game to include MTs. DS2 had buyable suits, but not this "lets make a resource system specifically for the purpose of shoe-horning in microtransactions" nonsense that DS3 has.
AzrealMaximillion said:
A good point, but when you look at how many items TF2 adds, as well as the fact that they charge you to unlock the items you randomly receive, its hard to argue that TF2 never made an aggressive grab for your wallet. And again, this was while you had to pay for TF2.
The list of items TF2 added is actually pretty damn long. And like I mentioned above, what they offer you with MTs is convenience (since you can get everything you get from chests by way of random, free drops) the same as Dead Space 3. It's a little shady by both parties, I agree, but like I've said in my other posts, this is EA's most minor transgression. So Valve is equally guilty of this minor transgression, just not of the much greater evils EA has performed over the years.
AzrealMaximillion said:
You must not have heard of TF2's Mann vs. Machine mode(horde mode). Its a newer TF2 mode that has 2 server types. Unofficial and Official. Unofficial servers will not get you rewards. But if you buy tickets or vouchers, you automatically get a rare item for completing the mission. You can't play the official servers without paying for a ticket. Its a mode made in another attempt to have you spending money on virtual items. While not DLC, let's face it, people are probably going to spend the same amount as a pack of DLC on things like this. My TF2 inventory alone has gotten more money's worth thrown into it then what Dead Space 3 will eventually wind up costing at the end. And I paid for TF2.
If you paid for TF2, you never had to throw any more money at it. You did so only for convenience.
Mann vs Machine wasn't introduced until 2012, with this [http://wiki.teamfortress.com/wiki/Mann_vs._Machine_(update)] update. That's a year after it went F2P. And you can play the game mode for free. MvM is no different to many different ideas used in the F2P model. But make no mistake
TF2 was F2P before Mann vs Machine. Not to mention, this was part of a long list of free updates to the game.
AzrealMaximillion said:
As are a lot of games. I'm not saying that what EA is doing is kosher, but the majority of people on this thread who are using TF2 for their argument are ignoring a lot of TF2's retail history of being a retail game that has a massive amount of microtransactions.
TF2 was a retail game which also had MTs, yes. But like I've said, not until 3 years had passed beyond release. Let's face it, EA forget their games exist before 3 years has passed, let alone continuing to adapt and evolve them. Everyone who wanted to play TF2 without MTs had [/b]three whole years to do so[/b] which is saying a lot in the Call of Duty generation, where the most popular multiplayer games last about a year.
AzrealMaximillion said:
It had MTs in the following year.
No.
AzrealMaximillion said:
CliffyB is right on this one.
No.
AzrealMaximillion said:
Gaming is a business and both TF2 and DS3 have made one metric fuckton of an effort trying to get people's money after having you buy the game.
One game was shipped at full price, with microtransactions, Day One DLC, and full-price DLC down the line.
The other was shipped as part of a 5-for-1 deal of games, wouldn't get microtransactions for three years, and released every piece of DLC for free with big, semi-regular updates continuing for at least 5 years after the game came out, and all for no extra charge.
Maybe they both made a metric fuckton, but only one of them is daylight robbery.
AzrealMaximillion said:
And while TF2 is F2P, if you don't spend a dime in TF2 these days, your gameplay experience is severely kneecapped by the fact that crate drops are drastically reduced for players who haven't bought anything. Free players don't get full on item drops, can't trade, and will have less fun using the base weapons than everyone else who is armed to the teeth in items. People like to say that the items in TF2 have no effect on the gameplay due to drawbacks, and that's a bold faced lie. Especially when having all of the items in a particular set gives you decent bonuses. Items do make a difference in TF2 and items cost money. Items for all 6 classes to be fun to play will wind up costing you more than anyone is willing to spend on the nigh meaningless MTs of Dead Space. Dead Space's MTs make the single player game easier to play.
Having bought the game when it was retail, or having made one purchase ($3?) from the Mann Co store, you remove all of these restrictions, and from then on, the MTs are a matter of convenience. Just like Dead Space 3's MTs.
"Get what you want sooner" is the offer.
AzrealMaximillion said:
Its just not fair to call CliffyB the asshole who pointed out that TF2 in its own way is just as guilty, if not more, than EA for its use of MTs. Its even more unfair to ignore the fact that TF2 spent 3 of its 4 first years after release with MTs. This is just another EA hate bandwagon that ignore that a large amount of game companies have been in the business of MTs in their retail games for a long while now.
Except that statement is based on a lie. TF2 spend
one of its first four years with MTs
and then it became free.
The "EA hate bandwagon" is about more than MTs. It's about the shittiest business practices in the whole industry. It's about crushing beloved development studios and about trying every penny-pinching technique they can find. MTs are just the most recent penny-pinching technique EA has lovingly clutched to its bosom.
Maybe, you should do a little more research before assuming something is unfounded. Scumbag EA earned their "Scumbag" title.