Zachary Amaranth said:
Rachmaninov said:
Either, we give EA our money, or those studios and the IPs they have created all die.
In the short run perhaps, but by making the continued acquisition by EA untenable, there is a third option.
That's the benefit of the second option, not a third.
Taking that option still means that all the currently acquired, beloved studios and their properties die.
It is the better of the options, in the long run, I admit. But it is a very, very hard line to follow. To refer back to my hostage situation comparison; while not negotiating for hostages prevents people from taking hostages in the first place, you've still got to willfully doom any hostages taken between now and when the lesson is learned.
Akalabeth said:
Okay, I'm going to say one thing. Do NOT fucking call what I'm saying a rant. This bullshit that people pull about labelling someone's argument a rant or some other diminutive term is fucking childish and pathetic. It's the same as people labelling me a troll. It's disrespectful and demeaning, and if you pull that shit again this discussion over. Clear?
You really need to calm down.
I'm not your underling, and I'm not indebted to you for this discussion, so your threat holds absolutely no weight.
That being said, I apologise for any offence caused by using the term "rant", it wasn't intended to cause offence.
Akalabeth said:
Now what you're implying is that EA has creative control and is setting unreasonable deadlines?
No. I'm saying EA are setting unreasonable deadlines. You're making the other part up.
Akalabeth said:
In past posts, your or someone else has claimed that I should not give credit for EA publishing a few games because they're just a publisher, not a developer
That was me.
Akalabeth said:
Let's assume something, EA is setting a publishing deadline, and the company itself has creative leeway. In that case it's up to the company to know what they can do in that allotted amount of time. Now if EA is demanding more than they can do, then the company should just say no. We can't do that. We need more people, and more money to pay those people. You know, it's about having a backbone?
It'd be great if it was that simple, but it's not. Do you think authors predict the number of pages their books will be before they write them, or do you think they write them and find out how many pages it is afterwards? When creating art, you can't just choose a stopping point, because then you'd have to deliberately skip over inspiration when it came to you. When they were writing Mass Effect 3, if they had a really good idea that they'd not had when the deadlines were set, should that idea just be cast to the wind just so the truly arbitrary deadline can remain on one day, instead of moving back a week to an equally good day?
I've worked on a fair bit of art myself. Inspiration comes and goes and no amount of trying will ever bring it to you otherwise. Prioritize deadlines and you grossly limit art. Someone has one idea, and you make it, ignoring all of the inspiration along the way which would have improved upon it and accepting all the flaws you discover, without fixing them. Sounds great, right? Much more important that you release it in March instead of April, but make it totally uninspired, yeah?
As for switching companies, I'm happy for you that your local business seems to be so good that you can fall from one job into another without trying. But please don't try to pretend the whole world is like that. The video game industry is hard to get into, because its a dream job for a lot of people. That means there are a lot of unemployed game designers. That means you join a long line when you lose a job.
Akalabeth said:
Perhaps my goal is not to support EA but to support a balanced understanding?
I'd buy that if you weren't trying to deflect absolutely 100% of the blame away from EA. That's not level-headedness, that's fanboyism.
You told me I wasn't showing a balanced perspective, so I showed you some of the things EA does right and some of the things Valve does wrong... I even divided the blame for ME3's ending equally between BioWare and EA.
But as far as you're concerned, EA's spotless and Valve's awful. Exactly the same black-and-white nonsense I thought you were railing against?
Akalabeth said:
I mean Gabe Newell is valued at 1.5 BILLION DOLLARS. DO you get that? 1.5 BILLION. What the fuck's he doing with that money? HD Counterstrike. HD Dota2? More hats for TF2? It's pathetic. 1.5 Billion by the way, is more than Zenimax (Bethesda)
So yeah, actually I'll go back on what I just said and say that yes, Valve is a failure. And until they quit doing sequels to third party mod updates, I'll continue to hold that point of view.
I've already told you that they're making the Steam Box, but you selectively ignored that, apparently. So I'll tell you again; They're making the Steam Box. Maybe making a console is taking a lot of their attention?
Plus, what Gabe Newell is also doing, is offering more games for much, much cheaper than anyone else. And maybe developing HL3? When that comes out, it's sure to set the bar once again. If I asked you to wake me up when EA made a revolutionary new console, offered massive sales across hundreds of products like Steam, or defined a new generation of games,
I'd be sleeping eternally.
Akalabeth said:
Steam Greenlight? So you're giving them credit, for other people's games? Riiiiight.
If FTL is a great game, it's because of the people who made FTL, not because FTL is put on steam.
Great strawman. Now onto what I was actually saying;
Steam Greenlight is great because it gives indie games a chance to be advertised on Steam's front page. Exposure can make or break a game.
XBLA is good for Indie games, but Greenlight is better. Firstly, it's much easier and cheaper to make indie games for PC (which is why they out number XBLA games hundreds-to-one) and secondly, because XBLA requires Microsoft to find and approve those games, whereas Greenlight works on votes by users, eliminating Valve's potential blind spots from the equation.
You would not believe how much more difficult it is to make games for a console than it is to make them for PC. If making a game could be equated to cooking; PC games would be an omelette and console games would be a roast dinner with all the trimmings.
Akalabeth said:
What law? You can't copyright game mechanics.
And if your new game is simply portal under a different name then you shouldn't be making it in the first place.
I don't even know why you're asking that question, when you already know the answer, evidenced by your own words a sentence later.
You can copyright enough of a game so that it'd be breaking the law, if you were making Portal, got the sack, got a new job and made Portal again.
So, like I already said, if you're working on your magnus opus, you simply could not afford to have it taken from you. Imagine your favourite art form, your favourite artist... say perhaps a musician... suddenly being legally unable to play whatever their main, signature instrument is. It's not as simple as just shrugging and saying "Welp, onto the next instrument." like you seem to think it is. So if that musician, through no fault of their own, became the apparently disposable slave of EA
(through whatever witchcraft you might like to imagine, play along) and EA could take their instrument away if the musician didn't do as they say... you damn well better believe that most, even those with this fabled "backbone" you talk about, would do as EA say. At least for a little while.