CliffyB Thinks Used Games Are Bad, Sony is "Playing Us"

ResonanceSD

Elite Member
Legacy
Dec 14, 2009
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So lower the budgets of games, take more risks, give us better content, and people may want to actually pay full price for your cover-based slog through set pieces and cutscenes, you fucking idiot.


___________________ said:
Who cares about his opinion...he's the creator of Gears of War....that automatically makes any of his opinions white noise.

Absolutely, he's got the creative range of a dead mouse.


MORE GUNS WITH SWORDS ON THEM! OK GOOD, NOW SHIP IT.
 

EclipseoftheDarkSun

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Sep 11, 2009
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TomWiley said:
EclipseoftheDarkSun said:
Yeah, fuck Cliffy B. I'm happy for bloated AAA developers to fail if they can't manage their budgets.
That's a bit shortsighted, isn't it? If the AAA developers go out of business, game developers will lose their jobs which is never good for the industry. There are no studios that develop only AAA titles, and in a dev house it's common for developers to work on various different projects as once, which means that the death of a money generating AAA franchise can also mean the death of a whole lot of less famous but more original IP as the people in the dev house lose their jobs.

This "let's punish the content providers" mentality doesn't really work.
You can't make an omelette without breaking a few eggs. Just as we shouldn't be over-supporting the car industry in Australia - if it'd fail without excessive consumer support, it's too big to exist. These developers will find new jobs. I can live without a few games if it means things are less draconian overall.
 

TheSteeleStrap

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May 7, 2008
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AAA games don't HAVE to have such high dev costs. Let's not sit here and pretend used games are to blame for 5 million sale failures.
 

Aggieknight

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Dec 6, 2009
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It stuns me that someone as smart as Cliffy B doesn't get that it's not about used games.

It's about game "Ownership".

M$ wants to let me license a game. Sony will sell me a game copy.

To those of us that don't sell our games or buy used ones, that's a pretty big deal. Anyone who has ever used M$ Play for Sure knows what I'm talking about.
 

Edguy

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Jan 31, 2011
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Sa what you want about the used games/game budgets aspect, but I think it's pretty obvious that Sony is playing us in the wake of M$ train-wreck announcements. Certainly they will introduce similar measures, when the waters have cooled and M$ have finished taking the bulk of the hate.
 

TomWiley

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Jul 20, 2012
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Lilani said:
Yeah, I mean we all know how much used and rental cars are dragging down the car industry.
Well, to be fair, that's not exactly a relevant comparison.
 

TomWiley

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Jul 20, 2012
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EclipseoftheDarkSun said:
TomWiley said:
EclipseoftheDarkSun said:
Yeah, fuck Cliffy B. I'm happy for bloated AAA developers to fail if they can't manage their budgets.
That's a bit shortsighted, isn't it? If the AAA developers go out of business, game developers will lose their jobs which is never good for the industry. There are no studios that develop only AAA titles, and in a dev house it's common for developers to work on various different projects as once, which means that the death of a money generating AAA franchise can also mean the death of a whole lot of less famous but more original IP as the people in the dev house lose their jobs.

This "let's punish the content providers" mentality doesn't really work.
You can't make an omelette without breaking a few eggs. Just as we shouldn't be over-supporting the car industry in Australia - if it'd fail without excessive consumer support, it's too big to exist. These developers will find new jobs. I can live without a few games if it means things are less draconian overall.
Developers losing their jobs leads to two things: Developers taking less risks (meaning less original titles and more Call of Duties) and publishers amping up their DLC/micro-transaction programs.
 

Bix96

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Oct 10, 2012
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TomWiley said:
Lilani said:
Yeah, I mean we all know how much used and rental cars are dragging down the car industry.
Well, to be fair, that's not exactly a relevant comparison.
Why not? every other industry has to deal with people buying things used and I don't see say the movie industry saying it costs to much to make a movie and all those used copies floating around are killing them.
 

MarsProbe

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Dec 13, 2008
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Bix96 said:
TomWiley said:
Lilani said:
Yeah, I mean we all know how much used and rental cars are dragging down the car industry.
Well, to be fair, that's not exactly a relevant comparison.
Why not? every other industry has to deal with people buying things used and I don't see say the movie industry saying it costs to much to make a movie and all those used copies floating around are killing them.
Well, you could always try and explain the similarities of renting a game and renting a car (besides, you know, them both being rentals). Also, I'd like to know what a used copy of a trip to the cinema looks like...

Oh, and one other thing: Dude Huge? What dark hole did that climb out of? Either I've missed something, or has CliffyB just adopted that name recently? Either way, it's ridiculous.
 

Sledgimus

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Aug 15, 2008
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MarsProbe said:
Well, you could always try and explain the similarities of renting a game and renting a car (besides, you know, them both being rentals).
Someone renting a game isn't buying it. Someone renting a car isn't buying it. In both cases, the original producer of the item has sold it to someone else who is making money by renting it to a third party. Can you perhaps now explain why this isn't a relevant comparison?
Also, I'd like to know what a used copy of a trip to the cinema looks like...
I take it you're unfamiliar with DVDs and the second hand market for them?
 

Cgull

Behind You
Oct 31, 2009
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If I were to share my feelings on the games industry's continual attempts to squeeze as much money out of gamers as possible (usually with a bizarre 'it's better for you' justification)it would probably go on for a while. So, in the interest of being succinct; 'Cliffy' can do one.
 

MarsProbe

Circuitboard Seahorse
Dec 13, 2008
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Sledgimus said:
MarsProbe said:
Well, you could always try and explain the similarities of renting a game and renting a car (besides, you know, them both being rentals).
Someone renting a game isn't buying it. Someone renting a car isn't buying it. In both cases, the original producer of the item has sold it to someone else who is making money by renting it to a third party. Can you perhaps now explain why this isn't a relevant comparison?
Also, I'd like to know what a used copy of a trip to the cinema looks like...
I take it you're unfamiliar with DVDs and the second hand market for them?
Hmm, but would you rent a car as a substitute for actually purchasing one outright? Well, I suppose you could, but it would be incredibly inconvenient to have arrange a suitable hire car every time you need to do the shopping or pick the kids up from school. I imagine most car rentals occur when someone is on holiday/on a business trip away from home in a place where it would not be feasible to bring your own car but where you nonetheless require the convenience of having a car to drive. You were never going to buy a car while on your hols in the states for 2 weeks anyway, so what's the loss there? Or perhaps your normal ride is unavailable after wrapping itself around a tree and in the off chance your insurance policy doesn't include a courtesy car, you may need to hire a car if you really can't do without private transport.

DVDs though? Never heard of them. By the sounds of it, I don't see them catching on any time soon.
 

Virgilthepagan

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May 15, 2010
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Seriously, why do people listen to Cliffy B? Just like he has in the past he essentially just stirs up the hornet's nest. Every one of his answers to gamer complaints are simply "suck it up".
 

shemoanscazrex3

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Mar 24, 2010
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Jim Sterling said it best, its not our fault that your bloated development cycles costs so much. That is whats wrong with gaming as of now. The industry always blames us as if we aren't the reason why they exist. Also factor in that if a used game market didn't exist I probably wouldn't have bought as many games new that I did. Especially as a kid because we weren't quite middle class so I couldn't just get someone to buy games without trades
 

shemoanscazrex3

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Mar 24, 2010
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TomWiley said:
EclipseoftheDarkSun said:
TomWiley said:
EclipseoftheDarkSun said:
Yeah, fuck Cliffy B. I'm happy for bloated AAA developers to fail if they can't manage their budgets.
That's a bit shortsighted, isn't it? If the AAA developers go out of business, game developers will lose their jobs which is never good for the industry. There are no studios that develop only AAA titles, and in a dev house it's common for developers to work on various different projects as once, which means that the death of a money generating AAA franchise can also mean the death of a whole lot of less famous but more original IP as the people in the dev house lose their jobs.

This "let's punish the content providers" mentality doesn't really work.
You can't make an omelette without breaking a few eggs. Just as we shouldn't be over-supporting the car industry in Australia - if it'd fail without excessive consumer support, it's too big to exist. These developers will find new jobs. I can live without a few games if it means things are less draconian overall.
Developers losing their jobs leads to two things: Developers taking less risks (meaning less original titles and more Call of Duties) and publishers amping up their DLC/micro-transaction programs.
but when that happens then what? When the gaming industry crashed things became better. It sucked people lost their jobs but this is business. You punish the customer then the customer has every right to punish you even if they weren't punished they still have the right because its a consumer based business
 

EclipseoftheDarkSun

New member
Sep 11, 2009
230
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TomWiley said:
EclipseoftheDarkSun said:
TomWiley said:
EclipseoftheDarkSun said:
Yeah, fuck Cliffy B. I'm happy for bloated AAA developers to fail if they can't manage their budgets.
That's a bit shortsighted, isn't it? If the AAA developers go out of business, game developers will lose their jobs which is never good for the industry. There are no studios that develop only AAA titles, and in a dev house it's common for developers to work on various different projects as once, which means that the death of a money generating AAA franchise can also mean the death of a whole lot of less famous but more original IP as the people in the dev house lose their jobs.

This "let's punish the content providers" mentality doesn't really work.
You can't make an omelette without breaking a few eggs. Just as we shouldn't be over-supporting the car industry in Australia - if it'd fail without excessive consumer support, it's too big to exist. These developers will find new jobs. I can live without a few games if it means things are less draconian overall.
Developers losing their jobs leads to two things: Developers taking less risks (meaning less original titles and more Call of Duties) and publishers amping up their DLC/micro-transaction programs.
I thought they were already producing too many Call of Duties copies and micro-transactions.. Pardon me if I'm not moved by your argument. Let them and let's see where the chips land on that matter..
 

Cecilo

New member
Nov 18, 2011
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TomWiley said:
EclipseoftheDarkSun said:
TomWiley said:
EclipseoftheDarkSun said:
Yeah, fuck Cliffy B. I'm happy for bloated AAA developers to fail if they can't manage their budgets.
That's a bit shortsighted, isn't it? If the AAA developers go out of business, game developers will lose their jobs which is never good for the industry. There are no studios that develop only AAA titles, and in a dev house it's common for developers to work on various different projects as once, which means that the death of a money generating AAA franchise can also mean the death of a whole lot of less famous but more original IP as the people in the dev house lose their jobs.

This "let's punish the content providers" mentality doesn't really work.
You can't make an omelette without breaking a few eggs. Just as we shouldn't be over-supporting the car industry in Australia - if it'd fail without excessive consumer support, it's too big to exist. These developers will find new jobs. I can live without a few games if it means things are less draconian overall.
Developers losing their jobs leads to two things: Developers taking less risks (meaning less original titles and more Call of Duties) and publishers amping up their DLC/micro-transaction programs.
Except even now, it is about making Call of Duty clones, and ever more DLC/Micro Transaction, It is better to cut off the infection, and work with what you have then to let it rot all the way and then hope there is something to save then.
 

SLasher797

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May 25, 2013
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FargoDog said:
Unless Blenszinski is willing to pull out spreadsheets and numbers on exactly how used games will destroy the industry, and pull direct evidence on the PS4 that completely and faultlessly contradicts Sony's statements so far, he should probably shut the fuck up. More and more people are buying big-budget games. Nobody stops playing blockbuster titles and deeper experiences on their PC and/or console solely to play on their iPhone or tablet, but a lot of people will do it the other way around. There is not a finite amount of gamers out there. It's an ever expanding market with more and more people coming in with more and more varied tastes. Demanding the death of used games and rentals is a massive flashing highlight that you're just not trying hard enough.
I completely agree with what you are saying. That said, I can't help but feel like some producer/dev would see this and think that you want them to spend even more money on their games because that's what their idea of "not trying hard enough" is.