Cliffy, I get it. I do. If you want to make such big games, you need a lot of cash. You can't make a gold idol out of bronze. I get it.
But here is my question:
Why must the idol be created of solid gold? Why not bronze? Why not marble? Hell, why not wood or stone?
Are you aware that many of us are uncaring what paints the painter used if it looks good? Does it matter if the carving of wood was done with a stone hammer and chisel, and not stainless steel? If the idol is worthy of note, we do not care to fathom how it was made, but are happy for its existence.
Have your companies ever thought of making "Single-A" games? Use the resources of the AAA industry to create smaller, more focused products for specific audiences? That is what the independent scene is essentially doing. Amnesia was done on a small budget to market toward a specific audience and no one else. It wasn't even much of a looker. It was but an idol carved out of bronze with tools of stone. But the image is displayed was one of beauty for its people. That was how it succeeded. The used market would have caused some damage, yes, but I would be willing to argue that it did not do much.
And another thing: The indie scene not only has a lower budget, but a lower cost to buy as well. Such things are the spawn of unrestrained love and passion from their creators. They are games with heart and soul, and when they shown to the world, they do not ask for great demands, but comparatively small favors.
If anyone reads this, think on this metaphor. If you have yet to understand this metaphor, here is the decoded version:
"Why spend so much money on looks and features when all we want is the actual game underneath?"
P.S. Cliffy, I know it is hard to hear this, but I personally felt that GoW3 - while still pretty good - was nowhere near as good as GoW2
EDIT: Sorry, I read this later on (was tired when I initially wrote it), and I realize my grammar/spelling is terrible. Sorry. But, I will leave this as is as a reminder to myself to be more vigilant in the future. Sorry
