Lunar Templar said:
frizzlebyte said:
Lunar Templar said:
I know he's worked in the games industry a long time an all, but he's still managed to some how NOT know what the fuck he's talking about.
it's admirable in a way, and sad in another.
the only reason costs are so high is because of one thing they have control over, marketing, pretty much every one save a few devs have let it get so out of had we hear things like 'Dead Space needs to sell 5 million to stay viable' and this asshole is part of that problem.
If they didn't spends millions upon millions more then they needed to on marketing, for games most people have already made up there minds on no less, no one would even care about 'the evils of used games'
Actually, I don't find it admirable at all, just sad.
It's not just marketing that makes it overly expensive. Among other things, it's the idea that you need "top-tier" graphics in order to make a successful game. If a game were kick-ass in the first place, it wouldn't matter if each character had physics calculations determining where each bloody *strand* of hair should fall on their shoulders when they walk or fire a gun.
I knew I was forgetting something when I hammered that out, so thanks for the correction.
Not sure if sarcasm? Sorry if my post seemed hostile. I wasn't intending to be.
At any rate, I agree with your marketing argument as well. After all, if the overall budget were lower, it would be a lot easier to sustain the games industry. But we have so many publishers thinking that "more money spent = more profits gained, as long as every freaking game moves 5 million units," which is a completely broken idea, that we are seeing a painful learning period for the industry as a whole, I think. Ultimately, it may be the indies who benefit the most from it though, because they can tailor the requirements to a bunch of different PC systems, and nobody thinks indies have to go balls out on graphics to make a good game.
It's the same argument in a lot of ways to the one I hear that says we can't have truly meaningful, truly engrossing game narratives until we have something akin to the holodeck. What they don't get is that quality and immersion is not really dependent on superficial things. Sadly, those superficial things have been driving the games industry nigh-on forever, and we are hitting a point that it's going to kill the industry (or eat up consumer rights, a la Xbox One) if something isn't done.