Assigning blame is being played here, right now. And people assign blame solely on the side of dev's/publishers. As if everyone would be happy if we just stopped advancing graphics, animations, AI, writing, and so much more. There is the assumption on the side of the consumer that they can't be blamed for exploding costs because supposedly no one asked for "more".Kamille Bidan said:Well, it's human nature to desire pretty things. My point is that developers have emphasised that to the expense of anything else. Like I said, developers think that graphics and sound take precedence over game design, which means that they will always fall back on them. As a result, you get a lot of pretty but disposable titles. Style over substance.NKRevan said:Oh I agree with that. Quite a few developers are falling into the trap.
However I do disagree that there was no desire from fans for better graphics without developer influence. I remember playing X-Wing back in the day and wishing it would look just a little better. I remember playing on my Atari 2600 and wishing I could see just a bit more of the environment.
Like I said, I'm not going to go about and say it is the customers own fault alone. It's a two-sided story.
And even for a developer that moderates their budget, games are more expensive to make. And AAA titles will still cost millions because you need the people to make them. Even in a perfectly budgeted project that will be the case for those titles and the titles remain in demand and not only because developers are pushing it on consumers.
That's my only point. People here try to say that it is all the dev's fault. And I very strongly disagree with that.
As for assigning blame, while money problems may not necessarily always be the developers' fault (the publishers set the budget and the deadlines), it certainly isn't the consumers'. The consumer cannot be blamed for not wanting to buy a title. Piracy is another matter, but consumers rights don't deserve constant assault simply because the consumer base isn't interested in the product being sold. The problem is a vague assumption that the developers know what people want and will go to great lengths to try to please everyone. It's a common phrase that the easiest way the fail is to try and please everyone.
I do not agree. And certainly don't agree on lumping every AAA developer (or any team larger than 20 people for that matter) into the one category of "dev's who waste money". And that's what these people are saying. GOOD AAA titles also require large amounts of money and according to people here, apparently, those are not required anymore.
Yes, there are devs and publishers who overspend and focus too much on gfx over substance, but that doesn't automatically mean that we no longer need budgets of $100M plus to make good games.