Does there need to be a reason other than he doesn't like it? We all like to pretend we're being objective and impartial but at the end of the day our sense of fun dictates most of our opinions on video games. And our sense of fun is personal preference for the most part. And that's totally okay.IceForce said:OP, I'm not sure why you're so against regenerating health. It's a legitimate gameplay design decision.
No, this is actually a pretty large change.Rangaman said:It's a drop in the ocean. Also how did CoD4 ruin shooters, exactly?
Rangaman said:It's a drop in the ocean. Also how did CoD4 ruin shooters, exactly?
Also, take note of who said it. Anything that doesn't conform to B-Cells rather limited tastes basically ruined gaming forever, regardless of whatever merits those may have when implemented well.Arnoxthe1 said:No, this is actually a pretty large change.
Technically, CoD4 itself didn't ruin a single thing. It was other publishers who stupidly thought they had to imitate it with everything and the kitchen sink. Including Activision themselves.
By being really good but entirely unlike the games B-Cell plays.Rangaman said:It's a drop in the ocean. Also how did CoD4 ruin shooters, exactly?
because of COD4. most games from onwards follow same formula. 4 hour linear and scirpted SP. QTE, regen health. hand hodling.Chimpzy said:Rangaman said:It's a drop in the ocean. Also how did CoD4 ruin shooters, exactly?Also, take note of who said it. Anything that doesn't conform to B-Cells rather limited tastes basically ruined gaming forever, regardless of whatever merits those may have when implemented well.Arnoxthe1 said:No, this is actually a pretty large change.
Technically, CoD4 itself didn't ruin a single thing. It was other publishers who stupidly thought they had to imitate it with everything and the kitchen sink. Including Activision themselves.
The fact that plenty of FPS, including ones that don't follow the CoD formula, are still being made indicates otherwise.B-Cell said:because of COD4. most games from onwards follow same formula. 4 hour linear and scirpted SP. QTE, regen health. hand hodling.
this game ruined FPS genre.
That's like me blaming Sonic for Bubsy. It didn't "ruin" the FPS genre, overuse of the formula did. Also, there were some absolutly fantastic shooters released after CoD4, so you're talking out of your arse there.B-Cell said:because of COD4. most games from onwards follow same formula. 4 hour linear and scirpted SP. QTE, regen health. hand hodling.
this game ruined FPS genre.
There's a very common and similar discussion in DnD about HP and how it doesn't literally represent health, otherwise a level 20 character could survive anywhere up to hundreds of stab wounds from a sword. Rather it represents something like fatigue.Ezekiel said:Back when B-Cell and I were on GameTrailers, there was a gun fanatic who said health regen was originally supposed to present how vulnerable you are to gunfire. He said that the more you expose yourself, the more likely you are to get shot. As you take cover, the health regenerates, representing that you're out of harm's way. He said that the blood splatter effects from newer games have it wrong and that there are better ways to present your vulnerability. Basically, you only get shot once, by the bullet that kills you. I find that concept cool.IceForce said:OP, I'm not sure why you're so against regenerating health. It's a legitimate gameplay design decision.
The idea is that getting out of enemy fire (ie: behind cover) is supposed to replace the traditional floating spinning healthpacks that you would normally find in an 'oldschool' fps game.
Certainly it could be argued that hiding somewhere and wiping away the blood from your vision (which magically heals your bullet wounds after a few seconds) is not exactly very realistic, but hovering floating spinning healthpacks everywhere was never realistic either.
Pick your poison.