College Professor Requires Students to Study Portal

Muertos

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Aug 20, 2010
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The Austin said:
.... Really?

Why Portal?
Portal has no deep meaning, it doesn't focus of humanity, it's just a damn puzzle game!
Someone was not paying attention during their playthrough. There was some meaty stuff under those puzzles.

And no, it wouldn't be at home in a physics class, because really at this point momentum and gravity are things we should get by now.
 

Miumaru

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May 5, 2010
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Tom Goldman said:
MrPop said:
Ok I didn't really understand the 'backstage' stuff but that seems pretty cool I guess. What does it have to do with the course though. I don't understand really...

I'm guessing I'll take a peep at the guys book and then maybe be put off if it's too long.
The cake. It was a lie.
I would love a test on portal in a college, where a question is "What is the cake?" and every non gamer just gives some deep meaning to it...and only the gamers actually get it correct.
 

Space Jawa

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Feb 2, 2010
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Crono Maniac said:
If a person doesn't play video games, and is required to play Portal, it is no different than a person who doesn't often read being required to read Hamlet, or a person who rarely listens to music being required to analyze Bach.
Not really. It's expected that anyone who's gotten through high school, let alone get into college, should be able to read. And if you get into college, you should be able to read at a level required to get through Hamlet. Even if you don't read very often, you still possess the capability.

Though in most cases, I'd imagine that a majority of the people getting into the class have read books often over the past few years, because a majority of those people have recently graduated from high school where they needed to read the textbooks there to graduate the first time around.

Contrast that to the fact that there are some people who will hardly ever play videogames at all, let alone a first-person puzzle game. Plus the challenge required to get through Hamlet, where you simply need to read the words, is nowhere near the same thing as being required to solve puzzles using a mechanic that has little-to-no real life application.

And on a side note, someone who's deaf might have a wee bit of trouble trying to analyze Bach.
 

kamikazekaninen

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Aug 23, 2010
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About time someone realised the learning potential in interactive medias like videogames. Up 'till now it seems that videogames has been a scapegoat for violent actions. "Oh, so he blew away his school, you say? It's because of all those darn videogames."
 

joshuaayt

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Nov 15, 2009
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...
You know, over here I tried to use the Silent Hill series in a semi-important essay about the human psyche, and the teacher auto-failed me without reading it. "I said artistic medium, not video games. Grow up", was the analysis from the esteemed professor. Who knows? Maybe when this gen grows up, more professors will be like this Michael Abbott.
EDIT: Although I do think that maybe this as a *requirement* was a bad idea. I know us gamer types don't really notice, but it is as that one guy said- for non gamers, the disconnect between user input and 3d motion in a gameworld can be really offputting, and difficult to adapt to. And portal, being a game that (near the end) requires good timing, isn't the best place to start. He should at least allow those unable to complete it to watch a Let's Play, or something.
 

ArMartinez02

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Mar 10, 2010
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they should make the american education more like this, imagine studiying history while playing a ww2 game lol, so much to learn
 

duchaked

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Dec 25, 2008
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so not just America's Army now :]
Portal for physics? whooo
or...philosophy. that works too lol
 

Withall

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Jan 9, 2010
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Well... I suppose that from a narrative perspective, GLaDOS and Chell are actors on a very intentional stage. GLaDOS, as the director, and Chell as the protagonist?

I'd imagine that it also feature elements of mankind's neverending quest to "find out what's there", even if there is no reason for it- which GLaDOS "gleefully" notifies you several times in the game (though I can only remember one such instance, but also that we can adapt to a given situation, and that when we have adapted, we are rewarded with progress?

'Course, it's awesome that a game is made into a college course: but I'd really like to know what made the professor decide that "Hey! I can use this game a metaphor to really sink in these philosophical concepts!".
 

OceanRunner

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Mar 18, 2009
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How about game journalism classes where you write reviews, features and so on. They should also try a videogame art class where you play Okami and Okamiden.
 

Jazoni89

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Straying Bullet said:
Aenir said:
Lucky students get the best teacher on the planet.
Exactly my thoughts. Games like Rome: Total War can be excellent teaching games as well regarding the history and such. Man, I want such people to be more widespread.
Wierd you say that...their was a educational programme here in the UK a few years back called Time commanders which they played a game of Rome: total war (abiet highly modified) in which they played a series of important battles in romes long history. They also talked about the history of the battles and who won, it was extremely good.
 

cystemic

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Jan 14, 2009
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this is bloody genius. I wish they'd include Heavy Rain in my Crime Writing elective in English Extension 1. i used it as a basis for one of my creative writing tasks and got top marks.
 

Fusionxl

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Oct 25, 2009
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The Austin said:
.... Really?

Why Portal?
Portal has no deep meaning, it doesn't focus of humanity, it's just a damn puzzle game!
I have to disagree, it was a game about a trapped individual being treated like a mouse in a maze and motivated by something that didn't actually exist. It's a gold mine for human studies :)