Collossus RP discussion [CLOSED]

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TheDoctor455

Friendly Neighborhood Time Lord
Apr 1, 2009
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Yeah...
And if it helps people picture my character...
Executor is what I think you'd get if the Reapers from Mass Effect got it on with a Shadow Battlecrab from Babylon 5.
 

The Clown

Don't bother running
Jun 29, 2009
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sure, I loved the shadow battlecrab, anyway, only two more people to go. we still have fire earth light and decay left for anyone to grab.
 

The Clown

Don't bother running
Jun 29, 2009
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Irony said:
Hmmm, this sounds pretty interesting. I think I might join in, if that's okay. Looking at decay if that's an option.
Sure, decay would be a welcome element.
 

Xero Scythe

New member
Aug 7, 2009
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TheDoctor455 said:
Yeah...
And if it helps people picture my character...
Executor is what I think you'd get if the Reapers from Mass Effect got it on with a Shadow Battlecrab from Babylon 5.
Annnnnd with that, I think my imagination just shut down in self defense. Way to go.
 

The Clown

Don't bother running
Jun 29, 2009
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Xero Scythe said:
TheDoctor455 said:
Yeah...
And if it helps people picture my character...
Executor is what I think you'd get if the Reapers from Mass Effect got it on with a Shadow Battlecrab from Babylon 5.
Annnnnd with that, I think my imagination just shut down in self defense. Way to go.
Sorry to hear, hopefully the doctor will shut up about it.
 

Irony's Acolyte

Back from the Depths
Mar 9, 2010
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Okay I finally got my character sheet all done. Feel free to let me know of any problems with it.

Name: Dreth

Element: Decay

Realm: A large swamp within Siberia, although he has taken to stalking through the ruins of nearby human cities, savoring their slow destruction.

Physical Form: Dreth is a large humanoid easily four stories tall at about 45 feet. His upper half appears somewhat human, although it is the form of a hunch-backed human. His body is gaunt and wasted, as though from sickness or age and his limbs long and emaciated. The skin covering his face is tight, giving him a leering skull visage, made all the more authentic by his yellowed teeth and empty eye sockets. He is actually only somewhat solid though and can reform his body if he has enough time. He wears what appears to be a robe, but it is very tattered and worn. Most of his body is covered with muck and rotting plant life that bulks out his silhouette somewhat. This becomes very thick lower down, to the point where his legs remain unseen and he appears to wear something of a dress of dead debris. He also seems to constantly drip fetid mud and stagnant water from the tears in his body, all brown-black in color, but never seems to loss any mass either. He also seems to release some faint fumes that float upward off of him leaving a trail in the sky behind him along with the one he leaves on the ground.

Fighting Style/Powers: Dreth's fighting style is very much one of attrition. Although he does not have many comparatively powerful attacks, once he starts fighting it is only a matter of how long can his enemies hold out against him and while he normally moves in a slow and steady fashion, when angered he can move frighteningly quick in short bursts. The fumes emanating from his body increase greatly, turning the area around him into a fog choked area of noxious gases. Anything staying too long in this cloud will continually decay at an increasing rate; even the hardest rock or metal will rust or begin to crumble eventually. Dreth can also shoot streams of the acid sludge that leaks from his body, whether from his hands or mouth, which will likewise eat away at anything covering it. This also is a convenient way to blind or similarly rob the sense of his opponent if he can properly splash them. While he is not relatively strong or tough, Dreth stills manages to survive direct attacks somewhat due to his semi-solid state.

Bio: For most of his life, Dreth stayed in a state of semi-slumbered in swamps and similar areas. He would stir somewhat during times of mass extinction as species would die off the face of the Earth, where he might stalk amongst the remains. It was during the wars starting in the 19th century that left thousands of corpses to rot did Dreth finally begin to fully awaken. It was during the final act of destruction by humanity, the ending of itself, did Dreth fully become aware. He began to feel the civilizations of humanity themselves begin to decay around him and he was pleased. He also began to feel the movement of other beings, greater than the humans, many of whom began to shape the world around him. As is his nature, Dreth begins to focus on bringing these new arrivals down, as he believes should be done to all things.
 

The Clown

Don't bother running
Jun 29, 2009
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Irony said:
Okay I finally got my character sheet all done. Feel free to let me know of any problems with it.

Name: Dreth

Element: Decay

Realm: A large swamp within Siberia

Physical Form: Dreth is a large humanoid easily three stories tall at about 35 feet. His upper half appears somewhat human, although it is the form of a hunch-backed human. His body is gaunt and wasted, as though from sickness or age and his limbs long and emaciated. The skin covering his face is tight, giving him a leering skull visage, made all the more authentic by his yellowed teeth and empty eye sockets. He is actually only somewhat solid though and can reform his body if he has enough time. He wears what appears to be a robe, but it is very tattered and worn. Most of his body is covered with muck and rotting plant life that bulks out his silhouette somewhat. This becomes very thick lower down, to the point where his legs remain unseen and he appears to wear something of a dress of dead debris. He also seems to constantly drip fetid mud and stagnant water from the tears in his body, all brown-black in color, but never seems to loss any mass either. He also seems to release some faint fumes that float upward off of him leaving a trail in the sky behind him along with the one he leaves on the ground.

Fighting Style/Powers: Dreth's fighting style is very much one of attrition. Although he does not have many comparatively powerful attacks, once he starts fighting it is only a matter of how long can his enemies hold out against him and while he normally moves in a slow and steady fashion, when angered he can move frighteningly quick in short bursts. The fumes emanating from his body increase greatly, turning the area around him into a fog choked area of noxious gases. Anything staying too long in this cloud will continually decay at an increasing rate; even the hardest rock or metal will rust or begin to crumble eventually. Dreth can also shoot streams of the acid sludge that leaks from his body, whether from his hands or mouth, which will likewise eat away at anything covering it. This also is a convenient way to blind or similarly rob the sense of his opponent if he can properly splash them. While he is not relatively strong or tough, Dreth stills manages to survive direct attacks somewhat due to his semi-solid state.

Bio: For most of his life, Dreth stayed in a state of semi-slumbered in swamps and similar areas. He would stir somewhat during times of mass extinction as species would die off the face of the Earth, where he might stalk amongst the remains. It was during the wars starting in the 19th century that left thousands of corpses to rot did Dreth finally begin to fully awaken. It was during the final act of destruction by humanity, the ending of itself, did Dreth fully become aware. He began to feel the civilizations of humanity themselves begin to decay around him and he was pleased. He also began to feel the movement of other beings, greater than the humans, many of whom began to shape the world around him. As is his nature, Dreth begins to focus on bringing these new arrivals down, as he believes should be done to all things.
Accepted, very nice, only one person left till we start.
 

Irony's Acolyte

Back from the Depths
Mar 9, 2010
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SkyeNeko said:
boo, does that mean there's no more space? guess i'm a bit too late...
Actually there should still a spot for you if you act quickly and order through this free call-line make a character sheet.
 

The Clown

Don't bother running
Jun 29, 2009
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The_Ringmaster said:
ill take a spot if there is one??
Sorry, there was only one slot left and skye was here first. unless we do 10 elements..... we have decay and metal so we need more mains... sure, but only if your sheet is up to standard.

SkyeNeko said:
what element is left?
Fire earth and water.
 

ThreeWords

New member
Feb 27, 2009
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The Clown said:
I have heard a glimmer of a whisper that 3W is hastening to our cause.
It looks like the reflection of an echo of the glimmer of a whisper held glint from a shard of a kernel of Truth

To be precise, "3W arises to come heed you call, oh Clown!"


Names: The very earth has been named a hundred times, and it's master goes by as many names. The Jotun, Old Hill Bones, Earthfather, the King under the Moutain. Some just call him The Land.

Element: Earth

Realm: When he sleeps, he is one with the mountains. When he wakes, it is as if the hills themselves are rising against his foes. He carries his realm with him.

Physical form: The Jotun resembles one the race of Man, but only vaguely. His form has a head of sorts, and four limbs, walking upright on two of them, but there the similarity ends. For this is man made on a truly geographic scale, whose height is measured on miles and whose strength would registers on the Richter Scale

Fighting Style/Powers: Slow, but nigh unstoppable. Some mistake lack of speed for lack of intellect, but this is usually because The king under the Mountain sees most things as merely passing. His mind is like sharp and glittering diamond, but he is patient and would rather simply wait around and outlive his foes.
When he does fight on a divine scale, he operates almost on a basis of attrition. Fully expecting most foes to simply avoid his attacks, he just keeps attacking; there's only so long you can dodge for, and even if you do manage an attack, how do you kill the hills?
The Earthfather's preferred method is simply to wear his foes down, but that doesn't mean his aggressive comparabilities are limited. His fists weigh tons, and move with surprising speed, and he is capable of causing landlsides, mudlsides, earthquakes and, when truly enraged, volcanoes.

Bio: The Land has slept long, for all it desires is to be one with the world and to allow it's dreams to fill the whole world with life. But even as it sleeps, it can feels it's old rivals moving against it, and it knows he must do battle with them before the destroy all that it loves.
And so the very mountains march, as Old Hill Bones rises to meet this threat to his dreams.

I know he's infeasibly huge but he kinda supposed to be a Colossus among Colossi
 

The Clown

Don't bother running
Jun 29, 2009
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ThreeWords said:
The Clown said:
I have heard a glimmer of a whisper that 3W is hastening to our cause.
It looks like the reflection of an echo of the glimmer of a whisper held glint from a shard of a kernel of Truth

To be precise, "3W arises to come heed you call, oh Clown!"


Names: The very earth has been named a hundred times, and it's master goes by as many names. The Jotun, Old Hill Bones, Earthfather, the King under the Moutain. Some just call him The Land.

Element: Earth

Realm: When he sleeps, he is one with the mountains. When he wakes, it is as if the hills themselves are rising against his foes. He carries his realm with him.

Physical form: The Jotun resembles one the race of Man, but only vaguely. His form has a head of sorts, and four limbs, walking upright on two of them, but there the similarity ends. For this is man made on a truly geographic scale, whose height is measured on miles and whose strength would registers on the Richter Scale

Fighting Style/Powers: Slow, but nigh unstoppable. Some mistake lack of speed for lack of intellect, but this is usually because The king under the Mountain sees most things as merely passing. His mind is like sharp and glittering diamond, but he is patient and would rather simply wait around and outlive his foes.
When he does fight on a divine scale, he operates almost on a basis of attrition. Fully expecting most foes to simply avoid his attacks, he just keeps attacking; there's only so long you can dodge for, and even if you do manage an attack, how do you kill the hills?
The Earthfather's preferred method is simply to wear his foes down, but that doesn't mean his aggressive comparabilities are limited. His fists weigh tons, and move with surprising speed, and he is capable of causing landlsides, mudlsides, earthquakes and, when truly enraged, volcanoes.

Bio: The Land has slept long, for all it desires is to be one with the world and to allow it's dreams to fill the whole world with life. But even as it sleeps, it can feels it's old rivals moving against it, and it knows he must do battle with them before the destroy all that it loves.
And so the very mountains march, as Old Hill Bones rises to meet this threat to his dreams.

I know he's infeasibly huge but he kinda supposed to be a Colossus among Colossi
Good to see you at last, and good to see someone who has grasped the sheer size of the gods they are supposed to be creating, looks like all but thunder are going to team up on you, because lightning can't hurt earth, especially when your two characters are the smallest and the largest, the slowest and the fastest etc.
 

Irony's Acolyte

Back from the Depths
Mar 9, 2010
3,635
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Irony said:
Okay I finally got my character sheet all done. Feel free to let me know of any problems with it.

Name: Dreth

Element: Decay

Realm: A large swamp within Siberia, although he has taken to stalking through the ruins of nearby human cities, savoring their slow destruction.

Physical Form: Dreth is a large humanoid easily six stories tall at about 65 feet. His upper half appears somewhat human, although it is the form of a hunch-backed human. His body is gaunt and wasted, as though from sickness or age and his limbs long and emaciated. The skin covering his face is tight, giving him a leering skull visage, made all the more authentic by his yellowed teeth and empty eye sockets. He is actually only somewhat solid though and can reform his body if he has enough time. He wears what appears to be a robe, but it is very tattered and worn. Most of his body is covered with muck and rotting plant life that bulks out his silhouette somewhat. This becomes very thick lower down, to the point where his legs remain unseen and he appears to wear something of a dress of dead debris. He also seems to constantly drip fetid mud and stagnant water from the tears in his body, all brown-black in color, but never seems to loss any mass either. He also seems to release some faint fumes that float upward off of him leaving a trail in the sky behind him along with the one he leaves on the ground.

Fighting Style/Powers: Dreth's fighting style is very much one of attrition. Although he does not have many comparatively powerful attacks, once he starts fighting it is only a matter of how long can his enemies hold out against him and while he normally moves in a slow and steady fashion, when angered he can move frighteningly quick in short bursts. The fumes emanating from his body increase greatly, turning the area around him into a fog choked area of noxious gases. Anything staying too long in this cloud will continually decay at an increasing rate; even the hardest rock or metal will rust or begin to crumble eventually. Dreth can also shoot streams of the acid sludge that leaks from his body, whether from his hands or mouth, which will likewise eat away at anything covering it. This also is a convenient way to blind or similarly rob the sense of his opponent if he can properly splash them. While he is not relatively strong or tough, Dreth stills manages to survive direct attacks somewhat due to his semi-solid state.

Bio: For most of his life, Dreth stayed in a state of semi-slumbered in swamps and similar areas. He would stir somewhat during times of mass extinction as species would die off the face of the Earth, where he might stalk amongst the remains. It was during the wars starting in the 19th century that left thousands of corpses to rot did Dreth finally begin to fully awaken. It was during the final act of destruction by humanity, the ending of itself, did Dreth fully become aware. He began to feel the civilizations of humanity themselves begin to decay around him and he was pleased. He also began to feel the movement of other beings, greater than the humans, many of whom began to shape the world around him. As is his nature, Dreth begins to focus on bringing these new arrivals down, as he believes should be done to all things.
So, after reading some of the other sheets, I've decided to edit mine a bit. Nothing much, just uped Dreth's size a little bit to better compare to some of the larger gods (The Land [freaking massive], Excutor [200 some feet], Tempest [Passenger plane]) as well as added bit to his realm. Nothing that really changed him too much, so it shouldn't cause serious problems.

Edit: More beefing up! Changed his size again to be closer to some of the others, but not too much to cause problems.
 

SkyeNeko

New member
Dec 30, 2010
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i call water!

Name: Like most gods, the water goddess had gone by several names. The one she likes the most is Amphitrite, the name she had been called by the ancient Greeks.

Element: Water

Realm: Amphitrite is present in every drop of water, from the ocean to the lakes to the rain, however she concentrates her consciousness in the abyss at the very bottom of the ocean.
Physical form: Amphitrite has 2 forms: one of them is that of a woman with long hair, with her top half extending out of the water some 30 feet. She is translucent, molded from the waves themselves, and her bottom half is fused with the water. She has ancient markings on her face that glow a pale blue, like moonlight. Her other form is that of a great dragon, its size only restricted by the amount of water it can draw in. It has 7 heads from the 7 seas, and heavy claws made fashioned from coral.

Fighting Style/Powers: Amphitrite does not fight in her first form, relying more on negotiation and non-violence. In her second form, she can form huge tsunamis as that travel as fast as a jet plane, with the height again restricted by the amount of water present (for example if she creates the biggest wave, her form will become very small). She can form whirlpools that can drag you to the bottom of the sea (average depth of the sea is 12k feet. Good luck. Mwahaha.) Each of the dragon heads have sharp teeth made of the bones of various sea animals, and the claws. If a head is severed, she can regenerate it as soon as it comes back into contact with the water again, so she can also heal cuts easily.

Bio: Amphitrite blamed herself for the demise of the human race (humans are ~60% water after all) and tries to think of ways she could have saved them, despite the fact that she had suffered the brunt of humanities evils. They hunted and killed all of her residents, they poisoned her with toxic chemicals, and they were never grateful. Still, she felt a bond with them, and longed for them to return to their original homes in the sea.
 

Link_to_Future

Good Dog. Best Friend.
Nov 19, 2009
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Well guys, I don't know if you plan on accepting anyone else, but I've seen that the fire Colossus is still open.

Name: Velox Vulpes

Element: Fire

Realm: Deep within the sun-scorched sands of the Sahara Desert.

Physical form: In one of the old tongues Velox Vulpes literally meant "Swift Fox", and such is reflected in his form. When merely walking amongst the earth, V.V. takes the form of a fox about three times the height of an average human (about 18' from tail to nose). Small columns of smoke are emitted from his burnt orange mane as he walks. Although he is physically far smaller than the other Colossi, his powers and speed far make up for it.

Fighting Style/Powers: V.V. is physically very weak compared to the other Colossi but his powers lie in other techniques. When running at full tilt V.V. is able to maintain speeds just under Mach 1 for around an hour. Also, his skill with flamecraft is only limited by the amount of oxygen around him and his ability to focus on it. These skills allow him to engulf himself in flames many magnitudes his own size and move these fiery creations at extreme speeds. Because of this, V.V. views his combat in a very artistic way. One of his favorite techniques is to craft his feverish creations into highly intimidating forms (fiery dragons, blazing wolves, etc.) to catch his opponent off guard. Since his ability only creates fiery constructs without an actual physical body, V.V. is also able to completely engulf opponents in his burning forms. When the time calls for it, V.V. also has the ability to cause his entire body to erupt into magma, swelling his physical form up to 3000 times his original size. The air quickly cools the outer layer of magma, creating a protective shell of rock giving him considerable strength and defense. This power comes with a serious trade off. V.V. loses his speed in this form and his flame conjuring abilities lose their finesse making him unable to create flames up to his stylistic standards.

Bio: Contrary to what one may expect from his element, Velox Vulpes is very calm and collected in all of his dealings with both Colossi and humans. Rage very rarely burns in his eyes. If anything truly plagues the swift fox, it is his great arrogance and his love of the art of fighting. Great care and pride is taken in his battle strategies and the art he creates on the battlefield. He is also proud of his shrewdness in his dealings with man, first teaching them to use flame many millennia ago and then guiding them to attribute it to a fictional "titan". He also guided a massive exodus of slaves from a desert land by way of a flaming pillar to their promised land, never actually exposing his physical form to them. For the last several centuries V.V. has not revealed himself to anyone, contenting himself to focus on improving his pyromancing abilities in solitude over the sun-baked sands of the desert. Little does he know how soon he will have to put these skills to good use...

Yeah, even if you don't need me, I liked having the writing exercise.
 

ThreeWords

New member
Feb 27, 2009
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Link_to_Future said:
Velox Vulpes
Are you sure 18' will be enough. I mean, if you ever get caught in a straight fight, you'll be dead in no time, even against the smaller ones. And that goes with saying what will happen if you try to fight the Earthfather.

And what will you do if water or wind deprive you of you flames, or you find that rocks don't burn? Probably best to have at least some physical power.

Irony said:
I guess that goes for you, too; I know you've got taller, but 45 feet is still only a quarter of the height of Executor, and knowing the Doctor, he'll fuck you up if he can...
 

Link_to_Future

Good Dog. Best Friend.
Nov 19, 2009
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ThreeWords said:
Are you sure 18' will be enough. I mean, if you ever get caught in a straight fight, you'll be dead in no time, even against the smaller ones. And that goes with saying what will happen if you try to fight the Earthfather.

And what will you do if water or wind deprive you of you flames, or you find that rocks don't burn? Probably best to have at least some physical power.
Legitimate concerns. The reason I gave V those weaknesses was because I kinda gave him some out of control strengths.

Extreme speeds. Chaotic but strategic tactics. The ability to basically shape fires into sizes that rival other much larger characters (and incidentally hide within those fires, making it very difficult to find and locate)

Yes, he would be destroyed in a head to head fight. But if I'm playing him the way I'm envisioning him, he should be fighting on his own terms and advancing in the other direction when the cards have caught him flat-footed.

Yes, water would be a legitimate concern. However, I have ideas on how to handle that if the problem should arise (which given the element, I'm sure it will eventually).

Wind I'm less worried about. It can scatter the flames briefly but if I can continue to create more than he's only spreading the chaos for me.

And rock...well, I never specified how hot I can burn. Given that we're all gods here, I'm pretty sure it's pretty hot. Even rock has a melting point.

Plus, I was under the impression that alliance may be forged with other characters. If that's the case, then the possible strategic combinations with the skills I've given my character would make for some very interesting roleplaying.

Tl;dr: I gave my character his weaknesses because it really isn't very much fun or very challenging playing a boring invincible hero. I'm just trusting that you guys are more about advancing a story than winning here. If you think that the opposite is true and I will be seriously handicapped despite my justifications, then I'll buff my character. Just let me know.

Thanks for the input. :p
 

Irony's Acolyte

Back from the Depths
Mar 9, 2010
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ThreeWords said:
Irony said:
I guess that goes for you, too; I know you've got taller, but 45 feet is still only a quarter of the height of Executor, and knowing the Doctor, he'll fuck you up if he can...
Noted, and I am thinking about beefing him up a little more. The thing is your guy is supposed to be freaking huge compared to everyone else and the Doctors Reaper Collossus travels through galaxies consuming life. I wouldn't be surprised if they were generally bigger than the rest. Plus I'm not the smallest of the group, there are some characters that are practically slightly larger humans.

But yeah, point taken, I'm probably gonna make him a bit bigger but not too much. These are gods, they don't need to be huge to be powerful.