t's in everyone's best interests for videogames to adopt the notion that one auteur is in charge.
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Disagree, because this is NOT the case to an amazingly relevant degree this will only create credit stealers and scape goats without increasing the fidelity and effectiveness of rewarding or punishing decent performance.
Personally I think the eagerness that games journalism taking here is sort of personal thing. Due to a large number of carefully planned events and clause backed matters the journalists up until days before launch aided and abidded in the deception even if they knew better they were by contract forbidden from calling it so. That's not even an acussation because the real fault here is the conduct of everyone. Colonial Marines did everything it could to make itself look like a good game at gaming events game journalists flocked to like flies to a rotting carcass. And so its personal. Not that it was a bad game but that it was a bad game that was made to look good at their deception/expense.
the result is that I think its less Gearbox and our entire system that needs a look at. Gearbox just cut really really redeeming trailers to a dud. I am not going to fault them for using their advertising to promote their product. But games journalism as a whole abettedthis because that's where the bulk was. They've gone from giving us the inside track to being the face that shills for the studio's products.
Not because "bribes" or "oppressive NDAs" but because we just aren't looking or caring to look. And none of the after the fact condemnation will cover for the fact the PR played you like a harp.
I use game journalism to be informed and educated on products and the complacency to that quality based on arbitrary insider events I'm not privy to has let this happen. And so Its made me re-evaluate what is the purpose of games journalism in my life especially as more and more print magazines fail, more electronic magazines consolidate and more and more places seem to quote neogaf chatter. No amount of stockade march is going to fix the real problem of Colonial Marines being a bad game that it utterly smoked a bunch of pros until the last second and even then they couldn't do a thing about it.
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Disagree, because this is NOT the case to an amazingly relevant degree this will only create credit stealers and scape goats without increasing the fidelity and effectiveness of rewarding or punishing decent performance.
Personally I think the eagerness that games journalism taking here is sort of personal thing. Due to a large number of carefully planned events and clause backed matters the journalists up until days before launch aided and abidded in the deception even if they knew better they were by contract forbidden from calling it so. That's not even an acussation because the real fault here is the conduct of everyone. Colonial Marines did everything it could to make itself look like a good game at gaming events game journalists flocked to like flies to a rotting carcass. And so its personal. Not that it was a bad game but that it was a bad game that was made to look good at their deception/expense.
the result is that I think its less Gearbox and our entire system that needs a look at. Gearbox just cut really really redeeming trailers to a dud. I am not going to fault them for using their advertising to promote their product. But games journalism as a whole abettedthis because that's where the bulk was. They've gone from giving us the inside track to being the face that shills for the studio's products.
Not because "bribes" or "oppressive NDAs" but because we just aren't looking or caring to look. And none of the after the fact condemnation will cover for the fact the PR played you like a harp.
I use game journalism to be informed and educated on products and the complacency to that quality based on arbitrary insider events I'm not privy to has let this happen. And so Its made me re-evaluate what is the purpose of games journalism in my life especially as more and more print magazines fail, more electronic magazines consolidate and more and more places seem to quote neogaf chatter. No amount of stockade march is going to fix the real problem of Colonial Marines being a bad game that it utterly smoked a bunch of pros until the last second and even then they couldn't do a thing about it.