Sean Sands said:
Come Together. Right Now.
The L4D boycott is seemingly over, but Sean Sands wonders if it was a step in the right direction, or a step back.
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Sean, while the article's been interesting, I don't think you really wrote with enough scope in mind. By using the Left 4 Dead boycott as a case study, you've missed out on the chance to comment on the other two huge online petitions that are currently sweeping the community:
Starcraft 2 and Modern Warfare 2.
Starcraft 2's fiasco began when they announced that -every- game would be played through the online Battle.net service; that LAN play would be redundant and thus not included, and that custom servers would be limited in various ways. Though they've never been totally clear on the extent to which Battle.net will pervade their game's experience, it seems like it's more likely to be "a lot" than "a little".
Naturally, the people rallied against this online injustice, and petitioned. The results of this have been arguable at best; the most productive outcome that I ever saw was that Blizzard expressed an interest in developing a pseudo-LAN, or other peer-to-peer connection for multiplayer. Is that a success? I'm not really sure, as we've still got no details.
Modern Warfare 2's debacle sparked from the outrageous claim* that they'd be dropping and crushing 'neath their mighty heels the option for players to host a dedicated server. Not even for LAN, apparently! This -very- quickly spiralled into a 20,000+ online petition [http://www.petitiononline.com/dedis4mw/petition.html]**, and hilariously, other companies [http://www.dice.se/] immediately started gloating [http://twitter.com/L_Twin/status/4964309159], touting their more advanced multiplayer systems, complete with dedicated servers***. Also, to the bane of many PC gamers, clans are rumoured to have been totally scuttled for MW2, as have mods, and custom maps.
Many gamers immediately jumped to the conclusion that it's an Activision-forced/-inspired attempt to rip into their wallets more than once****, or that it's an antipiracy measure. I personally think it's more likely to be the latter, but it's not the point. Many feel -more- righteous about pirating these games now than before. What I'm concerned about is that these things will become standard - that the success of Modern Warfare and Starcraft will be seen as the success of so-called 'integrated' experiences like Battle.net and IWNet.
It seems very unlikely that petitions will have any noticable effects here - Activision, owner/publisher of both of these titles, is so far above the petty concerns of their customers that they don't -need- to care. Valve, on the other hand, has achieved their entire success through the grassroots support they garner, so they had no choice but to respond to the boycott/petition.
I don't think any discussion of online movements, petitions or boycotts can really take place without examining more than one case. There are more, too, like the various oppositions to Spore's DRM, and just about anything involving "People" and "World of Warcraft". So hopefully, some more discussion can happen now that I've brought some more examples up, because not all petitions or boycotts have the same effect as the L4D2 one did.
Sean, thanks for writing about such a touchy topic. I'm very keen to hear your opinions on other movements, though.
--Fen
Sources: ((Apologies for having no sources for my Starcraft comments - that was a while ago, and was reported -all- across the 'net.))
* - BASHandSlash.com - MW2: Our game has changed forever [http://bashandslash.com/index.php?option=com_frontpage&Itemid=1], via Kotaku - New Modern Warfare Matchmaking Service Will Definitely Reshape PC Community. [http://www.kotaku.com.au/2009/10/new-modern-warfare-matchmaking-service-will-definitely-reshape-pc-community/]
** - Petition Online - Dedicated Servers for CoD:MW2 [http://www.petitiononline.com/dedis4mw/petition.html] via Kotaku - Modern Warfare 2 Server Petition *sigh* at 21000 Sigs and Counting [http://www.kotaku.com.au/2009/10/modern-warfare-2-server-petition-sigh-at-21000-sigs-and-counting/]
*** - Twitter [http://twitter.com/L_Twin/status/4964309159], via Kotaku - DICE Makes Hay With Dedicated Server Controversy [http://www.kotaku.com.au/2009/10/dice-makes-hay-with-dedicated-server-controversy/]
**** - Check the comments threads of anything else I've linked above.