Does Yahtzee ever read or respond to comments on his videos? If so, I'd like to point out that Japanese culture isn't necessarily centered around the TV in the living room. As such, this ability may benefit cultures where one's room is one's domain to enjoy and hang out in.
Zachary Amaranth said:
Personally, I think the Occulus Rift is dumb. But if people want it, whatever. However, is it really advancing the medium if the "new" ideas are borderline insular and many don't even last a generation?
A virtual reality headset isn't exactly the same as gimmicky controllers. This has been a goal for decades now that just couldn't stamp down the latency or price enough to make it viable. That they didn't get a broader field of view and weren't stereoscopic 3D were also mistakes that made it much less virtual reality and much more just looking at a screen on your headset. This is actually taking a step away from gimmick and more towards what may be called actual immersion and that's knowing full well that immersion has been completely appropriated over and over again by all the wrong kinds of subjects. There really is something different about being able to look around in the world you're exploring and being able to change the camera view. With the current high-def dev kits going for $300 we can expect to see some attractive consumer models at an afordable price. The movie app alone makes the purchase viable for non-gamers and I think we could expect to see some unexpected applications of the thing. I expect to see the horror genre and exploration type games benefit from this as well.
If you don't like it, that's fine and you acknowledge that as long as people as a whole want something it doesn't matter what you or I think. I think we've spoken about this (the Rift) before. You've really got to try it to understand. It's not like you're just taping a DS screen to your forehead. It's more than that. It's like you're in a large open room despite sitting in a small office. I understand being skeptical. Just wait to see what they do with it before you write it off. There's a reason why developers and reviewers are trying things out and reporting back excitedly. This IS a new way to do games that isn't merely 3D (though that's available as well).
What does the occulus Rift do to your brain. [https://www.youtube.com/watch?v=iACAS_RAneE] Around the 3 minute mark he begins to discuss studies on how people react to the environment.
Examples of studies mentioned and results:
1. People respond to smiling avatars by smiling in real life.
2. Physically taking a step backward when another avatar comes uncomfortably close.
3. Pulling the limbs away from objects in the virtual world that would harm them in real life were they real.
It's even being used in the treatment of pyschological issues like phantom limb syndrome. The rift gives a sense of presence that simply isn't there with other technologies. It's really neat. The idea that this is something that could become available on pc's and consoles is exciting.