I agree on both accounts, I don't quite get the appeal of a system in which you do the same thing over and over, it's more akin to flipping a coin than a strategic game, no adapting to a changing scenario etc, just waiting to do the same exact thing every time.BQE said:I don't like anything that prevents the opponent from even having the opportunity to react. I've seen combos in Magic: The Gatering, YuGiOh, PoxNora and various other competitive games that just completely lock out an opponent. While it may a strategy, I believe it's one that detracts from the game and entertainment it's supposed to provide. What was supposed to be a contest is one no longer, and you're effectively just running through a checklist.
Also I don't like people that bandwagon onto whatever they research to be the most powerful strategy or figure out what the top competitive players are doing and just mimic it. I've seen that aspect in DotA, LoL, HoN, Warhammer 40K tabletop, as well as Magic too.
I understand why people would just copy the best thing out there (it's the best, and I want to be the best and this is the best way to be the best) but again I've never got the appeal, I love tailoring something to my needs and figuring things out as a go. Sometimes I loose sometimes I win, but it's always my way and not what a website told me to do.
To add my own thing which is linked: People on your team who judge/condemn your choices because they read on the internet the best builds and you're not adhering to them, maybe I want to do things my way and have fun through my own choices :/