Concentration Camp Game Canceled Due to Backlash

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Sporky111

Digital Wizard
Dec 17, 2008
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I think the Holocaust is in no way off-limits for games. I mean, this game looks to be offensive obviously. I totally understand the uproar, and if the devs had really wanted to make something honorary and pro-Jewish they probably wouldn't have made it on Wolfenstein 3D. My guess is it was more like:

"Let's make a mod."
"Sure, what should we do it on?"
*30 minutes of research later*
"Hey, there was this uprising of Jews in Auschwitz."
"Sounds good."

But I digress. I think the games industry is completely capable of a masterpiece based on the Holocaust. I mean, look at Schindler's List. I'm sure that movie didn't get very much backlash from the Jewish community (at least I'd hope not, since it was paid for by them). We can do it; we just need a developer willing to make it, a producer willing to pay for it, and an audience willing to buy it. Honestly, I don't think we have any of them in abundance right now.
 
Sep 4, 2009
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Scott Bullock said:
"Crematoriums, Block 11, Gas Chambers, execution, interrogation and torture areas ... most of which are ripped/based off real pic [sic] from the real site," according to one of the developers, Doomjedi.
With a name like Doomjedi as spokesperson the project was shot in the foot to begin with. Doomjedi? Really? If this is something you stand behind and believe in wholeheartedly why not use a real name and put a human face behind the project?

The Anti-Defamation League immediately took offense to the game, telling Kotaku [http://kotaku.com/] that the Holocaust is off-limits for videogames, and that Sonderkommando Revolt is a "crude effort to depict Jewish resistance during this painful period which should never be trivialized."
I think all narative topics are off limits to crude efforts. Why the Wolfenstein? Some highbrow ironic attempt to subvert or reinterpret WW2 shooters from their origins? Super Columbine Massacre RPG tried some parts of that with some small success so maybe not a bad idea entirely.

Attempting to assuage the ADL, the creators Team Raycast and Maxim Genis said that the game was just "blast the Nazis fun" and "very realistic, moody, challenging and detailed."
Oh no. The ADL aren't game snobs who'll only approve of carefully crafted shooters. It sounds like he's trying to convert Halo fans to try it instead of convince the ADL to play it before condemning it.

In fact it sounds like Doomjedi doesn't even know himself what it was that redeems it. Calling it "fun" just gets it labelled as a toy or game, and Extra Credits already covered why the hiding behind the "its a game" defence is no way to push a narrative on a serious topic.

But the ADL kept pushing, and now Sonderkommando Revolt will never see the light of day. Genis, who claims to have lost family members in the Holocaust, has stated, "I did a lot of research for the game. I wanted to show the Jews really did fight back against the Nazis. I wanted to honor them. My intentions were pure and pro-Jewish in every way."
It sounds like he's trying to say the right thing without ever having spent an hour wracking his brain as to the arguments for and against putting together a first person shooter in a concentration camp. Its like he turned up for a debate completely unprepared and has gotten completely discredited 30 seconds in.

Interviewing survivors and asking them about their experiences would have given him alot of credibility, and perhaps new ideas for direction to the take the project. If he did do interviews I wished he'd explicated said that. That sort of research completely changes what the ADL have to argue against.

While most do not mourn the loss of yet another mindless Nazi shooter (particularly if it's just a mod for a game that came out in 1992), the fact that the ADL believes that the Holocaust is entirely off-limits for videogames has some gamers rather upset with them, particularly the "games as art" crowd.
Sonderkommando Revolt really doesn't fit the description of a games-as-art release to me. To many parts of it just seem more like, say, a custom level for Wolfenstein than an attempt to release a whole new game with its own unique ideas.

I don't think anything about what happened will deter anyone who really does want to express a holocaust narrative through interactive software.

If Doomjedi reads this I hope he doesn't think I'm having a go at him, because I'm not shitting on his efforts. I've never tried making a game in my life and I imagine even putting the most basic of games together can be as hard as hell to complete. I admire that he tried to take serious subject matter and make a meaningful game, but some of the mistakes made here are huge.

Sk.R. looks too much like the gaming equivalent of an "exploitation film". Something like "Faster Pussycat, Kill Kill!" or "I Spit On Your Grave". The reuse of Wolfenstein just drags up Nazis. The "blast the Nazis fun" part is worlds removed from what anyone in a concentration camp felt. There's no feeling; as for the "realistic, moody, challenging and detailed"? Sk.R. would have to measure up to an actual concentration camp's mood which has to be some of the the most difficult subject matter to use in an medium (including "accepted" sorts such as literature and cinema). Nevermind the practical problems of convincing anything realistic can be achieved with Wolfenstein to eyes that effortlessly pick flaws in the likes of GoldenEye.

In fact mixing elements that are included to be fun with a holocaust setting is probably enough to make sure that the ADL will be on your case night and day to stop the release. The FPS format might be inviting since it has so many development tools, but outside of people who play games it will always be considered a murder simulator played by sickos. If a FPS section had to be included a large part of it would need to include storytelling elements like Half Life 2's - where so much of the setting runs around WITHOUT a gun, defenseless and where antagonising a guard could get you killed before the story really begins.

I'd welcome Doomjedi giving the subject matter a second go, but only if the whole approach was changed because if it isn't the ADL will ensure it'd never get seen again. It seems like a hell of an ambitious project to do; let alone become the first of its kind.

It would be an Eagle Has Landed moment in interactive software development.
 

Therumancer

Citation Needed
Nov 28, 2007
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Kratenser said:
I dont think its for any of us to say whether its right or wrong to use the holocaust as a basis for a game. Maybe it would make things clearer, and give a better understanding of the holocaust to many people. BUT, considering how many people died in the holocaust, going near the subject is bound to bring up emotion in people. You can't win either way here.
Well, it's a touchy subject due to the simple fact that the facts of the Holocaust are in such doubt. While there is no doubt that a lot of people died, it's one of those situations where the very accusation entails a serious lack of proof as to the extent of the actual fatalities.

Before you scream, look at it this way:

The accusation is that The Concentration Camps were hugely efficient murder factories, where Jews, Gypsies, and Homosexuals were taken from cattle cars, stripped naked, sent in for a "shower" which was actually a gas chamber. The gassed bodies were then removed from the chamber, had intristic valuables like teeth fillings removed from them, and then were cremated in mass ovens.

The problem with this story is that there are people who survived this, and what's more were permanantly marked with Tattoos. This begs the question of how there are any people who survived these camps, or why there would be any kind of permanant marking system employed if they were murder factories and nobody was expected to survive long enough for it to be a factor.

The idea of a concentration camp is terrifying, and the details of the efficiency with which this thing was carried out enhance that terror, but the very existance of survivors to remember this kind of thing puts reasonable doubt on the stories. What's more one has to understand that this was a REAL war which means the USA propaganda factory was in full swing. A lot of outlandish stories were told about the Nazis, ranging from them making lampshades out of human skin, to having mobile bone grinding devices. A goodly portion of those stories were disproven (the lampshades being displayed were revealed to be goat skin if I remember). Did our own propaganda department lie about, or exagerrate the situation? It becomes a valid question to ask.

I'm not a holocaust denier, but I am someone with a lot of questions about these events, and those questions have never seen a satisfactory answer (and I've done some checking). As pro-Isreal as I am, it seems to me that there is a lot of effort made to prevent people from looking too closely at this situation, and that certainly doesn't help matters. I'm of the opinion that it's been long enough since the war ended, and any propaganda is no longer serving a useful purpose, where it's perfectly fine to address the subject in the media, in fiction, and of course look into the facts a bit more closely.

Ironically, my motivation that lead to thinking this way comes from being a militant. As I say in other threads, I don't believe there is such a thing as a moral war. World War II is used as an example of one, but when you look into it and what happened with The Volkssturm, Hitler Youth, and the information presented by our own War Department, it's pretty obvious we were a bigger group of bastards in the end than our enemy, which is why we won. I point to these methods as examples of what needs to be done to win wars, and as examples of why while the USA's military has never been defeated, we have also failed to actually win any wars (barring things like Grenada) since. Our lack of propaganda, information control, and general ruthlessness being a big part of what handicaps us during "The War On Terror". For me the big issue with The Holocaust being exagerrated is not one of Jewish people exploiting it, but the point in the lengths we have gone (and should go to) to demonize an enemy in a time of war.

At any rate, the issue is of course with so many vested interests in these events, any facts being truely nailed down is going to affect someone's interests. I don't think emotions over the deeds themselves are an issue, because by now we've all heard what happened millions of times, seen graphic dramatizations of it, and I remember there was even a website running that showed "actual surveillance footage" of people being herded through the gates of a concentration camp (which may or may not still be running). There isn't much more to be said about the purpoted atrocities, because there are only so many ways you can talk about how evil it is to gas people in massive numbers, everyone has gotten the point by now. I'm more interested in the survivors and questions like "how are you alive, if all of this was true" combined with "why were you tattooed if you were to be rapidly disposed of?", some skeptical fact checking of differant stories is also somewhat warrented nowadays as well. Apparently there were plenty of survivors, and that means "one in a billion" luck based survival stories raise questions if *all* of them got away that way, etc...
 

Callate

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Dec 5, 2008
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It may be in bad taste. It may be offensive to some people. But that doesn't mean you don't have a right to make it.
 

Cid Silverwing

Paladin of The Light
Jul 27, 2008
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Haakong said:
Very tasteless. Like making a game of executing children. Art or not, its obscene.
This.

Why do people feel so obligated to pull this shit, games or otherwise? Isn't shooting the Nazis in plain Wolfenstein fun enough for all the anti-nazis?
 

Danpascooch

Zombie Specialist
Apr 16, 2009
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Imperator_DK said:
danpascooch said:
...

It should DEFINITELY be a matter of individual taste, which is why this game is not being banned by the government of made illegal (which I would be fully against) it is being criticized by INDIVIDUALS who find it offensive, they have every right to protest, and this time I actually agree that it shouldn't be made.

I think there should definitely be games on the Holocaust, but they should treat the subject with the respect it deserves.
Indeed. They have every right to have their say, and as long as they don't push for denying their opponents the right to make it, I certainly have no objection that they speak up. If the creators caved by their own choice, then they won the verbal just fair and square.

However, anyone have the right to verbally lay into them for demeaning gaming as a medium, thinking that some subjects are off limits to other individuals, and caring about a something as insignificant as an underground mod for an ancient game in the first place with all the far serious defamation (including against gaming) seen in the mass media.

So it's not really about their opposition to the game content, it's about their demeaning of gaming as a medium and the "off-limits"-thing they espoused along the way.
I agree, I was just saying that while I think their declaration of "off-limits" is wrong, I do agree that this game shouldn't be made, because looking at it it doesn't seem to respect the power of the historical context it's using. It's important that they have the RIGHT to make it, but I think they shouldn't do it.
 

Gigano

Whose Eyes Are Those Eyes?
Oct 15, 2009
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danpascooch said:
...

I agree, I was just saying that while I think their declaration of "off-limits" is wrong, I do agree that this game shouldn't be made, because looking at it it doesn't seem to respect the power of the historical context it's using. It's important that they have the RIGHT to make it, but I think they shouldn't do it.
I personally don't really see much of a problem with using historical settings for gaming, I played and liked Battlefield: Vietnam, and there are probably Vietnamese people who'd find such a context equally offensive. I must admit I gave no thought to their feelings, nor do I really think any should be given; Like pornography etc., those who don't like it can look away.

Whether your child (even more recently) burned in the streets of Saigon or the crematoriums of Auschwitz should make little difference, so I suppose my stance on the actual issue would be the same with this game (with the exception that I had no interest in playing it, and now couldn't anyway)

As long as they respect the rights of others to do it, they're free to dissent on its merits though. As stated I don't particularly care on the actual issue either way, but I did care that they began to suggest gaming was an inferior medium for which certain subjects were impermissible.
 

Danpascooch

Zombie Specialist
Apr 16, 2009
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Imperator_DK said:
danpascooch said:
...

I agree, I was just saying that while I think their declaration of "off-limits" is wrong, I do agree that this game shouldn't be made, because looking at it it doesn't seem to respect the power of the historical context it's using. It's important that they have the RIGHT to make it, but I think they shouldn't do it.
I personally don't really see much of a problem with using historical settings for gaming, I played and liked Battlefield: Vietnam, and there are probably Vietnamese people who'd find such a context equally offensive. I must admit I gave no thought to their feelings, nor do I really think any should be given; Like pornography etc., those who don't like it can look away.

Whether your child (even more recently) burned in the streets of Saigon or the crematoriums of Auschwitz should make little difference, so I suppose my stance on the actual issue would be the same with this game (with the exception that I had no interest in playing it, and now couldn't anyway)

As long as they respect the rights of others to do it, they're free to dissent on its merits though. As stated I don't particularly care on the actual issue either way, but I did care that they began to suggest gaming was an inferior medium for which certain subjects were impermissible.
It's fine if you think it isn't disrespectful, the thing that really got me is when talking about why they shouldn't be protesting it, the developer said "It's just Nazi killing fun".

Sure, he should and does have a right to do it, I just think he shouldn't be so casual and cavalier about it, a game about the Holocaust should be as serious as the material that it's about, and if a developer wants to make a serious game with a proper narrative about the Holocaust I'm all for it, I just don't think what I basically equate the seriousness of to a "tower defense game" should use the Holocaust for material.
 

Gigano

Whose Eyes Are Those Eyes?
Oct 15, 2009
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danpascooch said:
...
It's fine if you think it isn't disrespectful, the thing that really got me is when talking about why they shouldn't be protesting it, the developer said "It's just Nazi killing fun".

Sure, he should and does have a right to do it, I just think he shouldn't be so casual and cavalier about it, a game about the Holocaust should be as serious as the material that it's about, and if a developer wants to make a serious game with a proper narrative about the Holocaust I'm all for it, I just don't think what I basically equate the seriousness of to a "tower defense game" should use the Holocaust for material.
We can agree that it's a fairly trivial outing which was built over the subject, and that it held potential to offend some. Our philosophies on what to do when confronted with offensive material seem to differ though.

The single time in living memory I've been confronted with a fictional depiction which "offended" (or perhaps rather repulsed and disgusted) me - also more due to context than content - I didn't think "This piece of filth should not exist!", I thought "I don't want to play this piece of filth!".

You seem to feel that one should speak up when personally offended by a product others might enjoy, in an attempt to deter it from being made, whereas I consider it to be an entirely personal and internal problem so long as the game(/movie/etc.) is legal, does not cause identifiable harm, and is not pushed in my face.

I don't really consider offence to be a valid argument, and thus nothing to raise one's voice over in a debate. Denying others who might be interested the opportunity to play it by arguing it shouldn't be made takes more in my book.
 

MaxwellEdison

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Sep 30, 2010
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The reason for this is because it's a "game", and therefore people assume you're meant to have fun while playing it, thus, "IT MUST BE OFFENSIVE!" Now while I don't know how tastefully this was going to be done, and what the intentions were, people need to realize that a medium that is essentially interactive story-telling has A LOT of potential.
 

Phototoxin

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Mar 11, 2009
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Thank you for the daily reminder that a lifetime ago some jews got killed.
Can we start crying about Stalins purges yet or is there still time on the clock ?

Its a propaganda thing. 'Poor little us.'
 

Wintermoot

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Aug 20, 2009
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this is retardet! if somebody would make a movie out of the event NOBODY would have a problem!
 

nipsen

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Sep 20, 2008
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"I did a lot of research for the game. I wanted to show the Jews really did fight back against the Nazis. I wanted to honor them. My intentions were pure and pro-Jewish in every way."

rolfle. Oh, go on - self-publish it with the support of some jewish support charity, you wimp. I mean, this is GREAT advertisement for Israel, obviously. So go ahead, tell us what you think it's /really/ all about.
 

Holy_Handgrenade

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Feb 16, 2009
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Distorted Stu said:
Im up for the whole "games as art" deal. but this.. THIS! THIS IS NOT ART!

Jeez.

[sub]Also this would of been huge on 4chan[/sub]
You miss read no where there does it say this game is art it says the subjest of the holocaust being offlimits in games upset the games as art crowd not that the game got stopped. Read properly next time.
 

Shinrae

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Sep 15, 2010
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So many games in which you kill Nazis, and yet killing them as a Jew is off limits?
I understand that what went on was about as bad as it gets, but surely this would be a good thing?

Showing that the Jews did fight back... As opposed to, you know. Hide, give up and die etc, Or is that the way they enjoy being seen? As some sort of mega victim.
As to be honest, not once have I ever thought about the whole 'wait... why didnt they try and escape' side of things, as its not an angle given in anything.

Im sure I sound like an ass here, but. People need to stop this 'hushhush we dont talk about that' attitude.
 

Dog Wednesday

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Apr 21, 2010
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1) Holocaust wasnt that bad? Check
2) Obligatory Israel/Palestine references? Check
3) A few remarks on how the U.S is the REAL bad guy? Check

I smell internets.
 

katsumoto03

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Feb 24, 2010
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When I read the title I thought "Wow, this would've really helped video games (and interactive media in general) progress as an art form!" Now that I've actually seen the game... No. Not this one.

Maybe if someone made a real game with real effort put into it it would be good,
but not just a 'Shootnazisohbythewayyou'reescapingfromaconcentrationcamp' game.
 

Danpascooch

Zombie Specialist
Apr 16, 2009
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Imperator_DK said:
danpascooch said:
...
It's fine if you think it isn't disrespectful, the thing that really got me is when talking about why they shouldn't be protesting it, the developer said "It's just Nazi killing fun".

Sure, he should and does have a right to do it, I just think he shouldn't be so casual and cavalier about it, a game about the Holocaust should be as serious as the material that it's about, and if a developer wants to make a serious game with a proper narrative about the Holocaust I'm all for it, I just don't think what I basically equate the seriousness of to a "tower defense game" should use the Holocaust for material.
We can agree that it's a fairly trivial outing which was built over the subject, and that it held potential to offend some. Our philosophies on what to do when confronted with offensive material seem to differ though.

The single time in living memory I've been confronted with a fictional depiction which "offended" (or perhaps rather repulsed and disgusted) me - also more due to context than content - I didn't think "This piece of filth should not exist!", I thought "I don't want to play this piece of filth!".

You seem to feel that one should speak up when personally offended by a product others might enjoy, in an attempt to deter it from being made, whereas I consider it to be an entirely personal and internal problem so long as the game(/movie/etc.) is legal, does not cause identifiable harm, and is not pushed in my face.

I don't really consider offence to be a valid argument, and thus nothing to raise one's voice over in a debate. Denying others who might be interested the opportunity to play it by arguing it shouldn't be made takes more in my book.
It's not so much that I find it offensive, it's not like I would cringe playing it. I just think it's disrespectful, and I think the developers should be told that it's disrespectful. It's not about "to each his own" for me, it's more about downplaying the impact of a terrible tragedy, the worry for me is that if nobody says anything, and things like this are made consistently without proper forethought or care, who knows, 50 years from now the Holocaust might not bear the same message it used to.

That's all. I also don't think any action past "telling the developers" would be appropriate.
 

Kelethor

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Jun 24, 2008
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Would it have been a shitty game? Most certainly

Do we have the right to make the game, even though its about one of humanities darkest moments? Absolutely.