Gotta check that out now. Easier as it's on every console that matters (including PC).Marik Bentusi said:Rayman Origins' levels are designed in such a way you can make seamless progression between moving platforms etc if you do everything in fluid motion. There's also a little speedrun award if you choose to play it that way instead of looking for secrets.
So maybe that's a speedrun platformer you want to look into.
Zhukov said:Some horror games that don't let me kill everything in my way. Developers don't seem to realise that scariness disappears the second they hand me a weapon. Things you have killed are not frightening.
Something like Amnesia the Dark Descent? Yep, wanna see something like that again, but...The_Scrivener said:Non-combat based survival horror. Psychological survival horror.
Wait. What happened to Machine of Pigs? 2013 maybe? ...
I just picked up the Journey collection for Christmas, and I agree heartily. Mysterious hooded figure heading through the desert who can call upon magic in fabric to fly? Cool. Creature that could have come from Spore being controlled by the Sixaxis controller? Pretty sweet. Freaking flower petals?! You guys seriously have to play the game to believe its awesomeness.TehCookie said:Happiness. Games with a unique non-brooding protagonist character design instead of a grizzled white man. Also some colorful background and settings, enough with the grey-brown realism. I play games to escape from the real world so I like mine to be fantastical. I saw this in another thread and I can't think of any modern games that attempts something similar.
shrekfan246 said:
Yep, my favorite out of that collection is Flower. Who knew that adding color to the area by using flower petals to grow flowers was so euphoric?
In some levels in both games, they were pretty fair (except for Eggmanland, that wasn't fair at all to my fingers), but I personally felt that Generations was a little more trial and error, particularly in the last trio of Modern levels.shrekfan246 said:Also agreed with the OP on Sonic-style platformers. I love the sense of speed that Generations gives, and really, it's nowhere near as much trial-and-error as Unleashed was because the level design has been vastly improved.
Then again, I did play the Wii version of Unleashed, so that may be accounting for my opinion on the level design.
Wii U needs this. If Nintendo can get this on their system and fully use the Gamepad well, I'm sold. Doesn't have to be a new IP; any of their existing ones (the ones that come to mind are Mario, Metroid and Zelda) can be made into awesome 3D platformers.themutantlizard said:more full 3d platformers. none of that 2.5d bullshit. im talking full on 3d
I'm looking at you, Metroid!
Seriously, guys, we need to flood these game companies' inboxes with the concepts we want to see again. I'd like to see their reaction to what we'd like to see again that they did well.