Concerning Final Fantasy 7, 10, and 12.

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scar_47

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7 was my first rpg so theres some nastalga there also it was pretty cool when I was 13 the story gets pretty indacypherable but back then it wasn't such a big deal to have a good story although I'm half tempted to replay it to see how the story holds up and if I can follow it now after years of crazy anime and manga stories. Looking back its not the greates example of an rpg but it broke a lot of ground and should be recognized for that. I've never played the rest of the series except the original FF so I can't really comment there but hearing the argument that it gets good 20 hours in is a bad sign.
 

Eefness

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Lullabye said:
I liked 7. Was one of the first 3d rpgs i'd played and quite frankly the story was not much to be had. I did however get very involved with the characters so Aeriths death was probably the first time I ever cried for any fictional characters death ever.
8 I never played, I have a friend who plays it alot. I gotta say it doesn't look that appealing to me but then he says its good and i trust his opinion on these things.
9. Never played. Hear its good.
10.....I hate the characters. I cannot stand teh characters. I'm sorry, but no amount of epic story can get me to like those characters. Gameplay was good though.
10-2 I dont know what to say. Better than 10? Maybe. If so I can't tell.
11 never played
12 I LOVE THIS GAME. More specifically the story and characters. It comes together well. I just pretend Penello and Vaan don't exist whilst I ogle Balthier.
13 Most Linear FF to date. This game played itself(far more than 12 did) and holy christ who gave the go ahead for those characters personas? I have this inexplicable hate for vanille. She's like a fail version of Aerith. Lighting is alright, and its refreshing to have a decent female protagonist(in any game).
My favorite final fantasy, the one I think did it damn perfectly, is Tactics. War of the lions to be exact. Honestly I've played and replayed that game to no end and probably will for many years to come. Great story. Great characters. Great gameplay. Great everything.

Lol, as a guy i really dont see the appeal of Balthier .................. then again I was always oogleing Fran ( .......hot freaking damn, her character is sooooooo awesome! Hot as hell, personality that kicks ass, and is part of a race of only female rabit people .... the mind races). I also love how you can completely ignore characters you hate because it more along the lines of follows the party not specific characters (thank god for the skip cut-scene).

Yea I forced to play 13 and then just up and stopped playing ... couldn't take it anymore (also yes please kill Vanille, Snow, and Hope in a god-damn fire).
 

Pyroguekenesis

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Jan 20, 2010
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I like FFVIII, I have tried FFVII and I like FFX and FFXII as well.
Well, technically they each have a unique combat system.
And I enjoy each one cause I like analysing stuff. And it has good music.

FFX - It's definitely one of the more spiritual ones, and perhaps show what happens when we screw too much with technology. "Sudeki Da Ne" wonderful song...and beautiful use of the PS2 graphics...

FFVIII - Military Schools etc, and interactivity in cutscenes! :D, I haven't played any other game that actually has cutscenes and you can still move around in it...maybe MGS. Oh and Gunblade tapping to pull off extra damage, interactivity again. And who can forget Liberi Fatali!

FFXII - You can atleast see what monsters your fighting now and I forgot since I haven't played for a while... Myst system does piss my off occasionally from time to time..

FFVII - Brought the franchise into the wider market, although I only played up to the first boss....at which I died then got bored. Maybe in terms of storyline was what made it different and interesting. Aeris' death...opps..that was a killer for fans etc.

Looking forward to FF13 Versus, Kingdom Hearts combat system YES!! And Type-0 looks interesting for PSP.
 

simmeh

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Jan 25, 2009
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Jerubbaal said:
Defense said:
more stuff
I'll offer a different explanation as to why FFVII's story didn't make sense: the translation was a great pile of ass. I've talked to someone who played the Japanese version, and he told me that the story is actually pretty decent and follow-able, but the English translators just butchered it. While I can't comment on the Japanese version myself, I think it's fairly obvious just by playing the English release that the translation is terrible. There are the blatant lines ("This guy are sick", "Off course") that are comical but you can still make sense of, and then there are conversations that seem to be happening in a different game (I remember one at the Chocobo ranch just after you leave Midgar were Cloud says something and then Tifa says the exact same thing, word-for-word).

As for the game itself, it's a very good game that just hasn't aged well. The Materia and Limit Break systems were slick, it had an awesome sounddtrack, the battle and pre-rendered graphics were great for their time, and it had some cool minigames that didn't get in the way of the actual gameplay.

In my mind, though, what it should be most remembered for (yet isn't) is how it epitomizes the transition of console gaming from cartridges to CDs. If I'm not mistaken, part of the reason it was made for the PS1 and not the N64 was because Squaresoft wanted to make a game so huge that it just wouldn't fit on a cartridge.

As for the other games mentioned in this topic, briefly:

- FFX is my favourite in the series, because I wear rose-coloured glasses while playing it. I also really liked the battle system. The ATB system was getting a bit stale after six games, so it was nice to see a change-up. The voice acting was bad at times, but it was only really unbearable in one instance (you all know which). Also, Blitzball was a breath of fresh air after all of those card games from VIII and IX.

- FFXII was hugely disappointing for me. It showed great promise with an intriguing, politically driven plot and a protagonist that was much smaller than the mess he was getting himself into. Unfortunately, it seemed to lose interest in itself, and didn't really go anywhere with any of it's characters. It's the first FF game where I felt that more effort was put into making the sidequests than the main game, and that troubled me.
 

Biosophilogical

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Lukeman1884 said:
I liked X and XII, people are simply resistant to change.
Agreed. Though I can't replay FFXII, it just doesn't have much replay value for me. Now X, I've replayed that about 3-4 times, and loved it to bits (though that laughing scene ... grrr)
 

Jessta

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Didn't like seven because it was slow paced with god awful graphics and somewhat stale story, liked it because at the time it came out there was nothing quite as fancy as it and as opposed to other games like super mario and contra it felt like the beginning of something beautiful and epic and my imagination was able to fill in the rest.
didn't like 10 because the lack of shirts on men, I was like 14 when I first got it so as far as sexual security went I was pretty low on it, loved it for the graphics, the mushy cut scenes, the combat system was enough to wake me up and the level up system kept me interested in it as a game and not just as a story, the music was epic, the aesthetic felt like I was whisked away to some amazing new world.
Didn't like 12 because VAAN and PENELO and that is all... that and its to fucking long, I kind of lost track of what was going on anymore in the middle and was left itching my head. Loved it because for final fantasy games it marked an important part, real walk around exploration and combat, the combat system was amazing and I felt if the world was a bit bigger and it gave me a little more free reign it would be perfect. I loved 12 because it made me dream of how awesome 13 would be if they only fixed the problems of 12.
Basically 12 felt like the ultimate prototype experiment game and 13 decided to just throw its research notes away for a nice impromptu.
Hated 13 because it might as well have been on rails with the ability to go in reverse and combat ended up boiling down to leave a healer in the group get two strikers and tap X as I watch an episode of family guy until the battle is over. It was great until I ran out of episodes of family guy_in existence.
 

YunikoYokai5

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VII - hated it. I found Cloud to be extremely annoying :/ the story was hard to follow too. I gave up about...20 hours in or something on this game.

VIII - never played...need to grab my brother's copy. Heard good things about it (my brother liked it too) .

IX - my favourite of the series. ^.^ Love the characters, story is pretty good.

X - My second favourite of the series XD some flaws but hey, every game has flaws

X-II - tried it, but it was very eh. Need to watch a walkthrough of it, heard it's not great though

XI - Never played

XII - played about an hour before giving up. I could not stand the combat system X.x I hear it's good though

XIII - played, got near the first Eidolon fight and haven't picked it up since (been meaning to, but its been so long I may need to restart just to remember how everything works XD ). The Paradigms are just confusing for me (my brother completed this game, missing 1 trophy off platinum, and said you get used to them eventually) ...and I don't like the 'you can only control 1 character's actions! And if your leader dies, you all die!' system either...saw a walkthrough though, not a bad game (shrug)
 

Manji187

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I pray to see the day that everybody realizes that "I liked it" is not an argument.
 

ramboondiea

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7 was fun, but wasnt as great as people make it out to be.

10 had a good story, but suffered from voice acting and strange caracters, but had some interesting mechanics.

12 was fantastic, infact i love all the ivalice games, i think they were the best crafted, bot story and game mechanic wise, te biggest problem with 12 was shoehorning vaan into the story, who wasnt a bad character but suffered from being shoehorned in, the biggest flaw was those weird abs muscle things
 

Aeonknight

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Fugitive Panda said:
I have a strained relationship with Final Fantasy, or more specifically, Square Enic. I can maybe manage to convince myself I'm having fun for a little while, but I eventually just give up. The spinoffs on the other hand I can play forever. The Tactics games, Crystal Chronicles, etc.

I own 7 and 8, but never got close to completing them for one reason or another.

10 I own and thoroughly enjoyed. I really liked it's linear progression, it felt like I was really on a constantly evolving journey, and they did a great job crafting and presenting the world. And 10-2 was fun as hell, I absolutely loved the fast-paced battles and the return of the job system.

12 was flawed, but I still love it. Everything about it is really underrated, it has a fantastic story that people seem to outright miss because it's not shoved in their faces, and a great cast that people seem to hate because they're not force fed their background. Granted, when I first picked it up I hated it too, for the same reasons - not enough cutscenes, Vaan, etc - but when I started playing it again later I had a blast and appreciated everything about it so much more. The Gambits and Licenses were the only real problem I had, since they seemed to ultimately invalidate your choices and effort.

Of course, that's not even touching the best FF, 11.
Agree with the XI remark. Kinda funny, even most rabid Square Enix fanboys will refuse to acknowledge XI as a legitimate entry into the series, when the story/gameplay actually rival that of most of the single player games.
 

Grand_Arcana

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I kinda have a hate/love thing for XII. In short, it's a victim of its rocky development, and it's obvious that while Matsuno was working on creating a masterpiece to expand the Ivalice from FFT and Vagrant Story, the shoddy work of others overtook his original vision (Fallen Knight Basch as the lead, not nearly as political as FFT, ect). I still do, and always will, hate licenses because the game would be impossible to play without a strategy guide Gamefaqs, and the technicks were awful, aside from Souleater. I do like the gambit system, which is what really determines how your characters fight. You can use it to create the classic Knight, White Mage, Thief, Berserker, ect. with a lot more lenience than what was in the previous game. My Basch, for example, can mitigate damage with Protectaga, and Shellaga, DPS with Souleater, and inflict massive damage with Bubble+Balance.

In conclusion: Fuck you Akitoshi Kawazu, for ruining what could have been an awesome game!
 

Doffa

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Well you are all wrong because Final Fantasy IV was the best in the series!

I kid, in my experience everybody's favourite Final Fantasy game is the first one they played, for example try and guess which one I played first :)

FF7 is certainly not a bad game, but it is also not TeH BesT Game EVAAARR!!1!, I personally really like 7, but I can see where most of the criticisms come from. As for 10, I really liked the combat, but hated pretty much everyone in it, especially Tidus, who was whiny, annoying and arrogant (which he couldn't pull off). I also hated Blitzball. Haven't played 12 though.
 

WildFire15

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FFVII's good, it's well thought of for a reason, but hasn't aged that well.
FFX didn't have anything either appealing or interesting about it and the voices really got on my nerves (espeacilly seeing as Tidus could be named by the player, so they couldn't refer to him by name).
FFXII is probably the best of the recent FF games, the combat system, while a bit awkward, works fairly well, the art style is very appealing and the story is reasonable enough (though it is basically Star Wars IV - VI). However, the pacing is horrible and I stopped playing after escaping the Leviethan.
 

arealperson

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Prepare for a poorly formatted and incongruous post, as I'm way past my bedtime (I hope to edit this).

12 is by far the best in the series for me, while I recognize that Turn-based does have it's depth, it has always bothered me as a tedious and non-game aspects (this coming from a pretty big fan of platformers).

In the very beginning I was just entirely shocked by it's real-time combat and then the crazy targeting lines and flying enemies- yeah it's just screamed potential to me. I love it when a game finds ways of overwhelming you (another of those experiences I've had would be with the demo of Z.O.E.-gotta play that game). That's where I see some of it's failing points too of course. For example, I always loved the idea of summons/GFs/Espers, but through the entire playthrough I couldn't find I use for them(was I doing it wrong?). The idea of dual kingdoms really never broke through in the end, I thought it might be some amazing doubling of content (I really love long games, lol). The guy(throne-bearer, heir, chancellor) was just some 'cool' figurehead, with no real purpose, I guess maybe just to tell you you're one of the good guys.
Balthier's father, Cid, really didn't live up to his role in the game. A short (but very strong and cool, in the way he could use quickenings against you) boss and a little drama, but really one of the lesser judges in my eyes. Penelo was probably the most underdeveloped character in the game, but I really think Vaan just gets way too much hate, because of his weak sense of dress code. Yeah, it bothered me too, but I didn't refuse to play as him or anything.

While the simon-says nature of the quickenings bothered me at first, I really started to yearn for opportunities to use them, in part because I had my gambits figured out pretty quickly, so it broke up the doldrums of combat, plus it's high-score kind of nature (I think I got around the 40 range?). It was kind of strange how deep the nature of it felt. It was also nice that you could play it totally real-time or pause-break during harder battles too).

Another thing that bothered me, was although I beat the entire game without any sort of guide/help, is that I'm told it basically required a walkthrough. Apparently you couldn't get the very best weapon in the game unless you didn't break some innocent jar (among the thousands you did). I would be shocked if I were to find out there was some kind of in-game clue to something like that. There were a few other head-scratcher parts which I was never able to figure out, including a hunt and an Esper and blank spots (giving me the feeling I was missing something)... I hope to get back to those someday, but I'm not expecting much payout.

In terms of development, I think it was interesting in that while not every character had a giant monologue or endless inter-relations to plod through, they all had their own environment kind of dedicated to them. Basch had the prisons, and former judge life; Balthier had the skies and his freedom away from his father's position; Vaan had the underground and city-folk relations; Penelo had a nurturing sense and was attached to nature (much of the friendly wilderness was in her domain -- and Vaan of course); Fran had her race... which was a little messed up and confusing (much more than Vaan, I found a race of Victoria's Secret female bunnies disturbing), but her sixth sense attachment to the mist was a major payoff; Asche had the entire kingdom and all of it's holy relics to assert her responsibility for the land and it's people.

Grand_Arcana's comment has me very intrigued again as to what sort of premises were missed out on, and the connection to War of the Lions and Vagrant Story.

I guess you could say I can see what some people find in Final Fantasy 7 (which I haven't played), despite that game's combat not interesting me much.

In regards to end-game combat, yes it did get a bit dull, and it was kind of embarassing to just be guiding the characters around... but the character's really were still quite active, I guess you could just say there wasn't enough button-pressing, as tedious as that may get in associated titles. The biggest problems were:
1. Again, the Espers seemed useless.
2. 1000 needles really became the only active option, other than buffs/heals in most of the major fights. Playing it wrong? (I may have died at Cid... maybe once after that?)
 

Eefness

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Jan 25, 2011
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arealperson said:
FORUMS USE WALL OF TEXT. IT'S SUPER COMPREHENSIVE!
Hehehehe Anyway .....

The combat system in the game was actually very well made, basically what FF 13 was trying for but fell flat on its ass. I never much liked in Turn-Based RPGs is that i massive freaking monster just up and ambushes you, or like when your desperately trying to get out of a dungeon or something and you get into a fight every two steps.

And yea the game is actually very tight-lipped, arbitrary, and convoluted in how it it goes about putting in the best weapons, the hardest sub bosses, and such. That was the only thing I really hated about the game (except for Vann).

I miss the old style of rpg's where you would go out, fight a very difficult monster, and only then do you get a an amazing peace of armor or a weapon. Instead the game is based almost completely around VERY small chances, A VERY SMALL CHANCE NO LESS!, on getting a great peace of equipment. The Zodiac Spear is the most bull shite of it but I really hated that the only way you could get some weapons is if you equip an accessory and go out and open a random freaking chest in the middle of nowhere, ONLY to have it be a .5% chance of actually being there. It is a very cheap and lazy design choice and makes you go out and grind out for HOURS just to get a single item.

I don't know if it is just me but i Hate!!!! it when games replace skill and strategy with complete and utter chance.
 

Tanis

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Aug 30, 2010
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You know why older games HATE FF7?

Because we played FF6 and CT before FF7.
When you compare classics like that to the train wreck that IS FF7, never mind some of the fan base, you can understand our just...uck at the whole thing.

Never mind the FF7-verse has sucked.
Movies, side games, anime...just crap.

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Now, FF10, decent game.
FFX-2 had better game play.
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Like FF12 - dragged on for a bit long, but the combat was fleshing.
 

Saltyk

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Sep 12, 2010
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FFVII was the first Final Fantasy I played and one of my all time favorite games. Big surprise, eh? I'd say people that played it when it first came out are the ones that really enjoy it. Those that didn't are probably the ones that hate it the most. And then there are the trolls, who hate just to hate something that is popular.

FFX I liked. Combat was fun, story was interesting, and I thought it was a nice twist that Yuna was really the game's hero and Tidus was just protecting her. And despite the hate, I really enjoyed Blitzball. It was a fun little mini-game.

FFXII I really wanted to like. The story was quite interesting. But the combat is what hurt it for me. Since you lacked any real control over the characters, it became real easy to just use the Gambit system. Only two problems. You had to buy/find all the commands and the game would play itself at that point. It's a really bad sign when I have to find something else to keep me occupied and entertained while playing my game.
 

nyysjan

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Manji187 said:
I pray to see the day that everybody realizes that "I liked it" is not an argument.
I pray to see the day that everybody realizes that "I hated it" is not an argument.
 

Eefness

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tanis1lionheart said:
You know why older games HATE FF7?

Because we played FF6 and CT before FF7.
When you compare classics like that to the train wreck that IS FF7, never mind some of the fan base, you can understand our just...uck at the whole thing.

Never mind the FF7-verse has sucked.
Movies, side games, anime...just crap.

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Now, FF10, decent game.
FFX-2 had better game play.
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Like FF12 - dragged on for a bit long, but the combat was fleshing.

Ive played FF 1-6 and while 1 and 2 were Meh, I really enjoyed them, some of the best 2d RPG's imo.


Side note:


GOOD F***ING LORD!!!!!!!! I just found this and oh my god, I dont think I have ever been this stoked about a game in ever. It looks like a real game changer.