Concerning Final Fantasy 7, 10, and 12.

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Aeonknight

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Apr 8, 2011
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Fugitive Panda said:
I have a strained relationship with Final Fantasy, or more specifically, Square Enic. I can maybe manage to convince myself I'm having fun for a little while, but I eventually just give up. The spinoffs on the other hand I can play forever. The Tactics games, Crystal Chronicles, etc.

I own 7 and 8, but never got close to completing them for one reason or another.

10 I own and thoroughly enjoyed. I really liked it's linear progression, it felt like I was really on a constantly evolving journey, and they did a great job crafting and presenting the world. And 10-2 was fun as hell, I absolutely loved the fast-paced battles and the return of the job system.

12 was flawed, but I still love it. Everything about it is really underrated, it has a fantastic story that people seem to outright miss because it's not shoved in their faces, and a great cast that people seem to hate because they're not force fed their background. Granted, when I first picked it up I hated it too, for the same reasons - not enough cutscenes, Vaan, etc - but when I started playing it again later I had a blast and appreciated everything about it so much more. The Gambits and Licenses were the only real problem I had, since they seemed to ultimately invalidate your choices and effort.

Of course, that's not even touching the best FF, 11.
Agree with the XI remark. Kinda funny, even most rabid Square Enix fanboys will refuse to acknowledge XI as a legitimate entry into the series, when the story/gameplay actually rival that of most of the single player games.
 

Grand_Arcana

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I kinda have a hate/love thing for XII. In short, it's a victim of its rocky development, and it's obvious that while Matsuno was working on creating a masterpiece to expand the Ivalice from FFT and Vagrant Story, the shoddy work of others overtook his original vision (Fallen Knight Basch as the lead, not nearly as political as FFT, ect). I still do, and always will, hate licenses because the game would be impossible to play without a strategy guide Gamefaqs, and the technicks were awful, aside from Souleater. I do like the gambit system, which is what really determines how your characters fight. You can use it to create the classic Knight, White Mage, Thief, Berserker, ect. with a lot more lenience than what was in the previous game. My Basch, for example, can mitigate damage with Protectaga, and Shellaga, DPS with Souleater, and inflict massive damage with Bubble+Balance.

In conclusion: Fuck you Akitoshi Kawazu, for ruining what could have been an awesome game!
 

Doffa

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Well you are all wrong because Final Fantasy IV was the best in the series!

I kid, in my experience everybody's favourite Final Fantasy game is the first one they played, for example try and guess which one I played first :)

FF7 is certainly not a bad game, but it is also not TeH BesT Game EVAAARR!!1!, I personally really like 7, but I can see where most of the criticisms come from. As for 10, I really liked the combat, but hated pretty much everyone in it, especially Tidus, who was whiny, annoying and arrogant (which he couldn't pull off). I also hated Blitzball. Haven't played 12 though.
 

WildFire15

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FFVII's good, it's well thought of for a reason, but hasn't aged that well.
FFX didn't have anything either appealing or interesting about it and the voices really got on my nerves (espeacilly seeing as Tidus could be named by the player, so they couldn't refer to him by name).
FFXII is probably the best of the recent FF games, the combat system, while a bit awkward, works fairly well, the art style is very appealing and the story is reasonable enough (though it is basically Star Wars IV - VI). However, the pacing is horrible and I stopped playing after escaping the Leviethan.
 

arealperson

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Prepare for a poorly formatted and incongruous post, as I'm way past my bedtime (I hope to edit this).

12 is by far the best in the series for me, while I recognize that Turn-based does have it's depth, it has always bothered me as a tedious and non-game aspects (this coming from a pretty big fan of platformers).

In the very beginning I was just entirely shocked by it's real-time combat and then the crazy targeting lines and flying enemies- yeah it's just screamed potential to me. I love it when a game finds ways of overwhelming you (another of those experiences I've had would be with the demo of Z.O.E.-gotta play that game). That's where I see some of it's failing points too of course. For example, I always loved the idea of summons/GFs/Espers, but through the entire playthrough I couldn't find I use for them(was I doing it wrong?). The idea of dual kingdoms really never broke through in the end, I thought it might be some amazing doubling of content (I really love long games, lol). The guy(throne-bearer, heir, chancellor) was just some 'cool' figurehead, with no real purpose, I guess maybe just to tell you you're one of the good guys.
Balthier's father, Cid, really didn't live up to his role in the game. A short (but very strong and cool, in the way he could use quickenings against you) boss and a little drama, but really one of the lesser judges in my eyes. Penelo was probably the most underdeveloped character in the game, but I really think Vaan just gets way too much hate, because of his weak sense of dress code. Yeah, it bothered me too, but I didn't refuse to play as him or anything.

While the simon-says nature of the quickenings bothered me at first, I really started to yearn for opportunities to use them, in part because I had my gambits figured out pretty quickly, so it broke up the doldrums of combat, plus it's high-score kind of nature (I think I got around the 40 range?). It was kind of strange how deep the nature of it felt. It was also nice that you could play it totally real-time or pause-break during harder battles too).

Another thing that bothered me, was although I beat the entire game without any sort of guide/help, is that I'm told it basically required a walkthrough. Apparently you couldn't get the very best weapon in the game unless you didn't break some innocent jar (among the thousands you did). I would be shocked if I were to find out there was some kind of in-game clue to something like that. There were a few other head-scratcher parts which I was never able to figure out, including a hunt and an Esper and blank spots (giving me the feeling I was missing something)... I hope to get back to those someday, but I'm not expecting much payout.

In terms of development, I think it was interesting in that while not every character had a giant monologue or endless inter-relations to plod through, they all had their own environment kind of dedicated to them. Basch had the prisons, and former judge life; Balthier had the skies and his freedom away from his father's position; Vaan had the underground and city-folk relations; Penelo had a nurturing sense and was attached to nature (much of the friendly wilderness was in her domain -- and Vaan of course); Fran had her race... which was a little messed up and confusing (much more than Vaan, I found a race of Victoria's Secret female bunnies disturbing), but her sixth sense attachment to the mist was a major payoff; Asche had the entire kingdom and all of it's holy relics to assert her responsibility for the land and it's people.

Grand_Arcana's comment has me very intrigued again as to what sort of premises were missed out on, and the connection to War of the Lions and Vagrant Story.

I guess you could say I can see what some people find in Final Fantasy 7 (which I haven't played), despite that game's combat not interesting me much.

In regards to end-game combat, yes it did get a bit dull, and it was kind of embarassing to just be guiding the characters around... but the character's really were still quite active, I guess you could just say there wasn't enough button-pressing, as tedious as that may get in associated titles. The biggest problems were:
1. Again, the Espers seemed useless.
2. 1000 needles really became the only active option, other than buffs/heals in most of the major fights. Playing it wrong? (I may have died at Cid... maybe once after that?)
 

Eefness

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Jan 25, 2011
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arealperson said:
FORUMS USE WALL OF TEXT. IT'S SUPER COMPREHENSIVE!
Hehehehe Anyway .....

The combat system in the game was actually very well made, basically what FF 13 was trying for but fell flat on its ass. I never much liked in Turn-Based RPGs is that i massive freaking monster just up and ambushes you, or like when your desperately trying to get out of a dungeon or something and you get into a fight every two steps.

And yea the game is actually very tight-lipped, arbitrary, and convoluted in how it it goes about putting in the best weapons, the hardest sub bosses, and such. That was the only thing I really hated about the game (except for Vann).

I miss the old style of rpg's where you would go out, fight a very difficult monster, and only then do you get a an amazing peace of armor or a weapon. Instead the game is based almost completely around VERY small chances, A VERY SMALL CHANCE NO LESS!, on getting a great peace of equipment. The Zodiac Spear is the most bull shite of it but I really hated that the only way you could get some weapons is if you equip an accessory and go out and open a random freaking chest in the middle of nowhere, ONLY to have it be a .5% chance of actually being there. It is a very cheap and lazy design choice and makes you go out and grind out for HOURS just to get a single item.

I don't know if it is just me but i Hate!!!! it when games replace skill and strategy with complete and utter chance.
 

Tanis

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You know why older games HATE FF7?

Because we played FF6 and CT before FF7.
When you compare classics like that to the train wreck that IS FF7, never mind some of the fan base, you can understand our just...uck at the whole thing.

Never mind the FF7-verse has sucked.
Movies, side games, anime...just crap.

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Now, FF10, decent game.
FFX-2 had better game play.
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Like FF12 - dragged on for a bit long, but the combat was fleshing.
 

Saltyk

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Sep 12, 2010
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FFVII was the first Final Fantasy I played and one of my all time favorite games. Big surprise, eh? I'd say people that played it when it first came out are the ones that really enjoy it. Those that didn't are probably the ones that hate it the most. And then there are the trolls, who hate just to hate something that is popular.

FFX I liked. Combat was fun, story was interesting, and I thought it was a nice twist that Yuna was really the game's hero and Tidus was just protecting her. And despite the hate, I really enjoyed Blitzball. It was a fun little mini-game.

FFXII I really wanted to like. The story was quite interesting. But the combat is what hurt it for me. Since you lacked any real control over the characters, it became real easy to just use the Gambit system. Only two problems. You had to buy/find all the commands and the game would play itself at that point. It's a really bad sign when I have to find something else to keep me occupied and entertained while playing my game.
 

nyysjan

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Mar 12, 2010
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Manji187 said:
I pray to see the day that everybody realizes that "I liked it" is not an argument.
I pray to see the day that everybody realizes that "I hated it" is not an argument.
 

Eefness

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tanis1lionheart said:
You know why older games HATE FF7?

Because we played FF6 and CT before FF7.
When you compare classics like that to the train wreck that IS FF7, never mind some of the fan base, you can understand our just...uck at the whole thing.

Never mind the FF7-verse has sucked.
Movies, side games, anime...just crap.

-
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Now, FF10, decent game.
FFX-2 had better game play.
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Like FF12 - dragged on for a bit long, but the combat was fleshing.

Ive played FF 1-6 and while 1 and 2 were Meh, I really enjoyed them, some of the best 2d RPG's imo.


Side note:


GOOD F***ING LORD!!!!!!!! I just found this and oh my god, I dont think I have ever been this stoked about a game in ever. It looks like a real game changer.
 

the27thvoice

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I am one of these people who like FFVII. I know that the gameplay is a bit too simplistic, the story is sub-par, the graphics (even back then) downright bad (cutscenes excluded) and all of that. I know. But damn it, it was what sucked me into role playing in the first place, like an entry drug. And the music was ace.
 

rockoffanddie

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Final Fantasy 7 is one of my favorite games of all time, for the same reasons everyone says when they describe the game as good (story, characters, music, materia etc).
10 i didn't like very much, for reasons i cant quite remember, although i did make it most of the way through the game but got stuck.
12 i liked quite a lot, it had a good story and characters and was one of the prettiest games on PS2.
 

AzureRaven

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Jul 21, 2011
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tanis1lionheart said:
You know why older games HATE FF7?

Because we played FF6 and CT before FF7.
When you compare classics like that to the train wreck that IS FF7, never mind some of the fan base, you can understand our just...uck at the whole thing.

Never mind the FF7-verse has sucked.
Movies, side games, anime...just crap.

-
-
Now, FF10, decent game.
FFX-2 had better game play.
-
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Like FF12 - dragged on for a bit long, but the combat was fleshing.
As far as the ever classic 6 vs. 7 argument that I hear far more than I'd think...neither side is right. Honestly, it's just up to preference. I know enough about 6 at this point to say that it doesn't seem like anything overly special to me, but again, that's only an opinion. A lot of the times...it just boils down to what you played first, and both are great games.
 

Tohuvabohu

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Mar 24, 2011
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I notice that most of the copy/pasted complaints to every Final Fantasy game can, depending on the person, apply to every game in the series.

For example. One person could complain about the Story, Characters, Gameplay, Villain, etc. about Final Fantasy ____

And conversely, someone else could praise the Story, Characters, Gameplay, Villain, of that very same Final Fantasy game.

Perhaps that's the strength of the series, it has so many entries with so many different characters/stories/gameplay to appeal to so many different people.

On a more personal note, I've never played any Final Fantasy game I've absolutely hated besides FFX-2 (I thought FF13 would be one... but out of sheer stubbornness and insanity, I've stuck to it for hours and hours and NOW... it's actually gotten kinda good.)

FF6 was the first I played, and I liked this one a lot.

I've played FF7 back when it came out, and I liked it. That's about all I can say about it. It was pretty good, and I liked it.

FF8 was just nonsense, but I liked it too.

FF9 was my favorite in the PS1 era, probably my favorite in the series.

FFX had an art direction so bad it was almost painful to look at, but I REALLY enjoyed this one.

Never got to play FF11 or 12, due to my PS2 dying.

I've yet to finish FF13, but I'll form an opinion about it once the game is over.

Back to my previous point, I bet most of the people here can form legitimate complaints about each of these titles regarding Story, Characters, Gameplay, Villain, etc.... And I bet there's equal amounts of people that can form legitimate defenses against most of those complaints.

Bottom line is, every Final Fantasy game has been profoundly different enough from each other to garner their respective fanbases.
 

soulasylum85

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I enjoyed 7 and 10 alot. i thought 12 was an absolute pile of shit. and as for 8 i actually liked it, i thought the card game added a nice distraction and the effect of pressing r1 for bonus damage added a little action to the combat wich i hadnt seen since mario rpg on the snes
 

Feylynn

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Feb 16, 2010
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1: Alright, dated when I tried it.
2: Unplayable.
3: N/A (haven't played)
4: Trying to get through this one, it's alright so far.
5: N/A
6: Really good.
7: Really good. (The hate for this in part comes to people that liked 6 more hating the PS age stealing the spot light from as far as I can tell.)
8: Really good.
9: My favorite, I'd call it the best but "My favorite" can't be contested. =p
10: I enjoyed the story never got in to the game though.
10-2: N/A (I did play it I can't accurately place an opinion without having really played 10. I liked the battle system though.)
11: N/A
12: I liked it but it lacked an overall plot substance from the others, still a good play.
13: I tried to like it and as much as I managed to be interested in the world and characters the battle system pushed me away. Maybe I'll try again.
14: Broken bad but kind of amusing if you have a half hour to kill.
T: Second favorite. Really great plot, interesting change of pace.
TA series: N/A
CChron: I liked it, the monetary bar to entry is discouraging but if you had the gba's it was a great time. Really charming sound and world even in single player.
CCore: N/A

There is a list of what I think, I probably forgot some.
I might as well post all the games though because if we are blanket stating opinions on Final Fantasy we might as well blanket state Final Fantasy.
All of them were both loved and hated and sort of liked.
All of the hate is overblown, much of the love is overblown, those words are kind of synonymous with overblown though. See: Passion.

Edit: Fair game via it's earlier mention.

Kingdom Hearts: Better than Final Fantasy.
 

mikeybuthge

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Apr 28, 2010
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ff7 is my favorite of the series, probably because it was my introduction to the series and the only game my brother saw fit to spend time around me with, but i bought it from the playstation store and have played through it quite a few times, it's the story that makes the game i think
 

Jazzeki

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Jun 29, 2011
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i have a very simple reason for my hatred of 12.
it is the only FF game i have not been able to complete no matter how hard i tried. only other entrioes on the list of unfinished is2,6 and 8 games i have tried to finish 2 times each before i found something else to do. 12 i have tried to force myself trough over 10 times. i wanna know what the story for 12 is i really do care. but honestly it's so disjointed and boring and bland that when i'm about halfway trough the game i'm dealig with charecters i have no idea who is and why i'm talking to them what i'm doing and why and often even something as simple as where the hell i am. FF 12 does not tell a story well. i'm convinced it has a somewhat intresting story and some good charecters but it's presented in such a mess of a way that i can't for the life of me figure out what is going on more than half the time.
un like what many defenders of the game claim it's not the change that has so many fans running in fear we can deal somewhat with that. hey i'd even go as far as to call the combat system decent enough. but it's not something that keeps me playing long by itself and this is a long game. and when the story then flies right out the window in utter confusion i losse my will to go on. aqnd even if called decent it does combine elements that simply do not mix well under any circumstance. i like action based combat. i enjoy turn based. but when combined the action part feel clucky and dealyed and the turnbased feel rushed. in comparison FF x-2 whille haveing a far worse story actually have incredibly entertaining combat and whille i ahte the story witha passion i belive it's among the best FF games out there (shockingly).
 

loomis

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Dec 2, 2010
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I think ff6 and 7 were big metamorphosis going to amazing 2D graphics to amazing for the time 3D graphics.

FF12 I viewed like a Spielberg movie. You know it's going to be good and have a high production value so nothing surprises you.

It is a great game but it's just not blowing people's minds like the others used to.
 

Broady Brio

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Maybe because X was the 1st FF game I played, but I actually really liked X.

Alright I won't admit to liking Tidus, mainly because of this.

Now imagine that clip playing behind my parent's back, while they're trying to watch the news.