Console Gaming

Mr. Omega

ANTI-LIFE JUSTIFIES MY HATE!
Jul 1, 2010
3,902
0
0
I agree with Bob's point about shaking the controller working like a third button (if done right, it does add a nice little touch), but also think Yahtzee is right in that making the player exert a lot kind of defeats the purpose. In other words, little shakes, but not full on waving, is the best way to handle motion controls.

As for the "mainstream gaming" point... well, all three agreed, and summed up most of my opinion.
 

brodie21

New member
Apr 6, 2009
1,598
0
0
if there IS a direct neural interface, then we will have an inception-like problem, with people not able to tell that they are in a game or not....
 

deth2munkies

New member
Jan 28, 2009
1,066
0
0
I like this concept a lot, I was only able to skim it at the moment, but I'll definitely come back and read and I hope there's a lot more.
 

shogunblade

New member
Apr 13, 2009
1,542
0
0
This is actually really interesting, not to mention...fun?

I guess my only issue I am having is that I have no idea who James (Portnow) is. I know who his little character is from the show, but otherwise it was a very interesting roundtable.

Plus... Yahtzee Croshaw of 'Zero Punctuation'... using punctuation? It's funny how easy it is to amuse me. I don't know why, but it's kind of jarring.

Anyways, I will definitely come back to read more. This amuses me.
 

Mrsoupcup

New member
Jan 13, 2009
3,487
0
0
brodie21 said:
if there IS a direct neural interface, then we will have an inception-like problem, with people not able to tell that they are in a game or not....
That's why you would have to have a hud.
 

Natdaprat

New member
Sep 10, 2009
424
0
0
More! A thoroughly enjoyable read by some of my favourite and intelligent men about a topic I am passionate about. What is not to like?

Also, a PC gaming topic would be most appreciated. Or as it's said, some discussion on the "sequel machine" like CoD.
 

Sartan0

New member
Apr 5, 2010
538
0
0
Korten12 said:
good read, does this mean we're getting more of this..?
If some good topics are found I am all for seeing these three have some other 'chats'.
 

Nocta-Aeterna

New member
Aug 3, 2009
709
0
0
Oh, I'd love to read more of these!

As for James Portnow's last point on the immersion of games thorugh motion controls: Ive said it once, and I'll say it again: Upgrade the Kinect's precision so we can use non-tiring combinations of simple hand gestures for spell-casting.
 

Fanghawk

New member
Feb 17, 2011
3,861
0
0
I was just thinking last week that it would be great to see more Escapist crossovers, kinda like Doomsday Acade and the ZP/Unskippable "visit" episodes did back in the day. I look forward to reading more, and seeing if anyone else will add contributions.

That actually brings up an interesting thought: for the occasional episode, could you have an industry guest that Yahtzee, MovieBob, and James could discuss/debate with? I'd love it if we could get Tim Schafer or Jason West in a chat with the Escapist crew....

Actually my dream would be if Bobby Kotick would sit down with them for a video episode, but in the interest of civil discourse, perhaps that should held off for a while. :D
 

MrPrecocious

New member
Oct 20, 2010
20
0
0
My three favourite escapist contributors, Yahtzee, James and Moviebob, together at least. Can't wait for the next installment.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
0
0
Fr said:
anc[is]Dear Escapist, what would you consider your best source of positive reinforcement? Because I want you to continue this behavior.

Yeah, you know, oddly that doesn't really do much for me. So you might want to rethink your approach.
 

TwistedEllipses

New member
Nov 18, 2008
2,041
0
0
It's interesting how sci-fi gaming is divided between super-active holodecks and super-static gaming matrix style...
 

DarthFennec

New member
May 27, 2010
1,154
0
0
I approve of this and I would like to see more please ^.^
I mostly agree with Yahtzee, we're taking steps backwards from immersive gaming with motion controls. I don't really care for the `finishing move' thing that Bob brought up, I mean when that kind of thing is in a game it just gets in the way for me. I understand what you mean though Bob, I've seen what you're talking about. Specifically, in the Silent Hill games you can always do that final kick or stomp, and watching that has always brought me satisfaction after having trouble with a monster (especially in 3, Heather's stomp is bitchin) but I think if they turned that into a controller shake (or even if they had both the visual stomp and the controller shake together) it would be less immersive for me and therefore less satisfying. On the other hand, I agree with Bob that the mouse-like pointer in the Wii is a very nice addition. I don't like it much when it's used as a camera stick in shooting games etc, because it's easy to go too far or too fast and that becomes a problem, but when integrated into a menu system it's always a great touch.
 

Sonicron

Do the buttwalk!
Mar 11, 2009
5,133
0
0
And this is one of the main reasons why I love The Escapist: Just when you think you've seen it all, they wheel out something new and incredibly shiny to tickle your brain.

Moar pleeze.
 

theriddlen

New member
Apr 6, 2010
897
0
0
ROFL

I was reading this, and though "w00t, they're agreeing! Unbelievable!". Then i click on next page, and what i see? "Blimey, we're agreeing with each other a lot."