loa said:
I don't get it.
Aren't they not getting versus 13 released because they can't stop jerking off over visuals and need to "put the consoles to their limit"?
How will a move to a platform with virtually no limit fix this?
Because the limits aren't stopping you.
Say you want to make the most graphically impressive game up to this date. You could spend thousands of dollars and several months working on it on a console, cutting corners every step of the way and ending up with inferior graphics to what you wanted, with a lot of work done to make it run at even 30 FPS.
Or, you could use the so called limitless platform, get better results than you'd hoped for, and need to optimise it nowhere near as much as the platform will just brute force its way through it.
Its not reaching some limit that is the goal, its making a damn good looking game. The problem is that there's a limit in the way, and to make that great looking game they've got to push that limit as much as they can, rather than just making those great graphics without worrying about the limit.
Its like wanting to drive 50km, and you've got the option of thick mud and swamps, or a dirt track road. Which is easier to drive through?