The only thing I said even remotely about PC on this thread was that it can never reach the magnum opus of gaming most people claim it to be because a PC first and foremost is supposed to be the "jack of all trades"mike1921 said:I'm well aware that innovation is subjective. That's why I'm arguing the superiority of the Rift in terms of core games. The way I see it, the reason core gamers mostly rejected the wii is because it wasn't truly beneficial to most people. Yes it can be brushed off but the way I see it, it seems that gamers have fairly reliable taste when it comes to things that manage to get into the limelight.Dragonbums said:In your opinion.mike1921 said:No, moving your head doesn't really break your immersion because all you're seeing is the game world, it doesn't make you perceive much outside of the game world. I'm assuming the head gear is light, if it's heavy then it'll likely break you out. It takes a lot more to break your immersion when all you see is the game. Maybe moving your head will break you out, but when the game reacts as such, and all you see is the game so it's easier to perceive your sensations as the character's sensations it seems much easier to be immersed in that then making full swings or wrestling with a motion sensor and being immersed in that.Dragonbums said:And having a head gear on your head, moving your head around doesn't break you out of immersion?mike1921 said:And yes, if you can't see the outside world that can break you out of immersion.Dragonbums said:I bet people one hundred fucking dollars that if Nintendo were to make up the Oculus Rift everyone would whine about how it is the ultimate form of gimmicks and point them to the failed versions of the 1990's.I'm waiting for the Oculus Rift since that seems like an actually innovation that's actually superior to the old system.
Seriously.
The fact that your biggest gripe with motion controls is that you have to move is laughable.
I'm also willing to bet you will look more like a idiot using the Oculus Rift, then the Wii could ever make anyone.
Motion Controls- more bit of immersion into the game by attempting to allow you to use actions that will mimic your in game counterpart.
Everyone here calls it a gimmick, and complains about how much their arms hurt (I've seriously never had this issue using the Wii)
Arms tiring out also doesn't help our image in the physical fitness department.
Oculus Rift- A head gear set that allowed you to have your vision surrounded by the game to fully immerse yourself in the videogame world. Still requires you to use a controller(from my knowledge)
Is called the revolution of gaming.
Why? Because depending on environment if you are unable to detect who is around you in the real world you can get into accidents.
I'd take that bet. You know why? No one seems to have thought the DS was a shitty gimmick, not for most of it's life cycle at least, I'm fairly certain that was the first console to use a touch screen. That's because the dual-screen system is actually useful and motions are relatively small, even if they are bigger than normal controllers. It amazes me how people take wii-hate as nintendo hate when Nintendo came out with TWO consoles within 12 months of each other and people seemed to love the DS.
Who cares how you look? Did I ever say my problem with the wii is how you look?
Saying inherent problems with a type of system are laughable is a laughable statement in and of itself.
Motion controls wreck your immersion by causing sensation that cause you to think about your body more. It's not about arms hurting, you feel the weight of your arms of moving. Controllers, and keyboard and mouse, are so superior because the motions are almost all less than an inch so you're more likely to forget that you're using a controller. Maybe an Oculus Rift type system will make motion controls more viable by making you feel more like your sensations are the character's, but with a screen that is a distance from you like that, you can't have so many sensations outside of the screen tugging at your immersion. Also: Wii motion controls aren't perfect, when you make a big motion and it doesn't work the way you should , even if you were able to build up some immersion it was just sent through the paper shredder.
Yes, you still need to use a controller...or maybe keyboard and mouse work. I don't see why revolutions need to be changing control schemes, and we'll get a different control scheme that's not shit one day. I for one give it 10 years though.
Because if you are surrounded by the visuals of a videogame you have to be very conscious of your surroundings which could even be more breaking then just moving your arms in a swinging motion.
The Oculus Rift and the Wii's motion controls are both gimmicks in every sense of the word.
The "gimmick" with the Oculus Rift is you have a 360 vision of the video game environment.
The "gimmick" of the Wii is that the motions in real life affect the motions in the game.
Both of them bring something new to the gaming experience.
I'm not even going to bother with touch screens because that was going to be a mainstream thing anyway.
However motion controls are a "gimmick" because we labeled it as such.
Oculus Rift is "innovation" because we labeled it as such.
However someone else can twist that around and say the opposite and you can't really counter argue that point.
Personally I think both Motion controls and Oculus Rift bring something new to the table, and I have no ire towards any of them.
However I think it is pretty unfair to claim that one is the gimmick and the other is innovation because of a company name.
To me the difference between gimmick and innovation is that an innovation is a clear improvement. Gimmicks are novelty for novelty's sake. A gimmick is dildo that you can use as a pen, an innovation is a dildo that vibrates. In terms of core games the wii controller is a gimmick, maybe it's innovative for casual games but those aren't really the games you get immersed in.
Saying it's because of company name is a strawman. Like I said, people love the DS. They love it. Saying that was GOING TO BE a mainstream thing is irrelevant. It was the first console to do that and in 2005 touchscreens weren't ubiquitous. Past innovation is still innovation whether it caught on or was ignored.
The Oculus Rift is only as innovative and revolutionary as the audience deems it.
It can easily be brushed off as a gimmick.
How many people would care about the Oculus Rift?
How many people would want to use it?
How many people can't use it?
Some people have motion sickness.
Others can be easily disoriented.
Other players are just put off at the prospect of being surrounded by gaming visuals and losing any sort of awareness to the outside environment.
The Oculus Rift can very easily become the next Wii.
Everyone will get it because your "surrounded" by the game, and then by the end of the generation the fad will fade away and people will go to something else.
I do not see future consoles utilizing the Oculus Rift heavily. Similar to the sense of how the Wii U downsized on using motion controls.
This all started with you talking about how PC kills innovation, I don't see why the focus would be on how much consoles utilize the rift. I don't care how much the consoles use it. If it's successful on PC that might cause the consoles to pick it up though.
An individual not only uses PC for various activiites- in my case digital illustrations- but they can also have computers that are far older and far cheaper and never bothered to upgrade because as far as they are concerned, their PC still does exactly their daily needs.
I don't think I was the one that said PC is holding back gaming.
Where did I state this?
What I did say was holding back gaming are game devs themselves with their complacency to simply stay on the safe side, never find new ways around limitations and would rather play with the newest toys, and do the same old same old. Mainly due to suits more then anything.