Of course there's years of software and drivers behind it, that's sort of how technology advances in the digital age, you update shit, make incremental improvements, that's not a downside.Laughing Man said:Except they aren't PC's are actually pretty horrible for gaming. That is why getting games to work on a PC requires hardware with near twice the spec of a dedicated console.PC's are infinitely superior for gaming
Oh yes the final result are indeed superior but this is the combination of years upon years of software, drivers, OS modifications APIS and any number of other software go between that have been created to make games actually work on PCs but end of the day it doesn't change the fact that if you built a PC with similar spec components to a dedicated console then the console would piss all over the PC.
As for console holding anything back, that's total crap. A lot of the stuff we see in games now a days is a direct result of publishers being able to spend large amounts of cash on game development and the cash has come from console bringing gaming to the mainstream. Sure we can select the odd indie budget title that blows us all away or we can sit here and pretend that the bedroom developed games from the Spectrum era where all amazing and nothing new is a patch on them but gaming is where it is because of consoles and without consoles gaming would be a minor league hobby, 'dominated' by small league developers and the market would be a wash with 1 decent title for every 1,000.
Yes with the same specs console wins, I hope we're all aware that consoles do have the singular advantage of easier optimization because every console owner has the same specs. In exchange for that though, you get an open platform, cheaper games, more control options (I can use pretty much any controller with my PC), better performance if you do have decent hardware (including 60 fps), and a gigantic backlog of games including pretty much every game that came out before the 360 release.