This is actually really useful. I can easily put this to many games I like to see why I like them, as well as why I don't like a few.
For example, RAGE. There's no reason I should have anything wrong with the authority. In fact, they never even gave a crap about me until someone ordered me to storm one of their outposts and murder everyone inside. What is my reward, my Gratification for doing these things for these ridiculously dressed people? Nothing. You get a bit of money I suppose, but it really just says "Hey, thanks for risking your life, here's 3 dollars and a pack of chewing gum." There isn't a whole lot of challenge in RAGE either. Maybe it's because I pre-ordered the game, so I got some ridiculously overpowered armor and a ridiculously overpowered weapon, but I only remember dying about 7 times in RAGE, and 4 of those times were because I didn't know my car would explode for driving where I was apparently not supposed to go.
For example, RAGE. There's no reason I should have anything wrong with the authority. In fact, they never even gave a crap about me until someone ordered me to storm one of their outposts and murder everyone inside. What is my reward, my Gratification for doing these things for these ridiculously dressed people? Nothing. You get a bit of money I suppose, but it really just says "Hey, thanks for risking your life, here's 3 dollars and a pack of chewing gum." There isn't a whole lot of challenge in RAGE either. Maybe it's because I pre-ordered the game, so I got some ridiculously overpowered armor and a ridiculously overpowered weapon, but I only remember dying about 7 times in RAGE, and 4 of those times were because I didn't know my car would explode for driving where I was apparently not supposed to go.