Thank you for expanding my vocabulary by one more word! "TASTGUSTING". I love it. Every fast-food meal I have from now on will be be described as such.
I almost certainly have the name wrong. Sorry. Basically its a triangular diagram with a major element at each apex, for example, one will show FeO, CaO, and MgO at each apex. The triangle is divided up with lines so that if a mineral is right on an apex then it contains only that element. For example calcite is right on the CaO apex because it is composed entirely of calcium in ideal circumstances. The opposit side would suggest that the mineral contains a percentage of FeO and MgO, but 0% CaO. Do you understand what I'm saying?believer258 said:A quick Google search of "petrochemographic" reveals nothing. May I ask what that is?Random berk said:...petrochemographic diagrams we've been looking at in Metamorphic petrology...
On topic, it was quite an interesting read and... yeah I have nothing more to add than that.
Just in case anyone thinks he's reversed his decision on Halo Reach, he has used games he doesn't like as good examples at least once before. Singularity on good endings, remember?
Interesting, I was about to say in before people not letting a compliment towards a popular game slide without having one last chance to be prematurely judgmental about anyone who liked it just because they didn't (assuming they weren't too judgmental to not even give the game a chance either), like it's the only way they can feel important or something.trollpwner said:Most illuminating indeed. This encapsulates the gaming experience very well. I've been puzzling about such categories for a while now, and this seems to do it beautifully.
ALSO: In before people taking his one Halo Reach compliment out of context and using it as "proof" that he was wrong to ever dare bash their beloved game!
I think you're taking it out of context here. He was disappointed with Saints Row 3 cause it couldn't be better than Saints Row 2, and if it were instead presented as Saints Row: Wacky Gameshow Spinoff, it would probably be more representative of what they would be trying to do with the series. He's not applying this standard to ALL GAMES.Lordofthesuplex said:I could say the same thing about you as well Yahtzee. I have nothing against your theory of Context, Challenge and Gratification when judging a game but here's the thing, you expect EVERYTHING to do this and it's really makes you look pretentious to have such high standards. Especially when it comes to a certain company. Not everyone goes that same mile.You know, I have a long-standing grudge against the concept of awarding review scores to games, because I think it represents everything that's wrong about videogame reporting by treating every given game like some kind of kitchen appliance whose chopping blades have been slightly rearranged since the last generation and are now therefore precisely 1 point more efficient at dicing sweet potatoes.
Look, all I'm saying is, just because a game can balance Context, Challenge and Gratification doesn't mean all of them should. If they can pull that off, great. I applaud them for being able to do so. But how many times have we played games where developers intentionally try to aim for such a thing and fail miserably at it? I know I've played quite a few.
This. Otherwise, we would be forced to call entire genres, like Visual Novels, or arcade games, inherently bad, because they don't fit this rule.Loonerinoes said:Fair enough idea.
Here's another one though - the ideal is wherever you, as a specific kind of player, decide it is.
The thing I'm having some issue with here is that context can be highly subjective. People more will to forgive the game will apply more context, or at least justify what context there is (which I will totally do in a few lines), whereas others will point to the small amount of context and say that it's lacking.mjc0961 said:Agreed completely on where Saints Row 2 and Saints Row The Third would lie on this triangle graph. Saints Row 2 was the perfect balance of everything. Then Saints Row The Third comes along, and they focused on just one of the things people liked about the game (wacky crazy fun) and just pumped that up while sacrificing other things. I missed the kind of character interaction and development Saints Row 2 had. I felt SRTT was really disappointing in that department.
One confrontation with Phillipe, and then you kill him pretty early on without any further face-to-face confrontation with him despite the fact that this fucker killed Johnny Gat, the best character in the franchise. You drop a giant decoration on him, which is pretty awesome in the "wacky crazy" department, but compared to the stuff that happens in SR2, it just seems to come up short.
And then what happens after that? The Saints recruit a bunch of new people into their gang, and then between the four (later on, five) new members and the two you brought along from Stilwater (Pierce and Shaundi), none of them really get any kind of meaningful screen time or development. No memorable scenes. I think there was that time Kinzie was hiding under a booth in a diner, oh and Oleg and Pierce sure played a lot of chess. That Angel guy and his mask or something? That's about it I guess.
And for the other gang, WTF. Killbane kills one of the twins for you, and the other one defects so you don't get to kill her either despite both of them also playing a part in the previously mentioned killing of the best character in the franchise. You let Matt Miller fucking live because he offers you a few discounts at some shops. WTF is that?! At least you get some good confrontations with Killbane, but of course you have to let Shaundi get blown up to finish him off.
So yeah. SR3 is really fun when it comes to "holy shit look at Professor Genki" or just running around the street beating people with a giant floppy dildo, but it sadly lacks in other areas where SR2 had previously shined.
I also agree on everything at the end about the review scores. Review scores are generally nonsensical garbage.
Here's hoping Randall (xkcd author) sees this article and makes that triangle chart thing for us.