So he kinda jumped the Squigark in terms of power creep, fair play, I grew up watching/reading Naruto so I know that feel... that Sisters of Battle blood thing sounds kind of Chaos'y if anything, I always liked 40K's space nun/goth/dominatrix girls.Silentpony said:His fluff was unbelievable. And not in the 'fanboy rage can't believe that' way, but in the literal 'this does not fit in 40k' way. He had Calgar single handily fighting an Eldar Avatar and an entire Eldar host. He wrote in that asshole Sicarius, and his magical ability to just be the best ever. He wrote that bit about Grey Knight bathing themselves in the blood of Battle Sisters, and how a single squad of Knights fought back an entire army of daemons threatening to overwhelm close to 100 Invader Space Marines.PunkRex said:Was his fluff really that bad? I stopped playing 40K years ago but what I saw of his work didn't seem to different from the old stuff. His codex's, on the other hand, seemed to focus less on armies the player actually invented and more on larger forces so maybe this is a good move.
And he did that Drago kills Mortarion in single combat bit. Keep in mind it took 100 terminator Knights to fight Angron, and then only 12 survived and even THEN they only banished him. And Mortarion was the stubborn, hard-as-nails Primarch. And Drago kills him, by his lonesome, AFTER killing the entire Deathshroud, in oh...5 minutes.
Was Ward the worst thing ever? A Dark lord to lore? No. He was just very bad at what he did. Matt Ward's lore is to 40k as the final fight in Man of Steel is to Superman. Destroys everything, kills everyone and none of it is in character.
Yeah, he should've been gone for that.Neverhoodian said:Praise the Emperor for expunging the heretic.
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IIRC, there was some planet that had a convent of Sisters of Battle, and also some daemon of Khorne controlling an old (meaning insanely powerful) weapon, basically using nanites to fly in people through their pores, and making them go nuts. The Sisters were, thanks to their faith and all, extremely resistant against this daemonic influence.AstaresPanda said:LOL WTF ? WHAT ?! Thats real ? Grey Knights bath in sisters blood !? why ? how ? the point ? The last time i played TT was 4th edition i think when the box set came with dark eldar and black temps. I still read alot of the books.I heard this ward guy was hated due to fluff but never knew why and nice to know this ass is the reason why Ultrasmurfs are so over played.
Whats some of the other stupid lore he did can anyone fill me in ?
WHAT ?! i was thinking that must be the reason if not a flimsy stupid one but i thought to myself that would not make sense as Grey Knights are already full of wards soooooo point ? Anything else ? I mean it sounds stupid that Grey Knights get fucked taking out Angron but UltraSmurfs chapter master taking down an Avatar all on his own.....?TheBelgianGuy said:IIRC, there was some planet that had a convent of Sisters of Battle, and also some daemon of Khorne controlling an old (meaning insanely powerful) weapon, basically using nanites to fly in people through their pores, and making them go nuts. The Sisters were, thanks to their faith and all, extremely resistant against this daemonic influence.AstaresPanda said:LOL WTF ? WHAT ?! Thats real ? Grey Knights bath in sisters blood !? why ? how ? the point ? The last time i played TT was 4th edition i think when the box set came with dark eldar and black temps. I still read alot of the books.I heard this ward guy was hated due to fluff but never knew why and nice to know this ass is the reason why Ultrasmurfs are so over played.
Whats some of the other stupid lore he did can anyone fill me in ?
Grey Knights come at the planet. Notice Sisters can resist daemon.
Do they ask the Sisters for help?
No. They murdered every one of them, and used their blood as a ward against the daemon. For some reason.
Not only is it disgustingly stupid and makes no sense at all, it was very poorly thought out and written.
I don't think many people will miss Matt Ward.
Now, if he'd only take Cruddface... errr... Cruddace with him...
Wait this is no longer true? Oh my God I feel old...PunkRex said:Was his fluff really that bad? I stopped playing 40K years ago but what I saw of his work didn't seem to different from the old stuff. His codex's, on the other hand, seemed to focus less on armies the player actually invented and more on larger forces so maybe this is a good move.
I remember when a 2000 point army was lucky to squeeze TWO tanks or large creatures in, and the units were considered big if they exceeded 15 men *waggles cane*.
Way too many people focus on two of these, The Necrons were on that planet in the first place to fortify it and kill the Tyranids (since the Silent King hates them), the Blood Angels were there to get rid of the Necrons, when the Tyranids showed up it made more sense to stop killing each other for a bit (since they were attacking them both), when the Tyranids were dead, the Necrons had no reason to stay, and when the Necrons left the Blood Angels had no reason to stay.Neverhoodian said:Praise the Emperor for expunging the heretic.
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Now all GW has to do is to pull their heads out of their collective asses and stop overpricing all the tabletop models and codexes to a ridiculous degree. I don't even play the game, but I know it's the driving force behind the franchise. I'd hate to see the IP wither and die because nobody can afford it anymore.
His fluff includes Grey Knights butchering Sisters Of Battle and using their blood to shield their already shielded minds and bodies against a Khorne daemon, also turning the Space Marines codex into a brag about how Ultramarines are the absolute best, Calgar killing an Avatar and an Eldar warhost, Sicarus and Robute Guilman being every space marine chapter's 'Spiritual Liege' then going through the list of 'other chapters' with descriptions all centered around how they aren't like the Ultramarines and are therefore worse.NWJ94 said:Wait this is no longer true? Oh my God I feel old...PunkRex said:Was his fluff really that bad? I stopped playing 40K years ago but what I saw of his work didn't seem to different from the old stuff. His codex's, on the other hand, seemed to focus less on armies the player actually invented and more on larger forces so maybe this is a good move.
I remember when a 2000 point army was lucky to squeeze TWO tanks or large creatures in, and the units were considered big if they exceeded 15 men *waggles cane*.
As for Ward, I guess I missed most of his controversy. But I don't really recall his fluff being so drastically different. That said I stopped playing before Ultra Marines were updated.