Alleged_Alec said:
Warachia said:
They have a guy with a time traveling device because that's also not new, there were time traveling devices in 40K before this and they wanted an explanation for where they came from.
It's not just that he has a time travelling device, but also that the guy in question uses it in a really stupid way: he just uses it to make sure his 'predictions' are correct.
Yes, and his predictions have to be correct for him to gain whatever power he's after, he's not just making random predictions, he's altering events to make sure they lead to him gaining power equal to the C'tan shards (as said in the lore and can be seen in his upgraded statline, which is the same as a C'tan shard).
There's an interesting theory I read where somebody speculated Orikan was actually a C'tan shard himself, but isn't lobotomized like most of them (saying he either escaped or broke free) and that he represents the aspect of time, which is why he wants people to think he's just an astromancer, and why his time travel is far superior to other Crypteks (because he's not the only one who can do it, he's just the best).
I don't know. I cannot believe that a codex being written at the same time as a new codex, as the last batch of a nearly outdated edition, written by the same guy as the one writing the new core book would not future proof it. They did so with the Skaven 7th book as well, with many rules in there being highly similar to stuff now in 8th edition, or at least primed to make advantage of it.
It was not written at the same time, it was written with some of 6th edition's ideas in mind. Big difference, some things carried over just fine, like the chariot, and some things did not, like weapon types and special rules.
But you also have Destroyer Lords, which are insane enough to do so. But it's also from a crunch perspective: the two core choices the Necrons have are very similar, and they would've benefited from something a bit different.
The big difference is that the Destroyer Lords are not contagious, the Flayed Ones are. Any lord crazy enough to use them a lot would become like them soon enough.
Mind shackle scarabs are there because Necrons have next to no hard counter for monstrous creatures,
I'd say that War Scythes are also very good choices as a counter to monstrous creatures. I'll give you that it's not enough, but the issue is that MSS are too cheap for what they do. They must've playtested this and have seen that against many things, they're just too ridiculous.
I agree that MSS are too cheap points wise, though they were made in an edition where it was very easy to completely avoid the character or creature ever coming into contact with them, because that was before challenges made them broken.
Warscythes are not a good MC defence, you need to get into combat against a MC to begin with, it'll have higher strength, more wounds, and more attacks, so you're almost always going to lose.
This is one of those things I think wasn't meant for 6th edition, given how easy it was to avoid having characters bump into each other before, Monstrous Creatures were the only thing it could semi-consistently work on without costing too much.
and who is that other 'Ultimate strategist?' I assume you're talking about Zahndrek, in which case it's because he's a Nemesor, they're all supposed to be the best and brightest military minds, but I can't think of any rules he has that are stupid.
I was talking about the Stormlord, with his higher probability to Seize the Initiative, except against Orks, which are so lolrandumb that he can't even try to Seize the Initiative.
The Stormlord's not an ultimate strategist, the codex overplays his abilities a bit (grand strategist is also very different), he knows how to use his troops really effectively and he knows how to completely dismantle the enemy, but once he makes his several stage plans on how to do both he's completely unable to adapt to anything that changes partially because he's too prideful to think that it can go wrong, and partially because he thinks he knows exactly how his opponents will act, most of his strategies are guesswork based on what he knows about his forces and the enemy he's up against. This is why he's unable to win any major victory at all against the Orks (whereas others like Zahndrekh don't have an issue with them). When he understands the enemy well you get events like his army vs the Black Templars, where he beat them and cut off Helbrecht's hand, and when he gets them wrong thanks to them changing what they normally do (because if there's one thing they aren't it's stupid) he got his flagship blown up.
Maybe that's the reason I don't mind when the book portrays the Stormlord in a positive light, unlike Zahndrekh his track record is less than stellar, when he goes to war, he usually hits fast and hard, but he's made several mistakes that took a while to recover from.