Well, that and to satisfy those who absolutely need a progression system of some sort to get invested. Kind of sad how that's become a thing.CritialGaming said:Regular updates? Dude have you met Blizzard? They don't do regular anything. They can promise all they want, but are notorious for taking their sweet ass time patching and adding content to their games. Character's haven't even been announced yet.Kibeth41 said:Differences beingGlongpre said:To be honest, I am surprised this game didn't get shit on like Street Fighter 5. Basically the same in terms of content. Idk.
-Overwatch microtranstions are used for cosmetics ONLY. SFV's microtransactions are used for playable characters
-Overwatch is getting free content updates regularly. Liao and Sombra are already being hinted as the next heroes. SFV gets sporatic content, and you either need to pay or grind to unlock it.
-The servers actually work
-Overwatch was expected to have the same amount of content as TF2 (it has more). SFV was expected to have at least as much content as SF4 (it has less).
-Overwatch doesn't have an extremely tanked progression system to get players to spend real money. I get around one loot crate in Overwatch every 5 games.
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At least in SFV you get to pick exactly what you want to get with your microtransactions, instead of Overwatch's RNg slot machine bullshit. Oh you want a skin for your favorite character? Give me money. Oh, that box didn't have the skin you wanted and instead only had bullshit sprays. Oh well better give me more money and try again. Still nothing? Fuck you give me money.
There is no way you are getting a loot crate every 5 games, unless you are still below the exp cap. At 22K experience required per level, and about 3500 exp given for winning a game, you would need to play 7 games per box. ASSUMING you win every game. So typically it averages around 10-11 games per box. Which since each game is about 7-10 minutes long in average you are looking at one box for every 1.25 hours of play, but let's round that up to factor in loading and post match screens to one box every 90 minutes. Then add up the incredibly low odds of getting something you want and you'll find yourself better served smashing your face with a bat.
But let's not stop there. Let's look at the best case scenario. If you were extremely lucky, and only ever got new items every loot box. It would take you 500 loot boxes to completely unlock everything in Overwatch. 500! Now since you only get one box every 90 minutes, let me do a little math here.... 90*500=45000 minutes or about 750 hours of play, give or take 5-6 hours based on skill for extra exp.
And you are going to tell me Overwatch isn't enticing people to buy boxes? The whole purpose of loot boxes is to get people to spend money.
Anyway, since none of these unlocks have any effect on the gameplay itself, I consider it a step up from the games where the ONLY way to get cosmetics was by paying for them, and a massive step up from any game that keeps gameplay content locked away. Limiting access to weapons or characters in a multiplayer game just ends up unbalancing the game.