Coolest Melee combat animations

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guitarsniper

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Mar 5, 2011
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I'm just wondering what you all think are some of the coolest melee animations in games. Not most accurate, but just coolest. I'm just gonna list a few to get started

Assassin's Creed series, esp. the fisticuffs counter from 2 that's gut-punch followed by palm-strike to the throat

Arkham Asylum/Arkham city

Skyrim, specifically the power attack flurry thing with double daggers

Dragon Age 2: pretty stylized animations, but especially the double-daggers ones.

Jade Empire. Just Jade Empire.
 

hazabaza1

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Nov 26, 2008
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Just watch the first 15 seconds or so.
It looks cooler with a bigger sword like a Rapier or something, but even with the dagger it's still pretty beast.
 
Dec 14, 2009
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You haven't seen the coolest combat until you've seen the Sons of Sparda in action :D


It's sped up a little, but that is some insane stuff combo wise.
 

skywolfblue

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Jul 17, 2011
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Assassin's Creed: Dagger animations. Stick, twist, lift ouch that's got to hurt.

Dragon Age 2: Staff twirling. It made casting extremely awesome visually.

Skyrim: The new Archery kill animations.
 

OldDirtyCrusty

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Mar 12, 2012
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Killzone 3 has great melee kill animations for an fps.
Saints Row 2 - three different fighting styles with different combos.
Saints Row 3 - the nut punches and combat with the awesome button.
Dead to rights retribution features cool (but sadly pointless) combo moves.
 

SckizoBoy

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A Hermit's Cave
guitarsniper said:
Assassin's Creed series, esp. the fisticuffs counter from 2 that's gut-punch followed by palm-strike to the throat
Yeah, I like 'em, too. The slow-mo stuff from AC:R is very gimmicky, but it makes the kill animations a little cooler, especially with the stomping. -_-
 

Nouw

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Mar 18, 2009
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Space Marine has some pretty fine animations. It has even better executions too. Nothing beats chainsawing an Ork Nob's throat :p.
 

him over there

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sextus the crazy said:
the GBA fire emblem games had great, over the top animations, especially for the critical hits.

H-how the hell do they make them seems so visceral? They just feel so painful and real. I think I'm going to have to take note of that. That one at 4:34 was especially painful, as well as all of Lyn's.
 

G-Force

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Jan 12, 2010
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http://www.youtube.com/watch?v=YYIkqVviXTM

Def Jam Fight for NY. A game that made me stare at the screen in disbelief with each blazing move
 

Dr Pussymagnet

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Dec 20, 2007
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Kingdom Hearts 2 had some pretty damn cool combat animations, definitely a step up from the first one.
 

sextus the crazy

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him over there said:
sextus the crazy said:
H-how the hell do they make them seems so visceral? They just feel so painful and real. I think I'm going to have to take note of that. That one at 4:34 was especially painful, as well as all of Lyn's.
The reason the crits seem powerful is because the weapons are treated as though they actually have weight, so hits seem like they have force.

Personally my favorites are the warrior animations.

 

him over there

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sextus the crazy said:
him over there said:
sextus the crazy said:
the GBA fire emblem games had great, over the top animations, especially for the critical hits.

H-how the hell do they make them seems so visceral? They just feel so painful and real. I think I'm going to have to take note of that. That one at 4:34 was especially painful, as well as all of Lyn's.
Personally my favorites are the warrior animations.

Oh man I completely missed that one! I think most of the oomph! comes from the way they just totally full stop upon hitting the enemy. The way they leave a freeze frame for half a second and the huge screen quake is probably part of it too. everything just goes slow then fast then slow and it works brilliantly.

OT: I think that some of the batman games' animations are pretty great, they feel really great to pull off when you do actually flowing timed attacks rather than button mashing. Also the third Katana in No More Heroes has amazingly cool finishers:
 

saintdane05

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I actually love the punching in Duke Nukem Forever. His oversized fists slam right into an alien, and then the (broken) physics engine takes over. We get to see people fly back twenty feet before hitting a wall or skidding to a stop. Its fun.

To bad the rest of the game couldn't be that cool.
 

Razoack

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I was always a fan of the weapon trails in games such as Soul Calibur. Made watching the fights a pretty sight