Not gonna lie, the warrior axe crit animation is perhaps one of the most pimp things nintendo has ever made.him over there said:Oh man I completely missed that one! I think most of the oomph! comes from the way they just totally full stop upon hitting the enemy. The way they leave a freeze frame for half a second and the huge screen quake is probably part of it too. everything just goes slow then fast then slow and it works brilliantly.sextus the crazy said:Personally my favorites are the warrior animations.him over there said:H-how the hell do they make them seems so visceral? They just feel so painful and real. I think I'm going to have to take note of that. That one at 4:34 was especially painful, as well as all of Lyn's.sextus the crazy said:the GBA fire emblem games had great, over the top animations, especially for the critical hits.
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I'm more interested how they got some of the frames, they look almost like vectors rather than pixels. It's a shame that the 3-d games don't look nearly this sweet.sextus the crazy said:Not gonna lie, the warrior axe crit animation is perhaps one of the most pimp things nintendo has ever made.him over there said:Oh man I completely missed that one! I think most of the oomph! comes from the way they just totally full stop upon hitting the enemy. The way they leave a freeze frame for half a second and the huge screen quake is probably part of it too. everything just goes slow then fast then slow and it works brilliantly.sextus the crazy said:Personally my favorites are the warrior animations.him over there said:H-how the hell do they make them seems so visceral? They just feel so painful and real. I think I'm going to have to take note of that. That one at 4:34 was especially painful, as well as all of Lyn's.sextus the crazy said:the GBA fire emblem games had great, over the top animations, especially for the critical hits.
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Well he did stab a guy in dick, so I guess you win.Black Arrow Officer said:Deus Ex Human Revolution destroys all of the other posts in this thread.
My clubbing is augmented.