Decabo said:
I was rather unimpressed with MGS 4, the stiff/awkward controls, the fact that you have basically unlimited ammo, and ridiculously long cutscenes all hurt the game significantly. So I don't really know what to think when it comes to this one. If it comes to PSN (don't have PSP) I might try it out.
To be honest MGS4 seemed like a committee designed game, it had a crap load of fan-baiting crap but no balance or challenge.
Octocamo: fun idea but in practice it breaks the stealth gameplay as there is no deep strategy, you can literally lie down anywhere and be effectively invisible also you spend the whole game crawling as that is the only way to stay invisible in some of the pre-arranged gunfights between endlessly spawning enemies.
Tranq gun: unsatisfying to use, with a slow rate of fire and delayed effect plus the annoyance of them waking up again at random yet to get the maximum rating you HAVE to use this weapon and even if you don't go for high score it's the best weapon as it is one-hit-knock-out.
BTW, the "congratulations, no enemy kills" is only a worthy award if you achieved that by going through the game:
(1) Never being spotted, and
(2) never ENGAGING an enemy
That means you sneaked PAST a guard rather than just spamming tranq darts all over the place.
Remember the MGS1 Virtual Missions? Now that was proper stealth, real challenge.
The tranq gun should be a VERY slow firing air-rifle and with VERY limited ammunition. Why if NO ONE else used a tranq-pistol in the whole game can you find tranq ammo everywhere?!?
I loved the 1st game because the only weapons you had where deadly ones, and the game could honestly pontificate about the morality of war.
But in every MGS game since, you have this reality-fucking tranquilliser pistol, they DO NOT EXIST, it is a cop out on Kojima's part. Any tranquilliser pistol that can consistently and quickly knock someone out is just as likely to KILL THEM. Anaesthesia is an INCREDIBLY dangerous procedure, any drug powerful enough to render you unconscious can just as easily stop your breathing, or stop your heart, or cause blood clotting.
That is why no where in law enforcement, military or paramilitary are tranquilliser weapons used.
No, the only way you can take someone down non lethally is hand-to-hand combat, beating them up and then restraining them. That's what the military and police do. That what Snake USED to do in MGS1, sneak up behind a guard and put him in a sleeper hold. There was at least CHALLENGE to that, you had to sneak up close to them from their blind side and perform a well timed move, but you can spam tranqs from across a level and win.
That's why Splinter Cell to me has held the Stealth Crown for a long time now... underwhelming at times but at least it had balanced game mechanics and coherent themes.