Could Metal Gear: Peace Walker See a PS3 Release?

cptawesome

New member
Nov 2, 2009
157
0
0
the gentleman to my left, when asked if he would play on PSN replied "yes. probably. mayb.e not really. no, never mind."
 

Treblaine

New member
Jul 25, 2008
8,682
0
0
trueluigi7 said:
Treblaine said:
To be honest MGS4 seemed like a committee designed game, it had a crap load of fan-baiting crap but no balance or challenge.

Octocamo: fun idea but in practice it breaks the stealth gameplay as there is no deep strategy, you can literally lie down anywhere and be effectively invisible also you spend the whole game crawling as that is the only way to stay invisible in some of the pre-arranged gunfights between endlessly spawning enemies.

Tranq gun: unsatisfying to use, with a slow rate of fire and delayed effect plus the annoyance of them waking up again at random yet to get the maximum rating you HAVE to use this weapon and even if you don't go for high score it's the best weapon as it is one-hit-knock-out.
BTW, the "congratulations, no enemy kills" is only a worthy award if you achieved that by going through the game:
(1) Never being spotted, and
(2) never ENGAGING an enemy

That means you sneaked PAST a guard rather than just spamming tranq darts all over the place.

Remember the MGS1 Virtual Missions? Now that was proper stealth, real challenge.

The tranq gun should be a VERY slow firing air-rifle and with VERY limited ammunition. Why if NO ONE else used a tranq-pistol in the whole game can you find tranq ammo everywhere?!?

I loved the 1st game because the only weapons you had where deadly ones, and the game could honestly pontificate about the morality of war.

But in every MGS game since, you have this reality-fucking tranquilliser pistol, they DO NOT EXIST, it is a cop out on Kojima's part. Any tranquilliser pistol that can consistently and quickly knock someone out is just as likely to KILL THEM. Anaesthesia is an INCREDIBLY dangerous procedure, any drug powerful enough to render you unconscious can just as easily stop your breathing, or stop your heart, or cause blood clotting.

That is why no where in law enforcement, military or paramilitary are tranquilliser weapons used.

No, the only way you can take someone down non lethally is hand-to-hand combat, beating them up and then restraining them. That's what the military and police do. That what Snake USED to do in MGS1, sneak up behind a guard and put him in a sleeper hold. There was at least CHALLENGE to that, you had to sneak up close to them from their blind side and perform a well timed move, but you can spam tranqs from across a level and win.

That's why Splinter Cell to me has held the Stealth Crown for a long time now... underwhelming at times but at least it had balanced game mechanics and coherent themes.
I See your point on the Tranq-Gun But the game does not force you to use it and is there for those not used to the series or who really suck.

I Agree on the Splinter Cell being Best Stealth Game I feel the same way it has always done stealth great...except maybe Conviction Too much action still good though. But Yeah MGS Series may not have the Best Stealth and may be pretty easy with the stuff you get, but still one of my top favorite series of all time.

Edit:Also I think it is awesome that Peace Walker might be coming to PSN I still don't have a PS3 or PSP, but I think I rather play it on a Home Console than Portable, I am not much for Portables.
Are you kidding? Just don't use it! The game is literally impossible to play without leaning on this crutch.

That's what this game is, breaks your leg and gives you a crutch.

The Tranq gun defuses any moral challenge to Snake's situation, in MGS1 he was seriously troubled over all the people he has killed yet conflicted over how he was forced to do it for The Mission. Like the battle with Sniper Wolf, shooting her lungs to shreds and having to finish her off with a point blank bullet to the head... that would be impossible if he had a non-lethal weapon in your inventory.

Otacon would have just said "why didn't you use the tranq gun?"

Instead the characters and player had to, at least within the fantasy of the game, face the brutality of war.

That's why the tranq pistol is like a piece of Hack Writing.

And even then the Tranq angle is spoiled by more hack writing (if you could say that a game had a "scrit" or is "written") the games as even if you defeat a boss with the tranq gun, they STILL DIE!

-In MGS2 their death is unexplained (shoot vamp in head with tranq sniper, yet cutscene shows him being shot with high power rifle through head, but STILL get a Zero-kill achievement!!)
-In MGS3 slightly more plausibly the bosses commit suicide (with a small bomb) whether you tranq or shoot em to death. But this incendiary suicide was lame in how it did not change the overall outcome of each fight and every boss fight ended identically no matter how you fight, only one boss fight does Snake actually kill the boss himself (won't say which).
-In MGS4 it is just retarded, you tranq them enough and they just go to sleep and don't fight you again. Ever. In the whole game. What? Was a heavy dose of opiates all that was needed to undo their brainwashing!?!? Or do they actually die "off camera" as you gave them a huge unmeasured dose of anaesthesia and left them UNVENTILATED and with no one controlling the heart rate! You can't knock someone out and assume they won't die. They must be constantly monitored and drugs adjusted CONSTANTLY to prevent them waking up or driving them into a coma

That's another annoying thing about MGS4, all the Bosses had the same dumb story: they were brainwashed to fight after being victims of war. No reason other than that. And it was just told to you after the matter in a codec call from Drebin which told like a retarded ghost story I'd hear as a kid... that could be 100% bullshit for all we know as Drebin lied about pretty much everything else.*

I mean they had no reason to turn up later in the game, since it was just as a given that they fight in the first place. OK for anoy other game... it doesn't make the game shit. Just typical video game bullshit which I tolerate because those games don't take themselves seriously nor force me to sit through 16 hours of cutscenes.

But damn it I expect more from Metal Gear Solid. It's like Kojima is going through accelerated George Lucas, though MGS3 did reverse the fail... I'm getting the terrible feeling he has been overblown... was the success of MGS1 ENTIRELY down to him or did he just take all the credit for it?

All I know is I loved MGS1... but it's been mostly downhill since there.

Consider MGS1, all the bosses were colourful with at least interesting reasons for fighting. Fox Hound had fought as a unit for the US Govt, now they were rebelling and would follow their leader Liquid Snake out of loyalty and daring vision. And they explained their individual reasons and ideology in confrontational dialogue and remorseful last words before their death.

And You're right, Splinter Cell games I barely have the energy to play them as it is JUST stealthy Tom Clancy bullshit. It's just that when Metal gear Solid games do it right OH BOY do they do it right.

Big... HUGE part of this is the boss fights, the beginning of the game it was sneak... sneak... bit of action, few shootouts, then as the game progressed the Boss Fights just came back to back getting bigger and bigger and higher stakes. Hell THAT was the MGS formula: Sneak-sneak-sneakBoss-sneak-boss-sneak-boss-boss-sneak-boss-boss-boss- BIG BOSS! More big boss, fistfight, escape, timer! nuclear strike... SNAAAAKKKEE!!! The game just escalated with perfect pacing.

A lack boss fights/fights in general in Splinter Cell when then there are they are quite underwhelming.

The genius of at least the first Metal Gear Solid game is not just non-stop action, but punctuations of extremely intense action and subdued stealth/sneaking in between.

Yet in MGS4 I really felt let down by the bosses; pure stock characters that only seemed to be there to book-end an act. Hell, the entire first act didn't even have a Boss! Not till the end of the 2nd act!! And then it was hardly the best in the series, a shootout in an small jungle hut, sure she had that camo but it was so restrained. She'd run away all the time and I'd wonder "why am I fighting her? She'd hiding from me, I'm off to find iMoan Naomi"

Now they are just dropped in like any shitty game would. The door to progression won't open purely for the arbitrary reason that the director expects you to have defeated the boss.

Sometimes I wonder if MGS1 and MGS4 were made my completely different people, just consider all the action from when you first confronted Sniper Wolf to your final Showdown, the fight up and down and around the Communication towers. That was fucking intense, I'm sorry but since then only Call of Duty 4 has matched that in terms of intensity of gameplay. Oh and the final action sequence... WOW! Ho HOOO! That was something special.

Kojima is definitely a great game director, but like Spielberg he NEEDS a great script writer and producer to keep him in line.
 

MattRooney06

New member
Apr 15, 2009
737
0
0
that would be nice...reallllll nice

in my opinion the PSP dosent have enough good games to warrent buying one, although when i fund out peacewalker was going to be on it i seriousley considered it
 

Estarc

New member
Sep 23, 2008
359
0
0
Considering that I don't have a PSP and don't plan to buy one, I'd certainly prefer the game to be released on PSN. But I don't see it happening. I mean, graphically, it'd be atrocious when stretched across a TV.
 

ineedscissors

Senior Member
Oct 24, 2009
252
0
21
This may be the one thing that could convince me to start downloading games off of PSN (all though it would be hideously slow on my crappy internet). However, Peace Walker should have been on PS3 as the official MGS5 like it was originally planned. Let Rising go on the PSP.