WeepingAngels said:
Their new management seems to be, well not too good.
New?
There is nothing *new* about Nintendo's management. They have put forward some of those practices since their NES days... only, most people didn't care at that point, because there was barely any competition, and kids don't care about "business practices", only when people grow up they start realizing they have issues. In fact, most of the things the OT complains about can be summed up as "they had policies in place since the late 80s, and didn't feel the need to change them at this point."
To answer the original points:
1- Lets be honest, ever since the N64 days, Nintendo's lineup has been dwarfed by their competition. Nintendo was very unfriendly to third party developers since the NES days (part of it motivated for monopoly reasons, part of it to avoid the overflow of numerous and poorly produced games that were the common denominator of the console bubble in the Atari days), and when they kept those policies for years too late it, they created an environment where third party developers would prefer to support the competition instead of having to deal with Nintendo's restrictions, even at the cost of losing market share. It became such a prevalent issue that, even at the N64 days, it was established that Nintendo games (or second party games) were the only games worth playing on Nintendo systems.
2- The NES classic was always meant to be a novelty item. Sure, they seriously (and intentionally) underestimated public demand, but it was not like Nintendo would start producing minis like they were a new console. Besides, they had a service almost ready for you to buy and play those old games and a brand new console that has less than a couple months. The last thing they want is, come holiday season, to be forced to support too many systems and give the audience too many options that would distract them from their shinny new console.
3- Nintendo has the idea that sales (as in saling for cheap) negatively affect the value of their properties. To them, the mere idea of Nintendo games in a bargain bin (both literally and figuratively) is akin to an insult. That is, again, rooted on the idea of preventing the situation that drove Atari to near bankruptcy and Atari games to be nearly worthless by not overflowing the market, but they were established in the 80s (when things like online sales, ebay or Internet didn't exist) and hasn't been revised since then. That is why you rarely see sales of (new copies of) old Nintendo games in sites like amazon, or games getting discounted in their digital stores even years after release. That is also why when Nintendo released mobile games, they make it at several times the price of regular mobile games.
4- Nintendo has the idea that scarcity helps regulate the market (see point 3), so they intentionally underproduce their products. In their eyes, it is better to have people looking for the switch, people that are unable to buy them (even if they might take their money elsewhere) and people that spread the gossip of "how rare and highly valued this new toy is", than having shelves full of unsold units on display in stores.