1. Most launch line-ups are mediocre at best. They released the Switch early to get the first sales within the fiscal year which resets in April I believe. The Switch's game line-up wont be an issue unless all that 3rd party support that Nintendo bragged about doesn't show up, which I don't believe it will.Fonejackerjon said:1) They release a underpowered overpriced console with the worst launch line up ever only one single games worth playing.
2) They discontinue the insanely popular NES classic for no reason.
3) Charge ?35 for ultra street fighter which was ?9 on xbox 360 several years ago.
4) Deliberately under stock their product the Switch.
2. Because a business lives and breaths off scalpers making more money than the company does. Obviously.
3. Nintendo over prices everything always. Nintendo branded things never have price drops, Zelda will be 60 bucks forever (new).
4. Understocking items is what Nintendo does. Amiibo's, NES classics, probably the SNES classic, they thrive on a market of "false" scarcity to ensure everything they make gets sold out. The Switch makes at least a little sense, because the Wii U didn't sell well, and they didn't want to over produce a product without seeing just how much it would sell. Once the Switch starts returning to store shelves, you probably will stop having problems finding them and they will be everywhere.
Ultimately Nintendo is one of the weirdest companies in the gaming industry. Nothing they do makes business sense, and yet it works for them. I've read and spoken with other big name developers and publishers and they don't even pay attention to what Nintendo does anymore. Everyone used to follow suit with them when the SNES, N64 were the BIG consoles. Then they just started going completely off the rails. Companies tried to follow them after the Wii became huge, but realized the the Wii might have been a very high selling console, but nobody actually played their Wii.
The attachment rate of the Wii was shit because motion controls are stupid. I forgot where I read it, but I read somewhere that 90% of Wii owners never bought any game outside of what came with the system. So while a lot of people had Wii's, not many people actually played games on them.
Which continued into the Wii U's lifespan. Developers didn't make games for the Wii U, because their games didn't sell on the Wii and developing for the Wii U was a pain in the ass. So that's why the Wii U struggled and really only lived on 1st party games which also didn't work for the system.
Now we have the Switch and it seems that development is easier for the console because it's a standardized system, but time will tell.