Crazy realism ideas for GTA V

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Racecarlock

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Seriously, look at this shit.

Diseases. http://www.gtaforums.com/index.php?showtopic=551281

Fuel. http://www.gtaforums.com/index.php?showtopic=468266

Taxes (No, really). http://www.gtaforums.com/index.php?showtopic=551465

The return of Hunger. http://www.gtaforums.com/index.php?showtopic=501937

A hospital mini game for every time you get wasted. http://www.gtaforums.com/index.php?showtopic=527170

Lots of different threads on jail time. http://www.gtaforums.com/index.php?showtopic=493581
http://www.gtaforums.com/index.php?showtopic=549916
http://www.gtaforums.com/index.php?showtopic=470595
http://www.gtaforums.com/index.php?showtopic=539217
http://www.gtaforums.com/index.php?showtopic=549472

All of these suggestions are real. And I forgot traffic violations like speeding. Yep, some people want that too.
 

shootthebandit

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I dont think you are supposed to link other forums but yeah all of those are stupid. GTA IV was the upper limit of realism for me
 

Adam Jensen_v1legacy

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That's a disturbing amount of idiocy in one place. But I think that most of those were made by children. At least I hope they were.
 

Erttheking

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Well, there's no such thing as a bad idea. Only a bad execution. All of these could work out if done right.
 

GoaThief

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Fuel could add an interesting mechanic for epic chases, I wouldn't be totally against the likes of attracting police attention for speeding either. If the amount of police were reduced to more normal levels and didn't react every single time (as they had other priorities for example) I don't see much of a problem and again it could add another interesting mechanic that makes the previously mundane pedal mashing sprints to a mission marker more entertaining. Players could still not give a shit in general in they didn't want to and continue to mow down the general populous without mercy or regard if they wished. It would change very little if anything for them, plus add options for people who do.
 

Smooth Operator

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Ya I had a mod that would do most of that in San Andreas... it made the game so mind numbingly frustrating I didn't have it installed for more then one session.
Perhaps other people just come from a universe where all that life management shit is fun, I don't, if I found it fun I wouldn't ever need games.
 

shootthebandit

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Maybe they should make it uber realistic and get a CSI team come out to investigate bodies and you know that $3000 dollar suit you bought your character maybe the find a strand of that fibre on the body and since its custom made it points straight back to you. Why dont the IRS check your taxes and when they find out about your dirty money you then get done for all the crimes youve commited unless you launder it of course. Why dont they make the time spent in prison related to the crimes youve commited

Its not an accounting simulator or a prison game (which surprisingly there isnt a lot of and a really good one would be great). Hell its not even a crime simulator its just a game where you play as a criminal and you do missions for people (or yourself) and try and get some money to buy guns and cars etc
 

frobalt

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Those threads just illustrate that those people know nothing about games design.

The ideas might sound interesting on paper due to the added realism, but when it comes down to it, all they'll add is unnecessary tedium.
 

ShinyCharizard

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Well we all know how well realism worked out for GTA IV. That kind of tedious resource management shit is never fun. I don't wanna play games that try to emulate life.
 

Evil Smurf

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Ugh, it's this sane reality that made me go from GTA 3 to Saints Row: The Third. I play to escape reality not join it.
 

piinyouri

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You know...it might be fun having a Skyrim/Elder Scrolls type of game set in a modern world, but I do not think GTA is the right vehicle for it.

These ideas aren't bad in and of themselves, but they could easily be executed very very badly.
 

tippy2k2

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Like others have said, these are all ideas that I think COULD be fun but a bad execution could easily derail them. Besides, not everyone wants these so why not go Fallout: New Vegas on it?

Hardcore mode

I thought Hardcore Mode was a joke in Fallout because, except at the very beginning when resources were scarce, it did absolutely nothing to affect what I was doing. Having a mode where police act like police and the world acts like the real world is something that I think I could find myself getting into.

Nothing personal Obsidian/Bethesda but I would expect a developer like Rock Star to handle something like this far better than you could.
 

Pinstar

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You fire a 9mm round at the Mafia Thug
The Round pierces his upper left torso.
The round fractures his rib
The round fractures his left lung
The Mafia Thug is having trouble breathing
 

Abomination

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tippy2k2 said:
Like others have said, these are all ideas that I think COULD be fun but a bad execution could easily derail them. Besides, not everyone wants these so why not go Fallout: New Vegas on it?

Hardcore mode

I thought Hardcore Mode was a joke in Fallout because, except at the very beginning when resources were scarce, it did absolutely nothing to affect what I was doing. Having a mode where police act like police and the world acts like the real world is something that I think I could find myself getting into.

Nothing personal Obsidian/Bethesda but I would expect a developer like Rock Star to handle something like this far better than you could.
Exactly what I was thinking. Just make it an optional "realistic" mode or whatever. Those who like it get it, those who don't like it don't use it.

Though I can see it going horribly wrong when people all around the city start dropping down dead because they added a hunger mechanic that applies to NPCs but didn't bother to give them code to actually feed themselves.
 

Gergar12_v1legacy

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Tell them to play arma 2.

Hunger I can stand...dieases.....only if there is this miracle heal all drug, which I will buy hundreds of..........jail time............no, you should be in jail for saying that.........taxes., like taxeS, get a job......fuel?!? Do you know how hard it is to drive.....it's not like you have a limit on speed like mafla 2, and the cars handle like shit no matter what compare to real life, plus GAME DAYs are shorter than REAL DAYS.
 
Jun 16, 2010
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I think you should be able to give up your life of crime and get a job as a customer support representative who spends every single day answering the same mind-numbing questions over and over again.

That would literally be the most realistic -- and therefore greatest -- game of all time.
 

Yopaz

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Jun 3, 2009
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shootthebandit said:
Maybe they should make it uber realistic and get a CSI team come out to investigate bodies and you know that $3000 dollar suit you bought your character maybe the find a strand of that fibre on the body and since its custom made it points straight back to you.
Not to be a dick, but that isn't realistic. Even finding a droplet of your blood or a strain of your hair won't always be sufficient to find you. However your point is valid, GTA isn't a simulator and the suggestion of making it more realistic might not make the game any more fun.

OT: While most of those suggestions are horrible I kinda like the idea of cops following you for traffic violations and giving you fines for minor things.it could work, but I would like to see that as an optional feature rather than something we all have to deal with. The thing is though, making a game more tedious for the sake of realism isn't a good idea, this is why we see few realistic games.
 

Yopaz

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imahobbit4062 said:
Yopaz said:
shootthebandit said:
Maybe they should make it uber realistic and get a CSI team come out to investigate bodies and you know that $3000 dollar suit you bought your character maybe the find a strand of that fibre on the body and since its custom made it points straight back to you.
Not to be a dick, but that isn't realistic. Even finding a droplet of your blood or a strain of your hair won't always be sufficient to find you. However your point is valid, GTA isn't a simulator and the suggestion of making it more realistic might not make the game any more fun.

OT: While most of those suggestions are horrible I kinda like the idea of cops following you for traffic violations and giving you fines for minor things.it could work, but I would like to see that as an optional feature rather than something we all have to deal with. The thing is though, making a game more tedious for the sake of realism isn't a good idea, this is why we see few realistic games.
Mafia 1 made it somewhat tedious, but 2 pretty much nailed it. Not every single Cop in the city wanted to fine you for speeding or a redlight, it was a random occurrence. Often times if you were speeding fast enough you could just outrun the cops pretty quickly as well.
Yeah, that's more or less what I was going for. It is possible to make it work and make it good. It's just about finding the balance.
 

Olas

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erttheking said:
Well, there's no such thing as a bad idea. Only a bad execution. All of these could work out if done right.
This is kinda my feeling as well, if you treat them like actual game mechanics and not just tedious add on chores these could all theoretically work well. (Keep in mind I don't play GTA so I don't know much about the nuances of the games specifically)

Diseases: Finding medicine/cures for diseases could be a sort of mission objective when you get infected. Having to manage your medication so that you don't run out and die/weaken could be an interesting form of resource management.

Fuel: What's more intense than running from the cops? Running from the cops knowing your car is dangerously low on fuel and could spontaneously break down at any moment, leaving you helpless (unless you can steal another).

Taxes: Okay, I'm not really sure about this one. Would a GTA character even be concerned with taxes? I guess taxes could work as a sort of moral choice system wherein if you pay them you'll lose money but avoid any future problems, and if you don't pay them you keep all the money but eventually your home will be put up for foreclosure and you'll be evicted. Again I don't know how the GTA games work so this could be irrelevant.

Hunger: This could be interesting, instead of anything silly like dying from hunger or food healing you like in some games, food could give you an energy rush which would act as a temporary stat and skill booster. Lots of caffeine would give you faster reflexes and more concentration, lots of calories would give you energy to run faster, these would slowly drain away over time though so if you don't eat for a long time you'll start to become sluggish like someone suffering from hunger.

Hospital minigame: I'm not sure about this since it wouldn't be 'you' who's performing surgery. But of course there are plenty of games already where you perform operations on people so this could obviously work.

Jail: Of all these, jail seems like it could be the coolest. You could get into jail fights, try to win respect of other jailmates and gain allegiances, or try to break out. Alternatively you could skip this by paying bail. I could actually see this adding an extra dimension to the game potentially.
 

josemlopes

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OlasDAlmighty said:
Jail: Of all these, jail seems like it could be the coolest. You could get into jail fights, try to win respect of other jailmates and gain allegiances, or try to break out. Alternatively you could skip this by paying bail. I could actually see this adding an extra dimension to the game potentially.
Since this is GTA it could actually not be very intrusive since the player just after some missions has already a good amount of money. It would basicly show that if you are rich you dont have to worry about going to jail while the first part of the game when you are still poor is a lot more troubled since going to jail would be something that would take some time to get out of and jails arent exactly the nicest place on earth.


One thing that I would have liked to see (mainly on the multiplayer side) was the presence of jobs, the multiplayer mod for GTA:SA had some jobs and they were actually fun to do even if they didnt had any bigger purpose (you could gain promotions but the money wasnt used for much).

Being a journalist was very fun since you had to race to crime zones created by actual players and then you had things like taxi driver or helicopter pilot, every player had a cellphone in wich they could call a taxi or a pilot and in a world where you have to buy your own car there were a lot of people that relied on that for transportation. Being a trucker was also fun since you had to drive big chunks of road and the country side was amazing for that.

Some might find them boring but overall I found them quite interesting and fun, most taxi drivers usually chatted with the costumer for example, truckers would have to be carefull with illegal race drivers that could crash into their merchandise, journalists had to be carefull not to be shot in the middle of a firefight, etc.