Crazy realism ideas for GTA V

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Samsont

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Jun 11, 2009
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Pinstar said:
You fire a 9mm round at the Mafia Thug
The Round pierces his upper left torso.
The round fractures his rib
The round fractures his left lung
The Mafia Thug is having trouble breathing
I could get behind dwarf fortress styled after GTA
 
Feb 28, 2008
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erttheking said:
Well, there's no such thing as a bad idea. Only a bad execution. All of these could work out if done right.
Exactly. And what would be the harm in having them as a cheat or an additional option? I for one would enjoy turning the game into a disease simulator. But then again I have never really liked GTA, so I am always thinking of ways I can make it interesting . . .

EDIT: Gangster simulator is about the worst thing I can think of to devote the massive resources and talent that Rockstar has at its disposal. So, so many better ideas that harness that potential.
 

SonicWaffle

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erttheking said:
Well, there's no such thing as a bad idea. Only a bad execution. All of these could work out if done right.
Having them in a GTA game is a bad idea. They may not be bad ideas for games in general, since some people are apparently into that, but in a sandbox game designed to allow the player to be ridiculous and live in a mayhem-filled action movie?

imahobbit4062 said:
Mafia 1 made it somewhat tedious, but 2 pretty much nailed it. Not every single Cop in the city wanted to fine you for speeding or a redlight, it was a random occurrence. Often times if you were speeding fast enough you could just outrun the cops pretty quickly as well.
Except the driving was a bag of dicks once you got up to any real speed, so you'd just smash into something and they'd get you anyway :-(
 

Dante dynamite

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wait lets add day jobs which you go to and do paper work from 9-5, then come home and make dinner with a cooking mama mini game, go to sleep and stat it all again the next day like a law abiding citizen. XD

Then use the money you earned from your job to go to university for 4 years so that you can get a better job. After years of going to your shitty work living your shitty life with its mundane routine kill yourself because you hate your life and you're all alone.



wouldn't that be fucking realistic and sooo much fucking fun. I can even believe that half of this was suggested.

also fuel would be a stupid idea because why go to a gas station when you can jack the nearest car.
 

Racecarlock

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Jul 10, 2010
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Stopping to get gas is boring. A little more tension in police chases is just not worth it in my opinion.
 

shootthebandit

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Yopaz said:
shootthebandit said:
Maybe they should make it uber realistic and get a CSI team come out to investigate bodies and you know that $3000 dollar suit you bought your character maybe the find a strand of that fibre on the body and since its custom made it points straight back to you.
Not to be a dick, but that isn't realistic. Even finding a droplet of your blood or a strain of your hair won't always be sufficient to find you. However your point is valid, GTA isn't a simulator and the suggestion of making it more realistic might not make the game any more fun.

OT: While most of those suggestions are horrible I kinda like the idea of cops following you for traffic violations and giving you fines for minor things.it could work, but I would like to see that as an optional feature rather than something we all have to deal with. The thing is though, making a game more tedious for the sake of realism isn't a good idea, this is why we see few realistic games.
I agree the whole traffic violation thing could be cool. Just think youve got a tail light out in your RV and the cops pull you over and search said RV and it turns out to be a mobile meth lab.
I know its a bit of a tangent but theres has to be mobile meth labs in trevors neck of the woods. Seriously breaking bad is so popular there needs to be some references, perhaps the guy who owns 'cluckin' bell' is actually the biggest meth distributor in los santos and you have to steal a couple hundred pounds off him. Or we find trevor in the desert wearing his underpants and an apron outside an old RV and he gets into trouble so we go and back him up
 

omega 616

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May 1, 2009
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The game isn't called GTA, it's called grand theft auto ... like the crime! Do those people think people who are big into crime are going to pay taxes and bills?

If you want all of that stuff just play second life but a game needs to be a game, not a sim.
 

Yopaz

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Jun 3, 2009
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omega 616 said:
The game isn't called GTA, it's called grand theft auto ... like the crime! Do those people think people who are big into crime are going to pay taxes and bills?

If you want all of that stuff just play second life but a game needs to be a game, not a sim.
Seriously? I always thought GTA meant Grand Tax Adventure. Well I got psyched for nothing it seems.
 

Something Amyss

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Dec 3, 2008
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frobalt said:
Those threads just illustrate that those people know nothing about games design.

The ideas might sound interesting on paper due to the added realism, but when it comes down to it, all they'll add is unnecessary tedium.
Some people want tedium in their games. I don't think it's so much not knowing about games design and more about wanting what YOU want.
omega 616 said:
The game isn't called GTA, it's called grand theft auto ... like the crime! Do those people think people who are big into crime are going to pay taxes and bills?

If you want all of that stuff just play second life but a game needs to be a game, not a sim.
Criminals often pay taxes. Money laundering and the like is very important, otherwise you raise red flags as to how you own six big houses in a major city.

But that does go to your second point: games should be fun. Arguing real world logic for gameplay elements that priobably won't add but detract from the experience is pointless.

Yopaz said:
Seriously? I always thought GTA meant Grand Tax Adventure. Well I got psyched for nothing it seems.
Given Roman and Niko from the last game, I thought it was Giant Titty Aficionados.

Anyway, OT: Throwing out the world "realism" is a huge turnoff for me. I don't mind realistic elements, but if the justification is "because it's realistic!" then it can go away.

It's also realistic that you wait in line at the DMV to renew your license, but who wants to wait in a line?
 

Canadamus Prime

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Jun 17, 2009
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Taxes? Someone actually wanted to pay taxes in a video game? Doesn't s/he get enough of taxes in real life?
 

Eacaraxe_v1legacy

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frobalt said:
The ideas might sound interesting on paper due to the added realism, but when it comes down to it, all they'll add is unnecessary tedium.
...and if any game did unnecessary tedium "right", it's GTA 4. These are fans of the franchise that brought us that codependent lard-ass Roman, for god's sake.
 

chocolate pickles

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Jail time is a interesting idea if it could be made non tedious and a better alternative than getting wasted. Also, some kind of prison break mission could be fun, though after the first time it's just gonna be a pain in the ass. Apart from that though, not really liking any of these ideas.
 

Garrett

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Jul 12, 2012
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The fuel thing would be nice, I always wanted fuel in GTA even if it was just for the sake of being there like in Mafia. Except for one mission in Extreme mode where you were leaking fuel you pretty much never had to refill yourself. But still, it was nice addition.

But one thing that they could really implement is tickets. I'm not even talking about speeding tickets. I'm talking about tickets for one star rating. I can't even count the times when I decided to look behind while driving and then when returning the camera to the front three cars decided to warp before me, standing on the red light and the last car, of course, police car in which I bumped and I got 1 star rating. I don't even want to run away in such cases but if alternative is losing weapons and cash then not much choice. Or when some dickhead decides to change lanes right into me and pushes me into, of course, police car (or worse when police decides to ram into me and it's of course my fault). Or some other dickhead decides to walk right in front of me. Getting tickets for such would be much less frustrating than getting nailed and losing weapons... Or they could fix traffic AI and stop spawning cars right in front of you when you're not looking.
 

Vivi22

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erttheking said:
Well, there's no such thing as a bad idea. Only a bad execution. All of these could work out if done right.
I'm going to have to disagree here since most, if not all, of those ideas run fundamentally against what GTA is about in the first place.

There is such a thing as bad ideas. It's just all about context.
 

shootthebandit

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omega 616 said:
The game isn't called GTA, it's called grand theft auto ... like the crime! Do those people think people who are big into crime are going to pay taxes and bills?
Money laundering?

Im sorry if i sound patronising but criminals will shovel their dirty money into legit buisnesses these buisnesses pay taxes and look squeeky clean usually casinos, night clubs and bars etc. These buisnesses are known as "fronts" and produce a legal taxable income for the dirty money so the IRS doesnt get suspicious when you havent paid a penny of tax but your driving a solid gold rolls royce phantom. So basically criminals pay tax and its a pretty big deal unless they actually want to get caught

However that being said GTA does not stand for "good tax accountant" which i think we would all agree would be a pretty dull (but well paid) job IRL never mind a video game
 

omega 616

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May 1, 2009
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shootthebandit said:
omega 616 said:
The game isn't called GTA, it's called grand theft auto ... like the crime! Do those people think people who are big into crime are going to pay taxes and bills?
Money laundering?

Im sorry if i sound patronising but criminals will shovel their dirty money into legit buisnesses these buisnesses pay taxes and look squeeky clean usually casinos, night clubs and bars etc. These buisnesses are known as "fronts" and produce a legal taxable income for the dirty money so the IRS doesnt get suspicious when you havent paid a penny of tax but your driving a solid gold rolls royce phantom. So basically criminals pay tax and its a pretty big deal unless they actually want to get caught

However that being said GTA does not stand for "good tax accountant" which i think we would all agree would be a pretty dull (but well paid) job IRL never mind a video game
omega 616 said:
The game isn't called GTA, it's called grand theft auto ... like the crime! Do those people think people who are big into crime are going to pay taxes and bills?

If you want all of that stuff just play second life but a game needs to be a game, not a sim.
Criminals often pay taxes. Money laundering and the like is very important, otherwise you raise red flags as to how you own six big houses in a major city.[/quote]

Again, you're playing GTA, not saints row ... you're a small time crook, not the don of the Mafia. You steal, kill, some light graffiti and smuggle drugs, not control the import and export of money and drugs.

That is getting off point, my point was you're meant to be breaking the law and not filing tax returns.
 

Diablo1099_v1legacy

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Dec 12, 2009
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shootthebandit said:
omega 616 said:
The game isn't called GTA, it's called grand theft auto ... like the crime! Do those people think people who are big into crime are going to pay taxes and bills?
Money laundering?

Im sorry if i sound patronising but criminals will shovel their dirty money into legit buisnesses these buisnesses pay taxes and look squeeky clean usually casinos, night clubs and bars etc. These buisnesses are known as "fronts" and produce a legal taxable income for the dirty money so the IRS doesnt get suspicious when you havent paid a penny of tax but your driving a solid gold rolls royce phantom. So basically criminals pay tax and its a pretty big deal unless they actually want to get caught

However that being said GTA does not stand for "good tax accountant" which i think we would all agree would be a pretty dull (but well paid) job IRL never mind a video game
I could see a "Empire" side mission with a bit of micromanagement in that regard.
Hire Accountants, do favours for them, fire them, kill whistleblowers, like the system in "Vice City Stories" with more depth then "Your next payment is in 5 minutes".
Like erttheking said:
erttheking said:
Well, there's no such thing as a bad idea. Only a bad execution. All of these could work out if done right.
It could work if it's done right.
 

shootthebandit

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Diablo1099 said:
I could see a "Empire" side mission with a bit of micromanagement in that regard.
Hire Accountants, do favours for them, fire them, kill whistleblowers, like the system in "Vice City Stories" with more depth then "Your next payment is in 5 minutes".
Ive always liked the idea of a top down tycoon game with hints of RTS where you play as a crime lord manage your finances, import, export, bribes. You can build drug labs etc throughout the city and hire and train pushers and gangsters you can send them off to take down other gangs or protect your labs/buisnesses
 

Diablo1099_v1legacy

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shootthebandit said:
Diablo1099 said:
I could see a "Empire" side mission with a bit of micromanagement in that regard.
Hire Accountants, do favours for them, fire them, kill whistleblowers, like the system in "Vice City Stories" with more depth then "Your next payment is in 5 minutes".
Ive always liked the idea of a top down tycoon game with hints of RTS where you play as a crime lord manage your finances, import, export, bribes. You can build drug labs etc throughout the city and hire and train pushers and gangsters you can send them off to take down other gangs or protect your labs/buisnesses
Yeah, GTA been playing with the idea of Assets and Businesses since Vice City, at the very least, they could make it into an update for GTA Online.