I could get behind dwarf fortress styled after GTAPinstar said:You fire a 9mm round at the Mafia Thug
The Round pierces his upper left torso.
The round fractures his rib
The round fractures his left lung
The Mafia Thug is having trouble breathing
I could get behind dwarf fortress styled after GTAPinstar said:You fire a 9mm round at the Mafia Thug
The Round pierces his upper left torso.
The round fractures his rib
The round fractures his left lung
The Mafia Thug is having trouble breathing
Exactly. And what would be the harm in having them as a cheat or an additional option? I for one would enjoy turning the game into a disease simulator. But then again I have never really liked GTA, so I am always thinking of ways I can make it interesting . . .erttheking said:Well, there's no such thing as a bad idea. Only a bad execution. All of these could work out if done right.
Having them in a GTA game is a bad idea. They may not be bad ideas for games in general, since some people are apparently into that, but in a sandbox game designed to allow the player to be ridiculous and live in a mayhem-filled action movie?erttheking said:Well, there's no such thing as a bad idea. Only a bad execution. All of these could work out if done right.
Except the driving was a bag of dicks once you got up to any real speed, so you'd just smash into something and they'd get you anyway :-(imahobbit4062 said:Mafia 1 made it somewhat tedious, but 2 pretty much nailed it. Not every single Cop in the city wanted to fine you for speeding or a redlight, it was a random occurrence. Often times if you were speeding fast enough you could just outrun the cops pretty quickly as well.
I agree the whole traffic violation thing could be cool. Just think youve got a tail light out in your RV and the cops pull you over and search said RV and it turns out to be a mobile meth lab.Yopaz said:Not to be a dick, but that isn't realistic. Even finding a droplet of your blood or a strain of your hair won't always be sufficient to find you. However your point is valid, GTA isn't a simulator and the suggestion of making it more realistic might not make the game any more fun.shootthebandit said:Maybe they should make it uber realistic and get a CSI team come out to investigate bodies and you know that $3000 dollar suit you bought your character maybe the find a strand of that fibre on the body and since its custom made it points straight back to you.
OT: While most of those suggestions are horrible I kinda like the idea of cops following you for traffic violations and giving you fines for minor things.it could work, but I would like to see that as an optional feature rather than something we all have to deal with. The thing is though, making a game more tedious for the sake of realism isn't a good idea, this is why we see few realistic games.
Seriously? I always thought GTA meant Grand Tax Adventure. Well I got psyched for nothing it seems.omega 616 said:The game isn't called GTA, it's called grand theft auto ... like the crime! Do those people think people who are big into crime are going to pay taxes and bills?
If you want all of that stuff just play second life but a game needs to be a game, not a sim.
Some people want tedium in their games. I don't think it's so much not knowing about games design and more about wanting what YOU want.frobalt said:Those threads just illustrate that those people know nothing about games design.
The ideas might sound interesting on paper due to the added realism, but when it comes down to it, all they'll add is unnecessary tedium.
Criminals often pay taxes. Money laundering and the like is very important, otherwise you raise red flags as to how you own six big houses in a major city.omega 616 said:The game isn't called GTA, it's called grand theft auto ... like the crime! Do those people think people who are big into crime are going to pay taxes and bills?
If you want all of that stuff just play second life but a game needs to be a game, not a sim.
Given Roman and Niko from the last game, I thought it was Giant Titty Aficionados.Yopaz said:Seriously? I always thought GTA meant Grand Tax Adventure. Well I got psyched for nothing it seems.
...and if any game did unnecessary tedium "right", it's GTA 4. These are fans of the franchise that brought us that codependent lard-ass Roman, for god's sake.frobalt said:The ideas might sound interesting on paper due to the added realism, but when it comes down to it, all they'll add is unnecessary tedium.
I'm going to have to disagree here since most, if not all, of those ideas run fundamentally against what GTA is about in the first place.erttheking said:Well, there's no such thing as a bad idea. Only a bad execution. All of these could work out if done right.
Money laundering?omega 616 said:The game isn't called GTA, it's called grand theft auto ... like the crime! Do those people think people who are big into crime are going to pay taxes and bills?
shootthebandit said:Money laundering?omega 616 said:The game isn't called GTA, it's called grand theft auto ... like the crime! Do those people think people who are big into crime are going to pay taxes and bills?
Im sorry if i sound patronising but criminals will shovel their dirty money into legit buisnesses these buisnesses pay taxes and look squeeky clean usually casinos, night clubs and bars etc. These buisnesses are known as "fronts" and produce a legal taxable income for the dirty money so the IRS doesnt get suspicious when you havent paid a penny of tax but your driving a solid gold rolls royce phantom. So basically criminals pay tax and its a pretty big deal unless they actually want to get caught
However that being said GTA does not stand for "good tax accountant" which i think we would all agree would be a pretty dull (but well paid) job IRL never mind a video game
Criminals often pay taxes. Money laundering and the like is very important, otherwise you raise red flags as to how you own six big houses in a major city.[/quote]omega 616 said:The game isn't called GTA, it's called grand theft auto ... like the crime! Do those people think people who are big into crime are going to pay taxes and bills?
If you want all of that stuff just play second life but a game needs to be a game, not a sim.
I could see a "Empire" side mission with a bit of micromanagement in that regard.shootthebandit said:Money laundering?omega 616 said:The game isn't called GTA, it's called grand theft auto ... like the crime! Do those people think people who are big into crime are going to pay taxes and bills?
Im sorry if i sound patronising but criminals will shovel their dirty money into legit buisnesses these buisnesses pay taxes and look squeeky clean usually casinos, night clubs and bars etc. These buisnesses are known as "fronts" and produce a legal taxable income for the dirty money so the IRS doesnt get suspicious when you havent paid a penny of tax but your driving a solid gold rolls royce phantom. So basically criminals pay tax and its a pretty big deal unless they actually want to get caught
However that being said GTA does not stand for "good tax accountant" which i think we would all agree would be a pretty dull (but well paid) job IRL never mind a video game
It could work if it's done right.erttheking said:Well, there's no such thing as a bad idea. Only a bad execution. All of these could work out if done right.
Ive always liked the idea of a top down tycoon game with hints of RTS where you play as a crime lord manage your finances, import, export, bribes. You can build drug labs etc throughout the city and hire and train pushers and gangsters you can send them off to take down other gangs or protect your labs/buisnessesDiablo1099 said:I could see a "Empire" side mission with a bit of micromanagement in that regard.
Hire Accountants, do favours for them, fire them, kill whistleblowers, like the system in "Vice City Stories" with more depth then "Your next payment is in 5 minutes".
Yeah, GTA been playing with the idea of Assets and Businesses since Vice City, at the very least, they could make it into an update for GTA Online.shootthebandit said:Ive always liked the idea of a top down tycoon game with hints of RTS where you play as a crime lord manage your finances, import, export, bribes. You can build drug labs etc throughout the city and hire and train pushers and gangsters you can send them off to take down other gangs or protect your labs/buisnessesDiablo1099 said:I could see a "Empire" side mission with a bit of micromanagement in that regard.
Hire Accountants, do favours for them, fire them, kill whistleblowers, like the system in "Vice City Stories" with more depth then "Your next payment is in 5 minutes".